money_114 发表于 2014-11-30 09:14:35

多街机模拟器FB Alpha v0.2.97.34发布

http://www.emu618.org/data/attachment/forum/201204/28/12375447aw4t949f9f39z3.jpghttp://www.emu618.org/data/attachment/forum/201204/28/123756ywwpb2p2bpjvpmo9.jpg

Neogeo CD/街机模拟器FB Alpha新版,更新如下:

    Ported Musashi 3.32 from MAME 0.128
    Minor fixes to new Musashi port
    Fixed TLCS90 core, calculate the timer period based on the clock
    Fixed: the Z80 Vector should be reset to default on every reset Z80 Core
    Fixed buzzing sounds in the DAC
    Added multiple chip support to the YM3812 interface
    Added driver for Alien Invader
    Added driver for Knuckle Joe
    Added driver for Mario Bros.
    Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu
    Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz
    Added driver for Space Invaders
    Added driver for Tetris Pro. 2
    Added driver for XX Mission by UPL
    Added Hammer Away to the Sega System 18 driver
    Added clone of Darius to the Darius driver
    Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver
    Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver
    Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver
    Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working
    Added clone of Raiden II to the driver
    Added clone of Dunk Shot to the Sega System 16B driver
    Added clones of Cadash to the Taito Asuka driver
    Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver
    Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver
    Added clone of Vigilante to the Vigilate driver
    Added clone of Xain'd Sleena to the driver
    Added clone of Magic Bubble to the Yun Sung 16 driver
    Added prototypes of Zombie Raid to the Zombie Raid driver
    WIP: Get sound working in Donkey Kong 3 - hook up the NES APU
    Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time
    Fixed music playback speed in Arbalester
    Fixed occasional loud weird buzzing noise (DAC) in Armed Formation
    Fixed ymf278b sound in Asura Buster/Asura Blade
    Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+
    Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h
    Fixed colors in Cuebrick
    Fixed Escape Kids Crashes during the boot sequence
    Small music mixing improvement in ESP Ra.De
    Fixed choppiness in Gaiapolis on older pc's
    Fixed Gradius 3 in 16-bit color modes
    Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core
    Fixed Drumroll fade-in in Gradius 3
    Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button
    Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects
    Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate
    Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure
    Fixed too much slowdown in Nostradamus, needs a little helping boost
    Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker
    Fixed music tempo/warped-record effect in Pang
    Fix Psychic 5 default DIP settings
    Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!!
    Fixed Sand Scorpion won't boot after Raiden II/DX
    Fixed crash in Soko Nuke
    Fixed graphical issues/corruption in Konami's Special Project Y (spy)
    Fixed flickering status for players 2, 3 and 4 in Sunset Riders
    Fixed Surprise Attack by Konami now runs at the right speed
    Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan
    Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced
    Fixed Double Dragon II on Megadrive
    Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi)
    Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications
    Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog
    Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled
    New feature: auto-hide crosshair after 4 seconds for lightgun games
    Added 8x8 .blde support to Neo-Geo
    Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files
    Misc. documentation updates to Neo-Geo driver
      Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
      Added redumped p1/p2 to fightfeva
      s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
    Updated the libpng library to v1.6.15
    Synced sets with MAME 0.156

http://www.barryharris.me.uk/

xhx 发表于 2014-11-30 18:24:56

这个如果能汉化就好了

ssxe 发表于 2014-12-10 16:02:27

xhx 发表于 2014-11-30 18:24
这个如果能汉化就好了

有汉化的,每次版本更新,money_114都会提交模拟器汉化和游戏列表汉化的语言文件。
请移步到此:http://www.emu618.org/forum.php?mod=viewthread&tid=196028#lastpost
页: [1]
查看完整版本: 多街机模拟器FB Alpha v0.2.97.34发布