[多街机模拟器]MAME 0.138
0.138-----
MAMETesters Bugs Fixed
----------------------
- 03683: topgunnr: Crashes MAME after INSERT COIN/GAME
START (hap)
- 02878: simpsons and clones: Vertical refresh rate (hap)
- 03273: brubber, bnj, caractn: Incorrect screen
resolution for Burnin' Rubber and clones (hap)
- 03492: hunchbkg: Does not boot (couriersud)
- 03657: All sets in maxaflex.c: Random crashes
(Firewave)
- 03765: qdrmfgp2: ASSERT after OK (hap)
- 03823: pc_miket: Bad colours (Alex Jackson)
- 03047: elevator, elevatorb: Some graphics on the
escalators shift when you ride on them (hap)
- 03628: alpine: Red point on the title screen (M.A.S.H.)
- 03033: vendetta: Sprite priority problem in the 3rd
stage (hap)
- 03647: All games in vendetta.c: Graphical error in the
intro scene of the game. (hap)
- 03834: qtheater: No sound (hap)
- 03830: All sets in harddriv.c: Message: Duplicate
save state registration entry (DSP32C/dsp32/0/cpustate->pin)
(Tafoid)
- 00390: spaceftr: does not allow you to turn to the
right. (hap)
Source Changes
--------------
New Lucky 8 Lines hardware:
* Added lamps support to lucky8, lucky8a, lucky8b, ns8liner, ns8linew
and kkojnoli.
* Created lamps layout for the above sets.
* New inputs for ns8linew. This set has a second set of inputs, and
can be switched between them. No lamps activity or Big/Small
buttons are present while this alternative controls are used.
Maybe is a leftover.
* Some DIP switches were figured out. Coinage and limits are still a
real mystery since all DIP switches are reflected in the test
mode.
* Remapped inputs to be straightforward with the control panel.
* Added the type (W-4/F-5) to the sets description.
* General inputs clean-up.
suna8.c: Updated documentation for Strike Fighter to include the game
number, PCB number and epoxy CPU
Jaguar: fixed RGB VARMOD mode
namcops2: add DVD image for taiko10
Added DIP Locations for all games in the jack.c driver.Changed
copyright on joinem to match displayed year.
More cleanup of the lpc tables; Replaced tms5220C pitch table with the
tms5220 one as that one is more likely to be correct.
Add 'Unrealistically Perfect Interpolation' debug mode; Fix a
potential issue with 16 bit overflow in the lattice filter; Made idle
state emulation more accurate to real chip; Clean out variables before
VSM speech starts; Mask out low 4 bits of 14 bit lattice result before
output.
Fix a mistake in the interpolation logic, it should now properly delay
interpolation until the final cycle of each frame when INHIBIT is set.
tms5220: Remove unnecessary interpolation code; Add extra check to
make unvoiced mode trigger at the correct sample.
Fixed up tms52xx clip/wrap function arrangement to be much more sane,
and properly handled range extension.
Made tms5220 DEBUG_GENERATION more useful and simplified the code in
the process.
lib/util/cdrom.c: Fixed stack corruption in CHD code
Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men
and Polygonet Commanders
Fixed the texture ROM loading/order in Wave Shark.Textures look
better now, and the ROM check passes
Fix for Target Hits missing sound.
fspiderb: Added projectiles, game is playable now
General cleanup of PGM code
Removed ROM Patch in Killing Blade and replaced with correct IGS025
return sequence fo China region (other sequences still unknown)
pengadvb: Improved inputs, the game can now be coined up. It magically
has sound too now.
S2650_SENSE_PORT is now active when data written is != 0 and inactive
when data == 0. It now acts as a line in a mame-sense.
btime: Background vertical offset was off by one pixel, burger parts
positions are correct now. This also means Peter Pepper awkwardly
walks in the air, which is the way it is on the PCB.
fixed ROM names of tp84a (tp84 needs confirmation)
Fixed hunchbkg ports.
sprtmtch: Added Intermissions dipswitch
Fixed coinage of desertbr
Fixed ROM labels for Pac-Land, Scramble Egg, and Straight Flush
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus)
International Team Laser (prototype)
[ranger_lennier, genieta1, J. Ferneborg, Smitdogg, italie,
David Haywood, The Dumping Union]
New clones added
----------------
Desert Breaker (Japan)
Youma Ninpouchou (Japan, alt)
Armed F (Japan)
Champion Baseball II (Japan, not working)
Wing War (Japan)
Street Fighter EX 2 (HISPANIC 980312)
Giga Wing (Hispanic 990222)
Street Fighter Alpha 3 (Hispanic 980629)
Eco Fighters (Hispanic 931203)
X-Men: Children of the Atom (Hispanic 950105)
Dungeons & Dragons: Tower of Doom (Hispanic 940113)
Pac-land (Japan, older)
Photo Y2K (ver. 105)
New games marked as GAME_NOT_WORKING
------------------------------------
Taiko no Tatsujin 10 (T101001-NA-A)
Dragon World 3 EX (ver. 100)
Dragon World 2001
Royal Queen
Chance Kun
Photo Y2K 2
官方网站:http://mamedev.org/ mame又更新啦,不知道又多支持哪些游戏~~~~~~~~~~~~~
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