多街机模拟器MAME&MAMEUI 0.157发布
http://www.emu618.org/data/attachment/forum/201111/15/192124ipbjpjwppneoni5b.jpghttp://www.emu618.org/data/attachment/forum/201312/25/044557thyzyz5nr5rbyyr7.jpghttp://www.emu618.org/data/attachment/forum/201312/25/044557l99zc6eb6iuukupu.jpg
多街机模拟器MAME发布新版, 更新如下:
MAMETesters Bugs Fixed
----------------------
- 05808: (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: (cps1.c) dinohunt: Unused YM2151 chip? (darq)
- 05804: (cps1.c) dinohunt: Wrong P3 controls mapping(darq)
- 03659: (atarisy2.c) All Sets in atarisy2.c: Crashes when loading autosave with "-str 2" (Osso)
- 01591: (atarisy2.c) paperboy, paperboyr1, paperboyr2: Flashing text in service mode (Alex Jackson)
- 00380: (atarisy2.c) 720: The sprites in 720 flicker/disappear sometimes in recent MAME versions. (Alex Jackson)
- 05789: (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: (btime.c) All sets in btime.c: Misplaced graphics for player 2 in cocktail mode (Alex Jackson)
Source Changes
--------------
-dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout.
-Add missing Atari System 1 TTL Motherboard PAL.
-Updated location/PAL information for Puzzle Bobble 3 (Japan) in taito_f3.c.
-Add more info to the GitHub readme to prevent confusion.
-add some Smashing Drive hw details
-redump / verify Fight Fever romsets
-add communication MCU ROM (dumped from a prototype) to the Riding Hero sets
-atvtrack.c make Smashing Drive going somewhere instead of hang emulator
-renegade.c: replace custom sound with MSM5205
-raiden2cop.c: Endian safety fix
-btime.c: fix flip screen
-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs
-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add handmade 'dumps' with master keys for not yet properly dumped PICs
-Chihiro vertex programs update
-SDL: Fix build with non-framework SDL 2 issue on OS X
-lindbergh: Fake pit and real pci bridges
-pci: expansion rom management
-lindbergh: Match card and video bios
-Fix debugger memory display of little-endian memory regions
-m68k: disassembler support for FTRAP.
-luaengine: add API versioning
-viper.c: added NVRAM and dongle to Police 911 2
-pci: Fix some initialisations, valgrind stops complaining
-pci: Autodetect multifunction devices
-i82875p: toud display fix
-redumped "Melty Blood Act Cadenza Version B (GDL-0039)"
-changed Melty Blood series game names as per title screen texts
-igs009.c - Updated dips and added locations to comply with the manual for Jingle Bell & Gran Prix '98.
-82875p: Add overflow device, high smram
-pci: Add more pci bridge registers
-hikaru.c update add protecton keys for AirTrix and Planet Harriers
-rom labels and ROM_LOADs corrections&cleanup
-Use consistent logical ID for joystick registration log
-Bump version in *nix man pages
-Initial implementation of "Dona Barata" driver (brazilian whack-a-mole)
-SH-2: added default SSR value, makes EGWord to boot
-Verified clocks for Yam! Yam!? and Last Day / D-Day
-Do not check gl_lib() without OpenGL support
-k053936.c: fix potential out-of-bounds memory access; remove some dead code
-Attempt at fixing the new Stepper device to load correctly for AWP games. This is part 1 of a plan to remove the stepper_interface for a devcb2 setup.
-debug: fix the gui for smaller fonts
-Using a font pointsize different from 11pt has a consequence that fontWidth (in pixels) is not an integer anymore.
-debug: fix a string overflow in comments
-debug: dont update asm view in the start_hook()
-The curpc can be in the middle of an instruction being decoded, so it is not pertinent to recompute the disassembly starting from thi s address.
-debug: fix the avl trees logic
-The ancestor heights of a node were not updated properly.
