money_114 发表于 2010-3-18 00:36:37

FC/SMS/GG/MD/Arcade模擬器RetroCopy 0.720發佈

http://pic90.picturetrail.com/VOL2350/11793858/22209802/379556291.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/379556294.jpg
http://pic90.picturetrail.com/VOL2350/11793858/22209802/379556301.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/379556308.jpg

RetroCopy一個新的模擬器,使用OpenGL图形效果,更新如下:

- Improved speed by average 20% in all cores
- Fixed issues with shadow/hilight mode, vertical scrolling, DMA bugs, sprite collision, aspect ratio and timing in the Genesis/Megadrive VDP
- Cleaned up Sega Genesis / Megadrive state, reduced size of it by 600% (allowing more rewind per megabyte)
- Fixed bug in 6button controller that stopped it working in some Genesis/Megadrive games
- Fixed a few Genesis/Megadrive memory map issues
- Improved YM2612/Z80/VDP timing in Genesis/Megadrive (along with other fixes 98+% of all Genesis games work very good now)
- Fixed slowdown bug when games read input ports too much (Legend of Galahad, Kawasaki, Aleste)
- Fixed numerous bugs in YM2612 core (fixes Gynoug, Beavis and Butthead, Streets of Rage and a few other games with strange glitches)
- Cleaned up Sega Master System, Game Gear, Sega-E and Nintendo states
- Added "full display" option to Game Gear. Shows the full Game Gear frame which often has valid screen data.
- Added native sampling to YM2413 FM chip (SMS)
- Improved efficiency, accuracy and general cleanliness of SMSVDP (SMS, GG, SEGAE)
- Improved NES sound filtering, now sample internally at over 240000Hz and then down sample for increased quality.
- Fixed bug in Z80 LD R, A instruction
- Implemented Z80 IM2 support
- Added some config options to set frequency cutoffs and mixing levels of certain audio devices

- Added new high quality resampling engine with different settings for speed. Every sound chip now uses it.
- Added 3 band equalizer (using Linkwitz Riley 4th order) , low (bass boost), medium and high frequencies can now be amplified separately
- Added filtering option which is designed to simulate capacitors/resistors/etc that sound on real machines was filtered through

- Added reset button which forces hard reset
- Added automatic save states to all systems. Simply leave a game and resume it at any time at same point you left. Can also do manual saves
- Added SSE2 optimizations throughout (now a requirement)
- Added memory alignment functions for better multithreading performance of video/audio buffers
- Upgraded to boost 1.42
- Fixed bug that didn´t recognize .SMD files for Genesis/Megadrive conversion
- Fixed bug that wasn´t translating some keys correctly like the underscore
- Added new slider control for volume/bass/etc adjustment

http://www.retrocopy.com/
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