money_114 发表于 2011-10-13 00:12:35

DDR跳舞機StepMania 5 Preview 4發佈

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DDR跳舞機StepMania發佈新版,更新如下:

2011/10/04
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* More accurate Left, Right, and Mirror mods for Pump gameplay. Major thanks to Hudson Felker and Bill Shillito here.

2011/10/01
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* Disable forced screen transition behavior when ManualScrolling=true.

2011/09/30
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* Added CurrentOptionsDisqualifyPlayer(player), ApplyPreferredModifiers(player,string) and ApplyStageModifiers(player,string) Lua bindings.

2011/09/29
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* Fix ImmediateHoldLetGo function.
* Add the EditAllowedForExtra metric. Use this if you want edit steps to be allowed for accessing the extra stage. By default, this is false.

2011/09/26
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* Added Song Timing Display user preference.
* Add global Scripts dir.

2011/09/25
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* Added GetColor and GetText Lua bindings.

2011/09/24
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* Disable shifting timing changes down one beat if starting on beat 0. Important information must stay on that beat.
* Disable converting rows to a stop or beat starting on beat 0. There should be no reason for this at this time.
* Add/reinstate MusicWheelItem Mode Normal/Color/OverPart.
* Added LoadFromSortOrder(SortOrder) Lua binding.

2011/09/23
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* Added RollingNumbersMaxComboClass metric.
* Fix loading .sm files with non standard difficulty names. It should be Hard, not Heavy.

2011/09/22
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* Replaced hardcoded toggle command with ButtonTextToggledCommand metric.
* Make the StepMania window gain focus after the loading window closes. Fixes issue 424.

2011/09/21
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* Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), and GetBanner(int) Lua bindings.

2011/09/18
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* Added GetSampleStart() and GetSampleLength() Lua bindings.

2011/09/16
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* Added GetNumLockedSongs() Lua binding.
* Added IsSongLocked() Lua binding.

2011/09/12
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* Allow all timing tags regardless of what timing
is used.

2011/09/11
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* Added "evaluation full combo W1" and "evaluation full combo W2" announcer cues.
* Added "Banner group fallback" graphic.

2011/09/09
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* Rewrite the BMS loader, should fix issues 430 and 500.

2011/09/08
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* Fix shifting of 2P notes in beat mode.

2011/09/07
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* Added GetDefaultAnimation() Lua binding.
* Added GetEarnedExtraStage() Lua binding.

2011/09/02
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* Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds.
* beat "versus" -> "versus5"; fix beat versus7 being "single7".

2011/08/27
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* Updated libjpeg to 8c.
* Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen), GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup), DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and GetPopularSongs() Lua bindings.
* Added GetPreferredSortSongs(), GetPreferredSortCourses(courseType,bIncludeAutogen ), and GetPopularCourses(courseType) Lua bindings.
* Add SongToPreferredSortSectionName(song), WasLoadedFromAdditionalSongs(song), and WasLoadedFromAdditionalCourses(course) Lua bindings.
* Add GenerateRandomUUID() Lua binding.
* Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme), DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and HasString(sGroup,sValue) Lua bindings.

2011/08/23
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* Fixed version date and time handling.

2011/08/22
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* Added ShowMouseCursor preference.
* Added GetStepOfAllTypes Lua binding. This gets the locked Steps for all game types based on the difficulty specified.
* Added requirepasschallengesteps Lua binding. This is more self-explanitory: pass challenge to be able to play edits.

2011/08/21
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* Fix loading pre-split timing files that had blank timing tags inside of them. Thanks to Vin.il for the catch.
* Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support. Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc(), and HasCDImage() Lua bindings.

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