多街机模拟器FB Alpha v0.2.97.34发布
http://www.emu618.org/data/attachment/forum/201204/28/12375447aw4t949f9f39z3.jpghttp://www.emu618.org/data/attachment/forum/201204/28/123756ywwpb2p2bpjvpmo9.jpgNeogeo CD/街机模拟器FB Alpha新版,更新如下:
Ported Musashi 3.32 from MAME 0.128
Minor fixes to new Musashi port
Fixed TLCS90 core, calculate the timer period based on the clock
Fixed: the Z80 Vector should be reset to default on every reset Z80 Core
Fixed buzzing sounds in the DAC
Added multiple chip support to the YM3812 interface
Added driver for Alien Invader
Added driver for Knuckle Joe
Added driver for Mario Bros.
Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu
Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz
Added driver for Space Invaders
Added driver for Tetris Pro. 2
Added driver for XX Mission by UPL
Added Hammer Away to the Sega System 18 driver
Added clone of Darius to the Darius driver
Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver
Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver
Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver
Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working
Added clone of Raiden II to the driver
Added clone of Dunk Shot to the Sega System 16B driver
Added clones of Cadash to the Taito Asuka driver
Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver
Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver
Added clone of Vigilante to the Vigilate driver
Added clone of Xain'd Sleena to the driver
Added clone of Magic Bubble to the Yun Sung 16 driver
Added prototypes of Zombie Raid to the Zombie Raid driver
WIP: Get sound working in Donkey Kong 3 - hook up the NES APU
Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time
Fixed music playback speed in Arbalester
Fixed occasional loud weird buzzing noise (DAC) in Armed Formation
Fixed ymf278b sound in Asura Buster/Asura Blade
Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+
Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h
Fixed colors in Cuebrick
Fixed Escape Kids Crashes during the boot sequence
Small music mixing improvement in ESP Ra.De
Fixed choppiness in Gaiapolis on older pc's
Fixed Gradius 3 in 16-bit color modes
Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core
Fixed Drumroll fade-in in Gradius 3
Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button
Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects
Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate
Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure
Fixed too much slowdown in Nostradamus, needs a little helping boost
Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker
Fixed music tempo/warped-record effect in Pang
Fix Psychic 5 default DIP settings
Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!!
Fixed Sand Scorpion won't boot after Raiden II/DX
Fixed crash in Soko Nuke
Fixed graphical issues/corruption in Konami's Special Project Y (spy)
Fixed flickering status for players 2, 3 and 4 in Sunset Riders
Fixed Surprise Attack by Konami now runs at the right speed
Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan
Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced
Fixed Double Dragon II on Megadrive
Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi)
Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications
Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog
Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled
New feature: auto-hide crosshair after 4 seconds for lightgun games
Added 8x8 .blde support to Neo-Geo
Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files
Misc. documentation updates to Neo-Geo driver
Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
Added redumped p1/p2 to fightfeva
s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
Updated the libpng library to v1.6.15
Synced sets with MAME 0.156
http://www.barryharris.me.uk/ 这个如果能汉化就好了 xhx 发表于 2014-11-30 18:24
这个如果能汉化就好了
有汉化的,每次版本更新,money_114都会提交模拟器汉化和游戏列表汉化的语言文件。
请移步到此:http://www.emu618.org/forum.php?mod=viewthread&tid=196028#lastpost
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