money_114 发表于 2014-6-19 18:33:02

多机种模拟器Mednafen 0.9.36.2发布

http://pic90.picturetrail.com/VOL2350/11793858/21120340/355720394.jpghttp://pic90.picturetrail.com/VOL2350/11793858/21120340/355720391.jpg

多机种模拟器Mednafen发布新版

支持机种
Atari Lynx
GameBoy (Color)
GameBoy Advance
Neo Geo Pocket (Color)
Nintendo Entertainment System/Famicom
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/MegaDrive
Sega Master System
Sony PlayStation
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
WonderSwan

更新如下:

-- 0.9.36.2: --

June 25, 2014:
        SNES: Save extra input device state in save states that the bsnes core fails to save.
        Removed computationally-expensive and unnecessary(it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
        SNES: Hooked up Super Scope emulation.

June 24, 2014:
        PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
        Fixed an ancient regression introduced around version 0.9.16-WIP.Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
        Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.

June 23, 2014:
        MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game        loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
        MD: Fixed prototype for cart mapper 16-bit write function.
        MD: Cleaned up debug printf()s.
        PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.
        PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.

-- 0.9.36.1: --

June 22, 2014:
        Fixed a bug that could cause an assert() to trigger under certain circumstances when the scale2x/scale3x/scale4x special scaler is used with SNES emulation.
        PSX: Fixed a major SPU emulation regression in 0.9.36 that completely broke sample playback on a channel when the playback rate was set near the maximum.
        PSX: Fixed noise emulation playback frequency calculation(particularly for the lowest noise playback frequencies), per tests on a PS1. It's unlikely to have any audible effect on games, though.

-- 0.9.36: --

June 17, 2014:
        PSX: Rewrote SPU ADPCM decoding code per tests on a PS1; fixes the early voice cutoff problem in "Thousand Arms", and possibly some other games as well.Seems to fix the post-battle quasi-random lockup problem in the Japanese version of Tales of Destiny.

June 15, 2014:
        WonderSwan: Added experimental, undocumented support for interfacing with trap15's WonderFence program, which provides MobileWonderGate emulation; controlled via settings "wswan.excomm" and "wswan.excomm.path".This support is currently only available on UN*X-like platforms.
        WonderSwan: Added SRAM size calculation for the raw header value of 0x05(used by MobileWonderGate).
        WonderSwan: Corrected the SRAM size calculation for the raw header value of 0x04(used by Dicing Knight and Judgement Silversword).
        WonderSwan: Rewrote RTC emulation code to avoid runtime use of C library time functions(fixing potential desync issues when using netplay and input-recording movies), and fixed the time initialization code to reflect the current local time instead of UTC.

June 14, 2014:
        PSX: Implemented experimental support for save states.
        PSX: Rewrote MDEC execution loop; the MDEC emulation model still is far from perfect, though.Fixes the lockup during the intro FMV of a corrupt copy of "Dragon Knight 4" that's floating around the Internet.

June 10, 2014:
        Ripped out incomplete "snes_perf" emulation module, and ripped out the unimplemented PC emulation stub module.

June 9, 2014:
        PSX: Improvements to SPU volume sweep emulation accuracy per tests on a PS1.Fixes sound/music wonkiness in "WipEout 3".

June 6, 2014:
        PSX: Minor improvements to MDEC YCbCr to RGB color conversion accuracy, per tests on a PS1.

http://mednafen.sourceforge.net/

模拟器是命令行操作的,其论坛有相关的前端工具

liujunbtx 发表于 2014-6-24 01:30:24

这个是新的模拟器吗?。。。。。
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