money_114 发表于 2011-7-5 14:37:09

DDR跳舞機StepMania 5 Preview 2發佈

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DDR跳舞機StepMania發佈新版,更新如下:

2011/07/03
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* Bring mMods from OpenITG over. Also, a metric was added, "MModHighCap", to cap the speed mod if required for playing songs like Tsuhsuixamush. Set the metric to 0 or less to remove the cap.

2011/07/02
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* Fixed a crash when hitting Enter in the F1 help menu.

2011/06/30
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* Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the former BEAT equivalents. Split Timing has made this a necessity thanks to certain files that abuse Stops/Delays more than usual.
* Add a function in the Area Menu to designate the current beat as the last second of the song. Please try to be smart and not use this too early.

2011/06/28
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* Add a function to copy/paste the TimingData of a player's choice. Remember to be in the appropriate mode when copying and pasting. By default, the song timing is already located in the clipboard, ready for use.

2011/06/27
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* Make sure #ATTACKS are copied when requested.
* Have Step Author up front instead of Chart Style. This is probably going to be better overall.
* Preserve the length of time for Speed Segment scaling when using beats.
* #OFFSET is to be before #ATTACKS. This is required if we pursue beat based attacks and not just second based.

2011/06/26
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* New metric: AutoLockEditSteps. Use this to hide bonus charts until the Expert steps are beaten. No guarantee that this works with no challenge steps in the song. This defaults to false.
* New metric: SongsNotAdditional. Set to true to keep the default behavior, false to have the AdditionalSongs folder contain unlockable material. This is set to true to start.
* Allow jumping between all segments, not just Label segments. You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the segments. By default, it starts with Label.
* No longer display StepAttacks in the player's list. Instead, show NoAttacks if attacks are disabled.

2011/06/24
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* Implement compound(length,tweens) in _fallback/02 Actor.lua.
* Add a new unlock reward: StepsType. This is similar to unlocking Steps, but it is targeted for one step in one stepstype rather than one step in all stepstypes. This needs testing.
* Add the option to convert delays to beats. Just find a better song to use this on besides Uprock.
* Fix a crash if you don't save any steps on a new song.
* Add support for Step #ATTACKS. Furthermore, Song Attacks (or rather, Step Attacks as it should be called now) are turned on by default instead of off.

2011/06/19
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* Allow all songs to work in Practice Mode, regardless of folder location. This fixes a crash if everyone had songs in AdditionalSongs.

2011/06/17
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* Fixed a bug where MinesSubtractLives was not being honored. Also added LifeChanged message to changing of life on holds.

2011/06/15
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* Added many lua bindings for the other timing segments. GetWarps, GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds. This should cover all of them now.

2011/06/13
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* Fixed MouseWheel input not resetting.
* Make it so only the keyboard's Enter key can finish the screen. Should fix issues with buttons whose secondary function is MenuStart.
* Modify default mappings. Use the Hyphen key instead of the Numlock key for Player 2's GAME_BUTTON_BACK. This should address some issues with Player 2 being unable to back out if they use a laptop.
* Add two new metrics.
* DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
* No noteskins should require updating, as these were placed in common/common for ease of use.
* Added ChangeLives(int) Lua binding.
* Added DangerThreshold metric.
* Added some important metrics.
* MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life.
* SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife.
* MinesSubtractLives=1 - how many lives are lost when hitting a mine.
* HeldAddLives=0 - how many lives are gained when a hold is completed.
* LetGoSubtractLives=1 - how many lives are lost on a dropped hold.

2011/06/12
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* Add PlayerOptionsScreen metric.
* Restore the old PageUp/PageDown behavior, added Control + PageUp/PageDown to use recent time signature behavior. Laptop users, that includes you guys too: semicolon and apostrophe are still good.

2011/06/11
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* Allow setting the Music Preview via the Alter Menu. Just select your area, enter the menu, and choose "Designate as Music Preview". No more math calculations needed!
* Added GetPlayableSteps(Song) Lua binding.
* Allow 255 characters for all chart descriptions, including edits. We are no longer bound by In The Groove I think.
* Add GetPlayerTimingData() Lua binding.

2011/06/10
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* Split the Area Menu into the Area Menu and Alter Menu. Use the "A" key to enter the Alter Menu when a selection of notes/rows are highlighted. Use the Enter key to enter the old Area Menu for the options that do not depend on selecting NoteData.
* Allow converting selections to Delays, Warps, or Fakes as well as Stops. Remember, use the Alter Menu for this.

2011/06/09
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* Ensure that F11 / F12 work with all charts due to Split Timing.

2011/06/08
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* Any notes in a fake segment or warp segment are completely ignored for scoring purposes. Now you can get 100% on your warping goodness!

2011/06/06
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* Removed the ScoreDisplay mod choices. Use lua to make your own scoring formulas that work in reverse instead.
* Fix an assist tick bug if there was no Player 1. Note that this changes the behavior slightly: it is the first enabled player, or master player, that gets the ticks now. A better solution will be looked at in the future.
* Fix a radar issue involving hands. Unfortunately, this means yet another cache reload for accuracy purposes.

2011/06/04
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* Changed default MusicWheelSwitchSpeed to 15 (was 10).
* Fixed a bug where no announcers would be loaded.
* Restored the UserPrefAutoSetStyle behavior.
* Better way of identifying beats and seconds.

http://www.stepmania.com

guwei94301 发表于 2011-7-13 08:38:13

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