money_114 发表于 2015-3-4 17:29:45

多机种模拟器BizHawk 1.9.2发布

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多机种模拟器BizHawk发布新版, 更新如下:

   Nes
      FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now
      Quicknes - Clip top and bottom by default
      Fix Soft reset in Ki no Bouken
      Support Cool Boy 400 in 1
    N64
      Updated save type of Donkey Kong 64
      Fix cheats
      Better support of the System Bus across Ram related tools
      Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb
    GB
      add ability to load VBA saves with RTC (although the clock time itself is invariably trashed)
      Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates
    SNES
      IPCRingBuffer - greatly improve performance on dual and single core machines
    PCE
      Improve performance
    Atari 7800
      Combine Ram1 and Ram2 into a single Ram domain
      Make some memory domains read-only instead of silently failing to write
    EmuHawk
      A Debugger tool (with varying support among cores)
      GDI+ display method as a fallback for lack of opengl 2.0 support
      Improve Rewind performance
      Improvements to sound, less prone to audible glitches and reduces latency
      Reduce CPU usage when idling
      Fix dialog issues with alternate DPI sizes
      AV Dumping - add ImageSequenceWriter
      Add options for display of various window components (menu,frame,caption,statusbar)
      Add --chromeless commandline argument
      Make rewind speed proportional to rewind frequency
      Single frame rewinds when short pressing rewind key while paused
      Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control
      Option to automatically check for and notify of new versions.
      Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
      Trace Logger - Clean up newline handling in Copy
      Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
      Recent Menus - add ability to configure their own recent size
      Platform Chooser - show game hash
      Fix cancelling out of the core picker causes exception (issue #316)
      Fix crash trying to use snes bg hotkeys when snes is not loaded
      Fix missing movie extension for game names that have a . at Length-4
      Fix out of range exception when importing firmware from an archive
      Fixes to Single Instance mode
      Log Window - fix Copy All button line formatting
      Lua
            Fixed memory leaks
            Memory library - default to main memory if user did not specify a domain
            Fixed a bug with analog controls not being cleared
            Don't crash emulator when lua scripts error during event callbacks
            Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
            Fix event.oninputpoll() to return a GUID like every other event
            Gui library - make all colors optional parameters and use defaults if not provided
            Add gui.defaultForeground(color) and gui.defaultBackground(color)
            Recover from a locked drawing surface exception and log to the console, rather than crash the emulator
            Lua Console
                Add a command window for on-the-fly lua commands
                Functions list - fix laggy scrolling and searching
                Don't nag to save a session, unless a session exists
                Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files
                Use Fixed width font for console window
      Movies
            Fix duplicated input after a movie ends
            Multitrack recording - support analog input
            Store firmware information in movie headers
            When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator
            Don't disable movie play/record options when a movie is active
            Fix movie recording on Genesis Team Player
      Hex Editor
            If a domain is not writable, switch to a "read only" mode
            Default to memory domain byte size
            Fix Load .tbl file menu item when rom is in an archive
            Fixes to the Poke dialog
            Find box - focus and highlight on load
      Ram Search/Watch
            Better memory usage
            Fix issues with signed values. Resolves issue 340.
            Implement previous type "last change". Fixes issue 331.
            Auto-search - Account for lag, add option to turn this feature off
            16.16 Fixed point support
            Fixed go-to using index instead of address
            Support Copy/Paste
            Ram Watch - Default to memory domain byte size
            Ram Watch - Added read/write breakpoint setting to context menu.
      Cheats
            Fixed cheats not working
            Fix cheats on large memory domains
            Never ask to save changes, since it intelligently handles the situation anyway
      Virtual Pads
            Fix max X/Y value of target being off by 1
            Fix NES Zapper target being 210 pixels tall instead of 240
            Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account
            Buttons - disable special command keys (space, tab, and shift+tab)
      TAStudio
            Various improvements, but still beta

http://tasvideos.org/Bizhawk.html
http://sourceforge.net/projects/bizhawk
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