Kyle Mame WIP: HNG64
In my currently little free time I’m working on improving the Hyper Neo Geo 64 driver, starting by improving the compatibility of every single game then starting to look at the (many) video flaws…At the current time, both Beast Busters 2nd Nightmare and Samurai Shodown 64 2 both enters into their gameplay mode with very limited gfxs:
Beast Busters 2nd Nightmare
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0023.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0024.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0025.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/00172.png
Samurai Shodown 64 2 (note: doesn’t upload his own palette so I’ve hardcoded a custom one)
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0014.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0016.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/00181.png
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/00192.png
EDIT: the first Samurai Shodown 64 title screen (same palette issue, also hangs if you press start)
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/00051.png
EDIT2: worked around the hang in Samurai Shodown 64, enters now into character screen, hangs after it again.
http://mamedev.emulab.it/kale/wp-content/uploads/2009/11/0006.png
http://mamedev.emulab.it/kale/
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