疾风之狼 发表于 2012-4-23 17:48:56

[多街机模拟器]MAME 0.145u7

0.145u7
-------


MAMETesters Bugs Fixed
----------------------
- 00485: gotcha: The woman's voice gets cut off. (hap)
- 04764: sfight2 and clones.: The correct description
         is "Street Fighter II".
- 04761: waveshrk: Crash after OK (Aaron Giles)
- 04760: cobram3: Crash after OK (Aaron Giles)
- 04758: gal3: Crash after OK (Aaron Giles)
- 04757: majorpkr: Crash after OK (Aaron Giles)
- 04756: littlerb: Crash before OK (Aaron Giles)
- 04754: All sets in qdrmfgp.c: Crash after OK (Aaron
         Giles)
- 04752: All sets in atarigt.c, atarigx2.c: Crash after
         OK (Aaron Giles)
- 04751: All sets in darkhors.c: Crash after OK (Aaron Giles)
- 04750: btoads: Crash after OK (Aaron Giles)
- 04749: grndtour: Crash after OK (Aaron Giles)
- 04748: ninjakun: Crash after OK (Aaron Giles)
- 04747: All sets in psikyo.c: Crash after OK (Aaron Giles)
- 04746: All sets in midzeus.c, seattle.c, vegas.c:
         Crash before OK (Aaron Giles)

Source Changes
--------------
m68k improvements:
* Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits
   (corrects Domain/OS 10.3.5 crash on page boundry)
* Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and
   FLOG10 instructions

kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) :
* Fixed Dip Switches and Coin Inputs (after verification of the 5A22
    code)

PGM, Scorpion 4/5 and Astra Fruit Machine
* Slightly reworked some previous PGM submissions.
* Reorganized many bfm_sc4/sc5 sound roms.
* Added some notes, code and alternate revisions to astrafr.c.

nbmj8891.c: Fixed font graphics in hanamomo.

uPD1990AC: Only latch CSx bits when STB is high.

proconn.c
* Added the basic device definitions for this driver with some NULL
    callbacks for now, setting the framework for more progress later.

globalfr.c VFD improvement to allow for better debugging as well as
some rom splitting of clones for the driver.Also did some stepper
motor work to support more types.

ecoinf3.c
* Added some 8255s (maybe too many, not sure how many the PCBs have)
    and identified where it writes the 'VFD' strings.

silvmil.c: Added known dipswitches & locations. Derived clock speeds
from actual OSCs located on the PCB.

Revamped the sprite decryption of raiden2-like Seibu boards.

* Added support for Zero Team.
* Code refactored to clarify the algorithm.

Improvements to Jaleco's "Stepping Stage Special"
* fixed memory maps, rom loading, added inputs
* Hooked up sprites, hacked in the text layer
* Can be made to boot using the debugger

icecold.c
* This game has mechanical parts so it's not exactly playable, but it
    is possible try it until the end giving the expected inputs.
* Imported the i8279 device from MESS and updated to support sensor
    mode and mask nibble.
* Made a simple layout and the defined input ports.

Improved the serial emulation in 68307 and added some logging,
removing the hack in bfm_sc4.c

Meyco driver improvements:
* Reworked Inputs for all games.
* Added button-lamps support.
* Created internal control layout for all games.
* Added mech counters support.
* Promoted all games to working state.
* Renamed the mdrawpkra ROMs based on PCB picture.
* Renamed the driver to meyc8080.c
* Added technical and game notes.

preliminary Imagetek I5000 sound emulation.

Started giving Scorpion games their own reel / key configs, which is
needed for most of them to pass their post / not hang on 'reel errors'
or infinitely spinning reels.Also more work on 68307's.


Converted turbo.c to use i8279 device

Added some better command handling to stop SC4 games from overwriting
their attract mode messages with garbage.

Preliminary work on Scorpion 4 lamps + more set resorting


Discovered similarities in gotcha.c to Data East Bootleg sprites, also
happening to be the closest implementation to Silver Millennium in the
sources.Refactored each based on this information.

Refactored a few things related to reels and use of layouts allowing
for more function with less work

CPS-3 update:
* Fixed CD Catalog # for jojoba 990927 and properly renamed the chd
* Realigned the games table

amaticmg.c: figured out encryption

paradise.c: Corrected Difficulty DSW for Penky and added notes about
alternate DSW settings as found in scanned Pins & Dip manual.


gumbo.c: Added dipswitch locations to all sets in the driver.


sliver.c: Filled in / Corrected all dipswitches for Sliver and added
dipswitch locations

sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and
added dipswitch locations.

pokechmp.c: Correct dipswitches as per manual and add dipswitch
locations.

sangho.c: Sexy Boom's difficulty DSW setting corrected and verified.




New games added or promoted from NOT_WORKING status
---------------------------------------------------
Silver Millennium
Draw Poker - Joker's Wild (Standard)
Draw Poker - Joker's Wild (02-11)


New clones added
----------------
Zeke's Peak
Hot Mind (Fit of Fighting Hardware) (NOT WORKING)


New games marked as GAME_NOT_WORKING
------------------------------------
Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver.
202CN, bootleg)
Ninja Assault
Golden Arrow
Star Trek: Voyager

http://mamedev.org/

money_114 发表于 2012-4-24 17:27:14

ZHUI风ZU 发表于 2012-4-28 07:17:18

liechang 发表于 2012-4-29 16:42:18

{:4_94:}这个版本还没完全汉化,用起来不是很顺手,还是用0.144好些。
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