money_114 发表于 2015-4-27 23:56:57

N64模拟器Mupen64Plus v2.5发布

http://pic90.picturetrail.com/VOL2350/11793858/22209802/382846680.jpghttp://pic90.picturetrail.com/VOL2350/11793858/22209802/382846679.jpg

N64模拟器Mupen64Plus发布新版,更新如下:

All Modules

    Move from bitbucket (Mercurial) to GitHub
    Travis CI integration with GitHub for continuous automated build regression testing
    New: MS Visual Studio 2013 project files
    Finish integration with SDL2.0, and build against SDL2 by default

Audio-SDL Plugin

    Add audioresource support for integration with Linux-based Nemo Mobile OS

Console-UI Front End Application

    Update man page document
    Add application desktop file and icons
    New option: load savestate immediately on emulator startup
    Compile-time flag to support building ui-console as a library (used by Android frontend)

Core Emulator Library

    Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
    Game-specific override for # of clock cycles per cpu instruction
    New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
    Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
    Major R4300 CPU core refactoring in many subsystems to improve code organization
    Rewrite speed limiter code to improve performance and audio synchronization
    Separate the logic of the Pure Interpreter from the Cached Interpreter
    Regression test improvements
    Support for building against OpenGL ES
    Build system improvements for ARM / Raspberry Pi

Input-SDL Plugin

    SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for consistency
    SDL2: use prioritization to decide among multiple matching auto-config sections (for XInput)
    New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
    When Mouse=True but pointer is un-grabbed, fall back to joystick settings for analog x/y
    New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key

Video-Glide64mk2 Plugin

    Fix colors in compressed fxt1 textures by importing mesa code
    Replace patented S3TC algorithm with compatible S2TC
    Enable the dump_cache to allow loading of dat files
    Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
    Bugfix: Resident Evil II hang
    Allow user override of game-specific settings via mupen64plus.cfg
    New feature: option to enable full-scene antialiasing
    Code cleanup to remove dead section of code
    Add OpenGL ES support (2.0)
    Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
    Fix broken C version of MulMatricesC
    New optional frameskip feature, which drops frames instead of rendering if game is going slow
    Fix texture pack read failure on some 64-bit platforms
    Correct N64 ROM header analysis for PAL/NTSC detection
    Bugfix: use memmove() instead of memcpy() for overlapping buffers
    Win32: don't set gamma table because it breaks monitor calibration

Video-Rice Plugin

    Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
    Lots of code cleanup, removal of deprecated code, and simplifications
    Modernize OpenGL interfaces, remove code for supporting old opengl versions
    Graphics fixes for: Fog, RDP InsertMatrix command
    Fix for INI file loading under Windows
    Minor OpenGL ES fixes
    Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
    Bugfix: crash if RiceVideoLinux.ini not found

RSP-HLE Plugin

    Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
    Support for MusyX microcodes
    Improve audio microcode identification
    Huge quantity of code cleanups and refactoring to improve organization
    Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
    Multiple bugfixes in audio processing code
    Bugfix: microcode detection could sometimes fail after reset

http://code.google.com/p/mupen64plus/
https://github.com/mupen64plus/mupen64plus-core/releases

模拟器使用命令行控制, 可以到这选择适合自己的前端工具
http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins

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