[多街机模拟器]MAME 0.138u4
0.138u4-------
MAMETesters Bugs Fixed
----------------------
- 02813: amerdart, amerdart2: No sound due to missing ROM
(Quench)
- 03606: altbeast, aliensyn3: Graphic corruption on
multiple segas16b.c launches in single session. (Atari Ace)
- 03536: PowerPC core: Overlapping data buffers (Atari Ace)
- 03943: tknight, wildfang: The screen shaking effect is
missing in MAME. (hap)
- 00790: armwrest: DIP switch inspection. (hap)
- 03938: torus: Crash after completing Level 1
(Fabio Priuli)
- 03928: Many sets: Out of memory crash using -cheat
(Aaron Giles)
Source Changes
--------------
Fix SH-2 interpreter
fix xmcotah/xmcotahr1 ROMs
turned i2cmem into a c++ device & ditched the unused legacy device.
Added per-device image softlist loading routine
Renamed feof to image_feof (in device_image_interface) in order to
compile on FreeBSD
Removed devtag_get_device(); use machine->device() instead.
Removed the global clock accessors and cpu_* aliases:
cpu_get_clock == device->unscaled_clock
cpu_set_clock == device->set_unscaled_clock
cpu_get_clockscale == device->get_clock_scale
cpu_set_clockscale == device->set_clock_scale
Fix bad loop condition that shows up with -cheat enabled.
Adding ability to support other types of software lists, so floppies,
cassettes, cd-roms are now possible to be used
MAMEdev kant spel (Ubuntu/Canonical cares about this)
Add *IX man pages for MAME and utils
Clean up some files without a newline at the end for GCC
Added second button (Hyper Jump) to be used after cued via speech to
allow jumping to other phases without finishing the current mission.
Volume adjusted to better levels (AY was way too low in comparison to
speech)
snowbros.c: Add Dipswitch locations to Puzzle King, Hyper Pacman,
Cookie & Bibi 2, Cookie & Bibi 3, More More.Filled in dips with
Dipswitch locations for Puzzle Break.
Load (but don't yet use) the decapped MCUs for several sets
* kyros
* kyros (alt, original MCU dump?)
* arkanoid (I think the supported MCUs are bootlegs..)
* blackt96
* amerdarts
* cshooter
* josvolly (there are other chips still need decapping)
* invasnab (i'm not convinced this one is good)
* pasha2
* empcity
* topshoot
* topbladv (no CPU core for this yet)
* officeye (no CPU core for this yet)
* revx
Added the proms to Magical Odds
converted at28c16 to a c++ device.
arkanoid.c: Added or corrected the PCB location for the genuine
Arkanoid rom sets and documented the MCU Taito ID number
Replaced the old MCU dump with the decapped version for Kick Start
Wheelie King
Replaced the old MCU dump with the decapped version for Pipeline
new opcodes
Fixed image unload and creation
cb2001: hooked up reels
Rewrite of 'Wheels & Fire' driver
* new rendering code
* preliminary zooming (based on lookup table)
* preliminary communication between main and sound cpu
* scanline interrupts and scroll
segas16b.c: Removed 2 obsolete "USER2 Work space" and changed
remaining USER2 to MCU to maintain consistence throughout the driver.
Added information on the Naomi 171-8346C cartridge type
'Massive' Neo Geo documentation update :
* Added official SNK Playmore title catalogue
* Identified and tagged all MVS sets which were not officially
released for the AES system (according to official SNK Playmore
title catalogue and Neo-Geo Masterlist)
* Several sets have been identified (AES / MVS VERSION) and tagged
properly
* Documented MULTI PLAY MODE (unemulated); Missing MCU
* Updated game PCB information
* Renamed kof99n to kof99k (KOREAN VERSION)
* Renamed P's in mslug3 to correct chip label, added SMA comment
* Renamed ROMs in jockeygp according to original cart, added some
comments
* Renamed ROMs in vliner/vlinero according to original cart, added
some comments
* neodrvr.c cleanup
Fixed some bugs in the MB88xx CPU core
Various improvements to polepos.c :
* Corrected the way the steering wheel is hooked up, fixing the
jittery steering in the sets with MCUs.
* Added a new layout file for the bootleg sets without MCUs
(topracern and polepos2bi).
* Converted clock frequencies to crystal values from xtal.c.
* Added correct ROM names for the Namco-manufactured sets (polepos
and polepos2).
* Completely removed the unused global variable polepos_gear_bit.
* Fixed a couple of bootleg ROMs that were very likely bit-rotted.
Added some missing makefile dependencies
Allow the non-DRC RSP core to build again (controlled by a #define
like the SH-2 core)
segas16b.c: Corrected the rom names for the FD1094 317-0120 Golden Axe
set and verified the dump as good.
lr35902.c: Added the speed register to the register list to allow it
to be changed and retrieved again.
converted mb3773 from a legacy device to a c++ device. tidied up
comments in at28c16
djboy.c: Added unverified Beast MCU internal ROM image
sfbonus.c: Added the Amcoe "Classic Edition Compact Format" PCB
layout.
Added TMS32015 and TMS32016 CPU variants to the TMS32010 core. Fixed
LST instruction which was sometimes adjusting internal RAM banking
incorrectly.
Added Ameri Darts internal DSP dump and TMS32015 support to the
Amerdart driver. Also added savestate support to the game.
RSP: Fix sign issue in VCL opcode
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Puzzle Break
New clones added
----------------
Mystic Riders (bootleg?)
Magical Odds (set 2)
Raiden Fighters Jet - 2000 (China)
Wonder Boy III - Monster Lair (set 6, System 16A, FD1089A 317-xxxx) (better dump?)
Street Fighter Zero (Hispanic 950718)
Captain Commando (World 911202)
Space Ship
Juuouki (set 5, Japan, FD1094 317-0069, not working)
Wild Fang
Fruit Bonus '06 - 10th anniversary (Version 1.3R CGA)
Terminator 2 - Judgment Day (rev LA4 08/03/92)
New games marked as GAME_NOT_WORKING
------------------------------------
Gundam Battle Operating Simulator (GDX-0013)
Sega Club Golf 2006 Next Tours (Rev A) (GDX-0018A)
Ollie King (GDX-0007)
Tokio/Scramble Formation (japanese?, newer)
官方网站:http://mamedev.org 希望星宿格斗能修复一下声音
对于街机来讲,接下来就等零组特工队(zero team)了!{:4_118:} 街机模拟神器。无论是模拟游戏的数量还是效果,以及程序本身的完善程度都很强大。
页:
[1]