[多街机模拟器]MAME 0.145u6
0.145u6-------
MAMETesters Bugs Fixed
----------------------
- 04741: xmen: Instruments in the music are playing back at
the wrong volume (hap)
- 02675: rdft, rdft2: Music used in the boss levels of Raiden
Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower
than the original. (Sonikos)
- 04734: tylz: Crash after OK (Pugsy)
- 04743: pzloop2jr1: Black Screen (Tafoid)
- 04735: breywood, shackled: Black screen (stephh)
- 04737: ckong: correct manufacturer found for
Crazy Kong (Falcon?)
Source Changes
--------------
Change DirectInput joystick acquisition method to be non exclusive.
toaplan2.c: Correct the video (character layer) offset for 1945 Part-2
(Chinese hack of Battle Garegga)
dc: Fix the maple hookup and controllers and add the missing maple irq
galaxia.c: Improved colors and hooked up cvs stars circuit.
Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives
some gfx if you press the service switch
pgm.c: Continued refactoring of the protections, including improved
notes.Moved some code into the states and split states by protection
type.
Set the correct cpu in mpu5.c driver and split a few alternate
revisions into clone sets.
Decrypted the rest of the gambling sets in igs_m027.c.No further
advancements in visible emulation to report, though.
Redumped sound roms in funcube2 and funcube3
Improved irqs in Little Robin, and added preliminary sound to it
model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2
Converted gamtor.c to use VGA device (doesn't work though due of a
weird banking problem)
m68k: add preliminary on-board peripherals to 68307 and 68340
SDL: Fix formatting of chdman man page
Allow compilation with compatible system-installed versions of libjpeg
and libflac
Solved the remaining issues with Raiden 2's sprite decryption.
Major driver modernization changes
- Added 4th parameter to all address maps
- Added missing state classes
- Removed ADDRESS_MAP_MODERN define
rastan.c: Add dipswitch locations to the Rastan sets.
namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added
minor documentation about the System21B two board stack.
nmk16.c: Fixes some issues and cleaned up the video sources a bit
Fixed ymf271.c core timer allowing for greater accuracy.
BFM Scorpion 4 Hardware:
* General update which fleshes out some of the 68307 code (not 100%
correct hookups, just improved logging and enough to get us
somewhere).
* Added various devices to the SC4 emulation, added a default layout
showing the VFD, to which most of the earlier games will now write
'Initializing'.Timers and other devices still need to be
implemented properly before they actually initialize.
* Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that
it doesn't get lost in the swamp of sets (scrolling through a file
is quite hard when it's almost entirely set definitions)
mirax, miraxa (mirax.c) :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
Implemented flip screen support to Mirax
galdrvr.c: Added preliminary protection emulation to Monster Zero.
Moved all drivers to using the paletteram helpers defined in the
driver_device base class. The palette base is now specified via an
AM_SHARE of "paletteram" or "paletteram2". The driver_device base
class now finds these pointers and places them in
m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32.
Removed machine.generic.paletteram*, and machine.generic entirely.
Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore.
Changed required_/optional_shared_ptr to support set_target with base
and size for manually configuring a shared pointer, and a new allocate
method for dynamically allocating (and registering the memory for save
states).
Converted memory_private to memory_manager and moved global memory
operations into methods on it. Converted the less-popular cases over
in drivers that used them, leaving the bank management APIs global for
now.
Add logic to ensure that shared pointers are checked to be of the
right width. The primary upshot is that if you declare
AM_SHARE("paletteram") in an 8-bit memory map, then only
m_generic_paletteram_8 will be populated, and m_generic_paletteram_16
will be NULL. But it applies to all required_/optional_shared_ptrs
declared, so make sure they are of the right type.
Added code to cdrom.c to compute and verify ECC codes for mode 1/2
sectors.
Added CD compressor template which separates subcode data from sector
data, removes redundant ECC data prior to compression, and uses
separate compressors for each part. Defined LZMA and ZLib CD
compressors based on this and made them the default for CDs.
Redumped sprites rom of lhzb2
Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and
slqz2. Added inputs and memory maps in these games, pending protection
simulation
Move driver list/enumerator to new file drivenum.c/.h. Move
game_driver definition and constants to new header gamedrv.h. [Aaron
Giles]
wldarrow.c: Added service inputs, allowing battery RAM to be
initialized in test mode, making the games close to playable.
namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
misc sc4/68307 updates + prelim peripheral hookups, allows most sc4
sets to run their sound rom checks
rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added
additional information / notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fun River
unknown Japanese horse gambling game (preliminary)
New clones added
----------------
Rastan (US)
New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Show
Dragon World Pretty Chance
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