money_114 发表于 2009-7-9 18:28:19

NDS模拟器DeSmuME 0.9.4发布

http://pic90.picturetrail.com/VOL2350/11793858/21131591/367397470.jpghttp://pic90.picturetrail.com/VOL2350/11793858/21131591/367397466.jpg

NDS模拟器DeSmuME发布新版,更新如下:

      0.9.2 -> 0.9.4 (r1844->r2352->r2437)

0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them
individually, but then I decided that they would just like the publicity.

Highlights:
* New save autodetection and save file format
* Full rerecording support

General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: add universal commandline system (same commandline options on every port)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
enh: print svn build number so we can identify people's svn builds from screenshots

Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: better emulate some translucent OBJ
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
bug: swrast: add clear depth image emulation and other fixes to depth buffering
bug: swrast: fix some toon and highlight cases
bug: fix bug in matrix stack, fixes some broken models
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games

Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
enh: add background pause feature (for when emulator loses focus)
enh: add missing autohold for L and R
enh: add chinese translation

Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups

Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
enh: hook the fake noise mic; use m to toggle


http://desmume.sourceforge.net/

sunzhuo611 发表于 2009-7-9 21:29:34

这速度   NDS 出了 很长时间了 还是个掌机处了NO 其余的模拟器 还是这么慢都是程序编的为什么人家那么好?疑问

67880509 发表于 2009-7-9 21:43:29

忍者为龙,神自我心,
等等等等..........................

money_114 发表于 2009-7-9 22:30:15

回复 2楼 的帖子

過去由於電腦配置低,所以編程人員都會想辦法優化模擬器代碼
如今還有多少人會想著優化代碼?你還是實際點,升級電腦吧
剛才試了下DQ9,速度很流暢

[ 本帖最后由 money_114 于 2009-7-10 07:41 编辑 ]

xxs2007 发表于 2009-7-10 00:00:17

啥时候提供调色板输出就好了……

孤暗冰痕 发表于 2009-7-17 16:01:14

支持一下,感谢分享~
辛苦了~!
页: [1]
查看完整版本: NDS模拟器DeSmuME 0.9.4发布