FC/SMS/GG/MD/Arcade模擬器RetroCopy 0.700發佈
http://pic90.picturetrail.com/VOL2350/11793858/22209802/379556291.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/379556294.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/379556301.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/379556308.jpg
RetroCopy一個新的模擬器,使用OpenGL图形效果,更新如下:
- Upgraded the YM2413 FM core to stereo, fixes bad sound in SMS FM games
- Added GameGear Gear-To-Gear network link emulation.
- Fixed bug in GameGear VDP that made it act like a V1 SMS VDP
- Fixed bug in SMS VDP that was clearing lower bits in status register (PGA Golf)
- Now support .ZIP files for conversion, including zip files with mulitple ROMs inside
- Singular official .game files are now saved if a complete set isn't found
- Added screenshot saving with two modes. The "Full screenshot" mode saves the borders so it's like a real TV and the other mode is "content only" which is purely the content.
- Added option to change fast forward speed
- Upgraded SDL version
- Now warn there may be issues when display isn't at least 1280x720
- Usage stats for games played are now saved on the RetroCopy server, allowing you to view the most played games
- Changed the way covers are loaded. Now all media relating to a game is stored in a .ZIP file in a media subdirectory, reducing clutter
- Finalized Sega Master System .GAME headers . All Sega Master System games have been added
- Updated arcade.dat and removed GameGear, Megadrive, Nintendo NES dat files until we have properly covered the games in them.
- Fixed over 60 memory leaks and other small resource issues
- Added rewind buffer size option instead of a default time limit, defaults to 256MB. Allows you to use up to 1GB of memory which would would allow you to rewind for a few minutes on some systems. This allows users with low RAM to use the MegaDrive emulation, which in last version using over 500MB for rewind.
- Added feature to .GAME which allow us to specify whether a game is a hack, official release, etc
- Added country information to .GAME header
- Fixed issue with audio latency that sometimes would not autofix itself like it should have
- VSYNC option now doesn't need a restart to take effect
- Added mipmaps and anisotropic filtering to emulator output for increased quality in virtual game room (optional, NVIDIA users can't use this as all drivers are broken and it's too slow)
- Increased performance of mipmap generation, now there is little delay even when loading 10 megapixel images
- Added Anisotropic Filtering option, will use maximum amount when enabled
- Changed viewpoint calculation to better suit some displays
- Changed and cleaned up the way game covers are loaded for better resource usage and lower loading times
- Multiple 3D game box models can now be used for each game
- Added GameGear 3D box model (export)
- Changed the way 3D game boxes are viewed, now no manual rotation is necessary, simply left and right click on the boxes to get them to rotate or zoom.
- Fixed issue of game boxes not always being centered in the game cover area.
- Implemented new font caching mechanism to speed up font operations, greatly increasing GUI performance
- Fixed issue with fonts sometimes not loading language specific unicode characters (Portugese, French, Norwegian, etc)
- Added new textbox control with scrollable areas
- Changed game browser layout
- Added country flags and other icons to game browser
- Added Reviews/cheats/trivia sections, they are automatically filled in with data from the server allowing dynamic content and user participation
- Increased size of 3D game box area and added screenshot section above it
- Can now download game covers for any game with a single click within RetroCopy
- .GAME conversion and Directory Browsing now happen in another thread
- Added more information to the .GAME conversion window
- Changed the way windows are removed to cleanup code dealing with window management
- Added .GAME filtering, filter by country, name, year released, cooperative, single player, etc
- Added .GAME grouping options. Now can group similar games (ie Sonic USA / JAP / EUR / v1 / v2) so you can more easily select the game you want without clutter
- Some buttons now change to reflect custom button mappings assigned to them
- Can now select the system you want to use without scrolling through all of them
- Added "reset to default" button
- Keyboard mapping now is relevant to your specific mapping (QWERTY, DVORAK, etc)
- Now reset global input state before testing user input on config page. Fixes broken input drivers that send fake/incorrect commands on startup (DKT70)
- Now use directinput instead of MMapi.
- Upgraded joystick config to allow upto 32 axis, 8 hats and 64 buttons
- Added joystick info page that shows in real time the status of all controllers connected, including their current axis values, button values and hat directions.
- Added more configurable commands such as 3D movement, use, turn off, etc
http://www.retrocopy.com/
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