SFC模拟器bsnes v0.068发布
http://pic90.picturetrail.com/VOL2350/11793858/22209802/376334020.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/376334018.jpgSFC模拟器bsnes发布新版,更新如下:
* Split core into three profiles: accuracy, compatibility and performance
* Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)
* Performance core uses a new S-CPU core, written from scratch for speed
* Performance core uses blargg's snes_dsp library for S-DSP emulation
* Binaries are now compiled using GCC 4.5
* Added a workaround in the SA-1 core for a bug in GCC 4.5+
* The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues
* Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds
* Fixed a clamping bug in the Cx4 16-bit triangle operation ; fixing Mega Man X2 "gained weapon" star background effect
* Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen
* Added mightymo's 2010-08-19 cheat code pack
* Windows port: added XAudio2 output support
* Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.
http://byuu.org/ 晕怎么都是英文的啊。。。
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