money_114 发表于 2010-1-7 20:28:43

FC模拟器UberNES 2010发布

本帖最后由 money_114 于 2011-3-17 13:03 编辑

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FC模拟器UberNES发布新版,更新如下:

# Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards

# Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)

# Added screen curvature/fishbowl post-processing effect

    * Ray-traced rendering simulates curve of old CRT glass screens
    * Software-based implementation; works in GDI and DirectDraw

# Added "oversampler" post-processing effect

    * "Native" NES output can be scaled to proper 4:3 aspect ratio
    * Can optionally crop edges of NES display to hide rendering artifacts

# Added scanline post-processing effect

    * Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler

# Render color depth can now be specified independent of desktop color depth

# Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling

# Users can now fast-forward games they are playing

# Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections

# Improved performance and stability of NSF player

# Emulation now consumes much less CPU

# Improved joystick support

http://www.ubernes.com/
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