-debug: better handling of duplicate memory access
-Don't remove and reinsert nodes that correspond to a duplicate memory access, because tree rebalancing kills performances. Update the node's element content instead.
-debug: fix wrong initial m_topleft.x value in memory view
-Significant change to Stepper motor device behaviour, using devcb2 interfaces.
-cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx preliminary implementations
- New functions added:
MCFG_STEPPER_ADD(tag) - add a stepper device MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the old interface, now also takes NOT_A_REEL for printer and similar applications MCFG_STEPPER_START_INDEX(int index) - the old second line of the interface, the position (in half steps) where the optic tab first triggers. MCFG_STEPPER_END_INDEX(int index)- the old third line of the interface, the last position (in half steps) where the optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil pattern in hexadecimal that has to be on the motor for the index to trigger (0 if no specific pattern is needed) MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor
All drivers have been updated, testing done to all specific drivers -Scorpion 4 was particularly complex.
-qt/debug: Device tree view.Looks cool with mu100 or lindbios
-tms5110.c: implement output and read bit commands.
-namcops2 updates:
* added BIOS and dongle for Time Crisis 4
* added dongle for Gundam vs. Gundam
-debug/qt: Add a per-device window
-SDL2: Improved Alt-Enter functionality (now works on all screens at once) and prefer upper-left placement of windowed mode windows.
-dinohunt: fixed player 3 inputs (MT05804)
-luaengine: add memory-reading capabilities
-chihiro: added support for zbuffer and stencil plus render target methods
-Fix "-mt" for SDLMAME windows build .
-Changed sdl_window_info to be closer to C++ :
* Made some members private
* moved static functions into sdl_window_info
* extended work_param struct with constructors for better readability
-Fixed save state regressions in the following drivers :
* arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c, pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c, segas16a.c, asteroid.c, seibuspi.c
-Started developing a CPU core for the series of processors based on the ARCompact instruction set, namely the ARCtangent A-5.This is still preliminary, the disassembly is mostly complete but the output could still be tidied, and many instructions are not yet implemented and based on code execution some of the ones that are could be incorrect.This is currently used by the 'leapster' driver.
-m68k: generate the correct kind of stack frame for 68010 bus errors.
New games added or promoted from NOT_WORKING status
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Cute Fighter
Su Ho Seong
New clones added
----------------
Star Wars (set 3)
Mortal Kombat (Yawdim bootleg, set 3)
Brick Blast (bootleg of Wall Crash)
D-Day (Dooyong) (Korea)
Yam Yam (Korea)
Space Duel (version 1)
Space Duel (prototype)
Montana Choice (MG0183) Multi-Game (not working)
Player's Edge Plus (X002478P+XP000154) Joker Poker - French
Player's Edge Plus (X002479P+XP000154) Joker Poker - French
Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French
Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French
Guilty Gear XX #Reload (GDL-0019)
Melty Blood Act Cadenza (GDL-0028)
Ridge Racer V Arcade Battle (RRV2 Ver. A)
Atari Football II
Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg)
F1 Exhaust Note (Japan)
Radikal Bikers (Version 2.02)
Dharma Doujou (World)
Dominos 4 (Cocktail)
Super Breakout (Cocktail, prototype)
New games marked as GAME_NOT_WORKING
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House of the Dead 4 (Export)
Virtua Fighter 5 (Export)
After Burner Climax (Export)
Let's Go Jungle (Export)
Outrun 2 SP SDX
Power Smash 3 / Virtua Tennis 3 (Export)
Virtua Tennis 3 (Japan)
Initial D4 (Rev D)
Initial D4 (Rev C)
Sega Race-TV (Export)
House of the Dead EX (Japan)
Rambo (Export)
Hummer Extreme
VBios updater
2 Spicy
Ghost Squad Evolution
Primeval Hunt
Star Horse Progress Returns (satellite)
Pride GP 2003 (PR21 Ver. A)
Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A)
Time Crisis 4
Tekken 5 Dark Resurrection
http://mamedev.org/release.html
http://www.mameui.info
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