money_114 发表于 2015-4-15 20:05:00

多机种模拟器Mednafen 0.9.38.4发布

http://pic90.picturetrail.com/VOL2350/11793858/21120340/355720394.jpghttp://pic90.picturetrail.com/VOL2350/11793858/21120340/355720391.jpg

多机种模拟器Mednafen发布新版

支持机种
Atari Lynx
GameBoy (Color)
GameBoy Advance
Neo Geo Pocket (Color)
Nintendo Entertainment System/Famicom
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx
PC-FX
Sega Game Gear
Sega Genesis/MegaDrive
Sega Master System
Sony PlayStation
Super Nintendo Entertainment System/Super Famicom
Virtual Boy
WonderSwan

更新如下:

-- 0.9.38.4: --

April 12, 2015:
        PC-FX: Reorganized the debugger's register view to be slightly more space-efficient horizontally.
        NES: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.
        PC-FX: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.

April 11, 2015:
        PC-FX: Migrated debugger functions PCFXDBG_GetRegister() and PCFXDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
        VB: Migrated debugger functions VBDBG_GetRegister() and VBDBG_SetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
        WonderSwan: Migrated debugger functions WSwan_GfxGetRegister() and WSwan_GfxSetRegister() over to the newer-style interface that takes integer IDs instead of std::string.
        PC-FX: Added support for setting breakpoints on writes to specific VDC registers, by setting an Aux Write Breakpoint on an address ranging from A0000-A001F(VDC-A) or B0000-B001F(VDC-B).

April 10, 2015:
        Debugger: Relaxed most maximum string length restrictions on user-inputted addresses(to allow for lazily leaving an excessive number of 0s at the beginning of an address, for example).
        Debugger: "Goto Address" prompt in the memory editor can now be activated by pressing "ENTER"(in addition to "G"), and "Disassembly Address" prompt in the main debugger        view can now be activated by pressing the "G" key(in addition to "ENTER").

April 9, 2015:
        NES: Added sprite RAM to the debugger's memory editor.
        NES: Fixed some issues with the debugger's graphics/tileset viewer.

April 8, 2015:
        PSX: Improved GPU texture cache emulation accuracy per tests on a PS1; fixes graphical glitches in the menus of "Tigershark".

April 5, 2015:
        PCE: Added support for setting breakpoints on writes to specific VDC registers(like MAWR, BXR, BYR, etc.), by setting an Aux Write Breakpoint on an address        ranging from 20000-2001f(hexadecimal).

April 4, 2015:
        Avoid left-shifting negative values in hw_sound/pce_psg/pce_psg.cpp
        Added a couple more tests regarding left shift of signed integers to tests.cpp.

April 2, 2015:
        Debugger: Fixed half-broken re-activation of the debug screen when a breakpoint triggers and the user was last on a debug screen other than the        main one.
        Debugger: Fixed a rounding issue that could cause insufficient disassembly lines with some *.debugger.disfontsize setting values.
        PSX: Hooked up writing(editing) in the debugger's memory editor for "CPU Main RAM".

March 29, 2015:
        PCE: Removed old leftover debug puts() in HuC6280 emulation code.
        Debugger: Fixed a bug that could cause breakpoints to be skipped if the 'R' key was pressed(or auto-repeated) while outside of step mode.
        NES: Fixed highpass filter coefficient calculation.
        SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently selected for a port.

March 23, 2015:
        NES: Fixed a minor sound emulation bug.

March 15, 2015:
        GBA: Fixed several instances of left-shifting negative values in thumb.cpp.
        PC-FX, VB: Fixed an instance of left-shifting uint64 by 64 in the FPU emulation code.

March 14, 2015:
        GBA: Fixed a few instances of technically undefined behavior(shifting 32-bit int by >= 32, and left-shifting negative values) in arm.cpp.

March 11, 2015:
        Reworked a test in tests.cpp to better reflect the requirements of certain undefined behavior some code still (unfortunately) relies on, to avoid triggering an assert() during startup when compiled with llvm/clang 3.6.

March 6, 2015:
        PCE: Fixed a major VRAM DMA emulation regression introduced around version 0.9.16-WIP, that breaks some homebrew software.
        NES: Altered mapper 185 emulation to fix "Bird Week", "B-Wings", "Sansuu 1 Nen", "Sansuu 2 Nen", "Sansuu 3 Nen", and "Seicross (version 2)".
        PSX: Added a kludge to the core cheat file reading and writing code to work around the mess created by our flawed game ID generation code (the PS1 game library is enormous, and many games only have one track, leading to many collisions); effectively, the game's filename(which was previously        regarded as a comment), is now used in addition to the game ID.

http://mednafen.sourceforge.net/

模拟器是命令行操作的,其论坛有相关的前端工具

liujunbtx 发表于 2015-4-17 22:53:06

这游戏没有见过。。。。。
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