疾风之狼 发表于 2010-7-7 16:49:14

[多街机模拟器]MAME 0.138u3

0.138u3
-------


MAMETesters Bugs Fixed
----------------------
- 03910: All sets using stereo sound: Right speaker is louder
         than left speaker (hap)
- 03913: arcadecl: Playfield is offset to characters in both
         games. (hap)
- 03912: kyros, kyrosj: Once you throw a punch, there is a white
         noise which lasts throughout the game (hap)
- 02572: All Sets in xain.c: 68705 MCU is not
         dumped, behavior patched out (Phil Bennett, Dr. Decapitator)
- 02462: storming: Supposed to be a bootleg
         without mcu. (hap)
- 03899: All sets in cloak.c: Music pitch is higher than PCB
         (Tafoid)
- 03888: mstadium: Third button mapping missing. (Tafoid)



Source Changes
--------------
Added many instances of missing static and const qualifiers to MAME,
and disabled a fair chunk of dead code in konamiic.c.

Confirmation (with frequency counter) of proper 68000 clock speeds (16
MHz) for Premier Soccer and Golfing Greats.

Updated expat library match the latest released version. (2.0.1)


Natural keyboard status saved in options when changed

Improvements to the Pinkiri 8 video emulation

Hooked up inputs and Dip-SW for Ron Jan and Pinkiri 8

Simplified vram access in Pinkiri 8 HW

Added a skeleton driver for Philips CD-i-based arcade series, Quizard


Moved softlist implementation from MESS
* Moved image related UI from MESS to emu core
* Reimplemented filename related image device calls

Moved listsofware command line option from MESS, and added softlist in
XML output

TMS52xx now uses proper IP/PC/Subcycle counting for audio generation.


video/cclimber.c: cclimber/ckong sprite X was off by 1

Rewrote video emulation to use the device system in Little Robin


Decrypted Double Dragon Italian bootleg char roms

Super Game III: added handling for two consecutive writes for MMC1
making Snow Bros playable

Moved ioproc implementation from MESS

Fixed bad cassette wave sound

Super Game III: fixed Tom & Jerry

Added proper i8751H MCU dump to Legend of Hero Tonma (Japan)


C++-ified the debugger views. Split implementation of individual view
types out to separate files. Updated all callers.

Changed emualloc to free resource pools from earliest to latest so
that early objects can safely clean up stuff they allocated.


Changed device name from an overridable function to a parameter passed
to the device_config constructor. In situations where the proper name
is not known at construction time, a generic name can be specified and
then overridden later once the configuration is complete.

Decapped 89C51 MCU in Real Battle Mahjong King

metro.c: Added Puzzlet's MCU internal ROM. Zilog Z8 8-bit family MCU
requires a new CPU core to be written.

Hooked up Renegade 68705 MCU

Made redufo Artic version the parent and bootleg version a clone

Hooked up Xain d'Sleena/Solar Warrior 68705 MCU


Hooked up Daikaiju no Gyakushu 68705 MCU and removed MCU simulation
code

Added DIP LOCATIONS for xain.c

aristmk4: various improvements:
* Fixed VIA for good. 5010 - 501F
* Hooked up push button inputs
* Hooked up ports for the PML 2852 U3
* Implemented coin input
* Lamp output and button layout
* NVRAM backup
* Connected SW7 for BG colour map select
* Added LK13. 3MHz or 1.5 MHz CPU speed select
* Added sound sample for mechanical meter pulse
* Replaced custom RTC code with MC146818

naomi.c: Corrected and updated some game names and cartridge
descriptions

neodrvr.c updates:
* Tagged kof2003h AES VERSION
* Tagged the following sets as MVS AND AES VERSION: aodk, lbowling
* Renamed P1 in sengoku3 to correct chip label
* Marked v2 in strhoop BAD_DUMP
* Marked P1 in flipshot BAD_DUMP
* Identified kof98n as AES version, renamed to kof98h

Improved v25 logging for Batsugun

igs011.c update
* Emulated IGS011 protection
* Emulated IGS012 protection
* Removed 149 rom patches

Hooked up Slap Fight/Alcon 68705 MCU

Hooked up MCUs for Tough Turf (US) and Wrestle War; removed Wrestle
War MCU simulation.

cps2.c: Correct the release order for the Xmen: Cota (Hispanic) sets


Made the machine_config a proper object. Added detokenize method to
this object which can be called multiple times to append new devices
after the initial machine configuration is set up. Updated member
variables to match new naming convention.

Changed the running_machine to take a constructed machine_config
object in the constructor, instead of creating one itself, for
consistency. Also added machine->total_colors() as a shortcut to
machine->config->m_total_colors.

firetrap.c: Added PCB documentation, corrected ROM names, corrected
clocks

idsoccer: Improved DIP locations, confirmed MSM5205 clock


Fixed title screen colors in Bogey Manor


Modified way device_type constants are defined in order to get unidasm
compile

Changed autmoon (aristmk4) romload to proper crc/sha hashes.The
submitted romset contained a 32kb (u87.bin) which actually appeared to
be an 8k overdumped.

slapfght.c: Corrected rom names for the Slap Fight sets and added PCB
locations to any set where possible. Added Dipswitch locations to Slap
Fight.Moved PCB information down to matching rom sets.


