money_114 发表于 2010-11-24 03:21:03

FC/SMS/GG/MD/Arcade模擬器RetroCopy 0.911發佈

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RetroCopy使用OpenGL图形效果,更新如下:

Added busy emulation to YM2612 sound
Added Menacer lightgun
Removed CRAM dot emulation until more information is known about it. Fixes a few pixels being misplaced in a few games
Fixed problem with ROMs not multiple of 1KB not having their last segment mapped. Fixes a few homebrew games
TH/TR writing wasn't completely disabled for Mark III and Japanese SMS consoles
Added new korean mapper for Janggun-ui Adeul. It features hardware byte flipping to do easy sprite flipping
Added SG Commander input device which is similar to a SMS control pad but with autofire options.
Added "content" mode to display which clips 8 pixels off top and bottom like a real TV does with overscan
Recoded some of the PPU
Added controller selection
Added emulation of Dendy and other PAL famiclones
Made PAL emulation more accurate through better PPU/CPU alignment
Improved read/write to $2007 emulation, fixes scrolling bug in Young Indiana Jones
Input devices are no longer system specific but port specific. Allows any controllers with same port to be used on any system like real life. ie SMS Joypad on Megadrive
Changed SMS Joypad, SMS Light Phaser, SMS Paddle, SMS Sports Pad, Megadrive 3 Button, MegaDrive 6 button controllers to DB-9/DE-9 pinouts
Added VGM player support. Can now play SMS and MEGADRIVE/GENESIS VGMs using RetroCopy's high quality audio engine.

Stopped "Download Content" button from reappearing when switching tabs after having downloaded new content
Fixed issue when previous game showing screenshots when less than 5 screenshots were shown
Added bilinear filtering for stretched bitmaps instead of nearest neighbour
When a window was being removed it was rendered for one frame longer than it should
Droplist now sets own list style
Added small intro sequence
Random VGM music now plays in the interface

Now disable sound low/mid/high filtering unless gain is specified for one of the bands, changed default setting to "no gain" for speed boost
Implemented some speedups to 3D sound mixing

Added LCD persistence graphics filter. Simulates old LCD screens like that found on Nintendo GameBoy and Sega Game Gear
Fixed small issue with scanline brightness setting. Scanlines can now be lighter than the content rather than only darker
Now detect monitor used to launch retrocopy.exe so fullscreen mode goes to correct monitor
Fixed hanging issue in .GAME conversion when a blank NAME was found
Fixed conversion bug that would write the same game twice for an incomplete .GAME set
Fixed problem when running a game in the DB that used the same ROM but a different name or setting
Upgraded libraries: freetype, boost, tinyxml
Fixed multithreading bug in game browser
Allowed copying and posting from windows GUI clipboard to/from RetroCopy GUI
Added option to fix input lag due to poor OpenGL VSYNC behaviour. Ensures input is matched to the display
Removed SDL and wrote new Windowing and Input system. Fixes numerous input and other bugs caused by SDL
Separated video and input threads. Now input events happen asynchronously and won't be limited by VSYNC
Implemented low latency input into all of the emulator cores. Input latency has worst case response of only 4ms now
Now disable screensaver when RetroCopy is running
Ensure Windows doesn't think it's idle when user doesn't use mouse or keyboard
Added more descriptive input text as given from input drivers themselves (Z axis instead of Axis 1 for instance)
Fixed issue with broken .GAME files possibly causing crash when run
Removed some thread locking on cores that have "Seek" capabilities to remove unneeded slowdowns. Fixes video playback issue on some systems

New .GAME files with metanames longer than 32chars weren't properly being logged online

http://www.retrocopy.com/
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