money_114 发表于 2012-12-2 16:50:30

多机种模拟器BizHawk 1.3.0发布

http://bbs.emu618.com/data/attachment/forum/201206/17/17435157els4w44n4a847h.jpghttp://bbs.emu618.com/data/attachment/forum/201206/17/174352ad5atogdbshzz2ab.jpg
http://bbs.emu618.com/data/attachment/forum/201206/17/174353c0c88afi1l0f000f.jpghttp://bbs.emu618.com/data/attachment/forum/201206/17/174355o5s7k598f6g6qta8.jpg

多机种模拟器BizHawk发布新版, 更新如下:

   New Core: ColecoVision!

    Multiclient
      New input config dialog
      Ability to map meny console buttons such as reset and power as controller keys
      Fix cases where Statusbar pause icon didn't appear when paused
      Tracelogger - fix bug that was pausing some NES games
      Move virtualpads from TAStudio to its own tool dialog
      Move all remaining .dll files to dll folder
      Fix - Force stop a\v capture on loading a new rom \ core, to avoid crashes.
      Fix - Fixes weird input behavior in frame advance when using things like joypad.set()
      Input/Hotkeys - Support mapping to Ctrl/Alt/Shift
      Make the rom open filter remember its last option used in this bizhawk session
      Fix crash on Joypad unplug
      Tracelogger: copy to clipboard
      AV dump - support resizing everything to a single resolution.

    Lua
      Fix savestate.loadslot()
      Implement client.screenshot(), client.setscreenshotosd(), client.screenshottoclipboard()
      Fix Lua scripts to use their folder as the default folder for that script
      Fix movie.setrerecordcounting()

    Movies
      Fix recording from savestate
      Fix loading of sync depending GB menu items.
      Sync dependent movie header items now force the emulator settings when the movie is loaded
      When switching from record to play, write movie to disk
      Add Save Movie hotkey and menu item

    TAStudio
      Only go to Movie 'Finished' mode if Tastudio is not engaged.
      Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
      Fix Rewind To Frame
      Fix - Minor tweaks to make tasstudio not run out of memory so easily
      Fixed ListView double-click to run forward to the selected frame.
      Fixed the ListView highlighting for the current frame.

    NESHawk
      20% Faster!
      FDS Emulation
      PAL Support
      Implmented Power Cycle (Hard reset) emulation, including in movie recording
      Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
      Fix Robocop 3 scroll glitches
      Mapper "TENGEN-800008". support Tetris (Tengen)
      Add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
      VRC 2 - fix Contra (J), Ganbare Goemon 2 (J)
      Fix Nametable Viewer in some games
      Fix Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
      Namco163 Audio
      MMC5 - add ExRAM memory domain
      Gxrom board - fix possible crash on 64K prg carts
      Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
      Fix Mapper 27 based on new understandings from fceumm - fixes World Hero
      Change memory initialization pattern, fixes Huang Di.
      NESPPU view: implement ctrl+C copy on mouseover
      Fix Mappers 74 and 192

    GBHawk
      Added a GPU Viewer tool
      System Bus memory domain - fixed to read deterministically
      Tracelogging support
      implement GBC palette selection

    AtariHawk
      a CPU timing fix - breaks movie sync! (Most movies will need 2 less frames at the beginning of the movie to sync)
      Implement mapper E7
      Fix glitches with Frostbite.
      Add Graphics Layer toggling
      Fixed graphics on games including Enduro and Activision Boxing
      Fixed issue with vsync which caused flashing in Pleaides and Enduro

    SNESHawk
      Fix potential desyncs with some games (like Super Star Wars)
      Log core firmware requests to console
      SNES GFX Debugger
            preliminary sprite visualizing
            display OBJ tiles
            add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
            support rightclick freezing
            hookup UI for color palette selection

    SMSHawk
      put islag variable into savestates

    PCEHawk
      Fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color

    DiscoHawk
      ECM support

http://tasvideos.org/Bizhawk.html

klxp 发表于 2012-12-2 17:11:17

感谢分享啊。
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