Split mame.c into mame.c and machine.c, the latter containing the
running_machine definition and implementation.

Moved global machine-level operations and accessors into methods on
the running_machine class. For the most part, this doesn't affect
drivers except for a few occasional bits:

mame_get_phase() == machine->phase()
add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
mame_get_base_datetime() == machine->base_datetime()
mame_get_current_datetime() == machine->current_datetime()

Cleaned up the region_info class, removing most global region
accessors except for memory_region() and memory_region_length().
Again, this doesn't generally affect drivers.

Resurrect the old sampling profiler, and improve it to be useful:

* always available now, just specify -profile <n> to enable it
* supports stack walking to uniquely identify call chains; the <n>
    parameter to the -profile option specifies how deep to go
* automatically turns off throttling and multithreading, and sets the
    number of processors available to 1 (since we only sample the main
    thread)
* output now uses the common symbol lookup, which actually uses the
    PDB for MSVC builds and sym files for gcc builds
* the top 30 unique call chains are output

Fix performance regression for PowerPC games. The timing made heavy
use of cpu_get_total_cycles() which is now slow. Better to use the
legacy_cpu_device directly and call device->total_cycles() which
avoids the dynamic_cast to find the execute interface from a generic
device.

Added cycles_to_attotime() and attotime_to_cycles() which is more
often what is requested. (Clocks are the raw input clock, while cycles
are internal clock after dividers/multipliers.)

Removed most other instances of cpu_get_total_cycles.

Removed the following functions:
cpu_get_total_cycles()   == cpudevice->total_cycles()
cpu_clocks_to_attotime() == cpudevice->cycles_to_attotime()
cpu_attotime_to_clocks() == cpudevice->attotime_to_cycles()

Correct dipswitch location order in World Rally to match actual dips
as seen by the game / service menu.

namcos22.c: updated ridgerac, raveracw and acedrvrw to use keys
instead of dipswitches for shifters

Added COPX romloading for sets that didn't have it, marked as BAD_DUMP
until the assumption that they're the same is (un)confirmed.

Winmain cleanup:
* created dynamic_bind<> template class to handle dynamically binding
    to optionally-supported functions
* wrapped stack walking code in a class
* wrapped symbol lookup code in a class
* added support for parsing objdump-produced symbol dumps which
    include non-global functions for much better stack dumps and
    profiling in gcc builds

Modified makefile for win32 targets to automatically run objdump
and produce a .sym file if SYMBOLS is enabled.

Update cheat loading to support image devices (moved implementation
from MESS), use only CRC of first found image.

Removed cpu_get_sp().

Added overrides to fetch the execute, memory and state interfaces
without doing a dynamic_cast<> to speed up common legacy operations.


Created CPU-specific device types for all CPUs, using new macros
DECLARE_LEGACY_CPU_DEVICE and DEFINE_LEGACY_CPU_DEVICE. Changed CPUs
to be their own device types, rather than all of type CPU with a
special internal subtype. Note that as part of this process I removed
the CPU_ prefix from the ALL-CAPS device name, so CPU_Z80 is just
plain old Z80 now. This required changing a couple of names like 8080
to I8080 so that there was an alphabetic first character.

Hooked up Heavy Barrel I8751 MCU

added 2 new opcodes

Hooked up Gondomania I8751 MCU

Reimplemented Meikyuu Hunter G I8751 MCU according to schematics


Software list update:
- Software list xml files are now read in full such that information
    for clone and parent sets is available.
- Added validity check to check for existence of parent sets.

Imported image related utils from MESS into /lib/util

Improved video emulation in cb2001

Added support for Sega 317-5000 decryption (same as 315-5177).
Reorganised decryption code.

Moved debugging structure away from CPUs only and attached to all
devices. Debugger now creates one for each device. C++-ified most
debugger operations to hang off the debugging class, and updated
most callers.

Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly
broken. Also removed cpu_is_executing, cpu_is_suspended,
cpu_get_local_time, and cpu_abort_timeslice.

Software list improvements:
- Support for multiple software list per driver
- Added MDRV_SOFTWARE_LIST_COMPATIBLE_ADD for adding compatible
    software lists (for documentation purposes)
- listsoftware option now return only original software lists
- UI is updated to enable mounting software items per device, it
    will display only items from list that are for specific device
- Separate compatible software lists in UI



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Slap Fight (set 1)
Alcon



New clones added
----------------
The King of Fighters '98 - The Slugfest /
    King of Fighters '98 - dream match never ends (Korean board 2)
   
Looping (Video Games GMBH)
Defend the Terra Attack on the Red UFO (Artic)
Crazy Kong (Falcon?)
Exciting Animal Land Jr. (USA)
American Soccer
Virtua Striker 2 '99 (Revision B)
Fire Trap (Japan)
Marvel Vs. Capcom: Clash of Super Heroes (USA 971222)
Raiden DX (UK)
Boggy '84 (original Kaneko)
Exerizer (Japan)



New games marked as GAME_NOT_WORKING
------------------------------------
Quizard (1.7)
Quizard (2.2)
Quizard (3.2)
Quizard Rainbow (4.1)
Model Racing Shooting Game (unknown title)
   
Out Run 2 (Rev. A)

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