money_114 发表于 2013-5-17 20:45:53

Amiga模拟器WinUAE2.6.0发布

本帖最后由 money_114 于 2013-5-17 20:48 编辑

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Amiga的模拟器WinUAE发布新版,更新如下:

New features:

- Full 68030, 68040 and 68060 MMU emulation. Amix, Linux, NetBSD, Enforcer, WHDLoad MMU option and more fully working.
- Game Ports panel Remap GUI rewritten, more intuitive, supports manually added events.
- SCSI and ATAPI (IDE) CD drive emulation.
- Built-in full CHD CD and HD image support. HD image support is read-only.
- Partial partition hardfile on the fly eject/replacement support, requires filesystem that has removable drive support.
- Multiple Direct3D shader filters can be enabled simultaneously, optionally shader can be now run after scaling and filtering.
- Directory filesystem shortcut (.lnk) and symbolic links are mapped to Amiga soft links.
- Added support for mountlist-like hardfile configuration files.
- 100Hz+ vsync mode black frame insertion support, reduces LCD motion blur.

Updates:

- A590/A2091/A3000 SCSI emulation compatibility improved. (Amix, NetBSD etc..)
- A2065 network adapter compatibility improved. (Early NetBSD versions)
- Multithreaded IDE and SCSI emulation, slow read or write operations won't temporarily pause the emulation anymore.
- When CPU double faults, emulated CPU is halted instead of forcing instant emulated hardware reset.
- Custom chipset emulation improved.
- Full Amiga file timestamp resolution (1/50s) support on FAT directory filesystems.
- Max supported resolution increased to 8192*8192 (NV Surround/AMD Eyefinity)
- CD32 CD detection works again in JIT mode.
- AROS ROM replacement updated.

Bug fixes:

- If display mode switched from RTG to native (or vice versa) and WinUAE window had no focus: emulation incorrectly started receiving keyboard input.
- 1.5M chip ram option didn't work.
- GamePorts panel Swap Ports button cleared custom mappings.
- 68060 CPU and More compatible checked was unreliable.
- 68040/68060 no FPU/FPU disabled exception stack frame fixed.
- A2024 and Graffiti emulation memory leak fixed.
- FPU rounding mode was reset when using filters.
- Some USB game controllers had ghost events (move axis, button event is triggered or vice versa)
- CD32 CDs with multiple tracks didn't boot.

http://www.winuae.net/

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