money_114 发表于 2015-4-29 20:12:02

多街机模拟器MAME&MAMEUI 0.161发布

http://www.emu618.org/data/attachment/forum/201111/15/192124ipbjpjwppneoni5b.jpg
http://www.emu618.org/data/attachment/forum/201312/25/044557thyzyz5nr5rbyyr7.jpghttp://www.emu618.org/data/attachment/forum/201312/25/044557l99zc6eb6iuukupu.jpg

多街机模拟器MAME发布新版, 更新如下:

MAMETesters Bugs Fixed
----------------------
- 05680: (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: empty input tag on validity test error
- 05922: (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: (sigmab98.c) itazuram: After a time of demonstration,game will reset and trash NVRAM (Luca Elia)
- 03174: (cardline.c) cardline: Game doesn't start correctly (couriersud)
- 05895: hlsl_write is incorrectly documented as a boolean (Tafoid)

Source Changes
--------------
-mips3: Add integer divide-by-zero handling to MIPS III cores.
-segas32: Redumped oversized Stadium Cross ROMs at the correct sizes.
-aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog) fixes
-segasp.c: basic system and IO hookup - BIOS is working,Tetris Giant boots to title, other rom based games start loading but hang due missing RFID reader
-atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2 crash)
-arm7: STM decrementing mode actually writes in incrementing mode on real h/w. Used heavily by GBA "Classic NES" carts.
-Some work towards "Unknown 186 Gambling Game". Shows some menus, but it's nowhere near playable
-Moved build system to GENie
-Added support for per-OSD mak files
-mips3: Made fast RAM option common to both interpreter and DRC.
-Added proper sound comms for hng64
-Fix SegaPCM volume register overflow
-netdev: fix race condition/crash when using the OSD to choose pcap devices.
-mtwins pal
-goldstar.c DIP/input updates
-More iteagle improvements:
* PCI: allow BAR of 0; change "invalid" from 0 to -1
* vrc4373: implement bus-master DMA
* es1373: Do some processing and DMA, and issue IRQs
-z80pio: Added individual write line handlers for port bits.
-Fix yuv texture conversion for opengl
-Native CoreAudio sound output for OSX
* Audibly lower latency than SDL sound output
* Allows selection of output device (-audio_output)
* Allows up to ten AudioUnit effects (-audio_effect0..9)
* New aueffectuitl tool to create/edit effects
* Also supports standard .aupreset effect files
-6522via: Added device address map.
-mos6530: Rewritten to support time travel.
-Allow font face/size selection for Qt and Cocoa debuggers
-hexion.c: Document chip locations and xtal based on PCB pictures of Konami PCB and bootleg PCB
-Tidy MAME source files
-Replace simple_set with std::set
-Add the ability to mcs51 family processors to use port bits as inputs which actually are used as outputs because a "0" has been written to them. The CMOS chips in the family may be misused in this way when a low impedance source is connected to them.
-Fixed cardline driver.
-Hooked up 6845 to cardline.
-sigmab98.c: fixed position of zoomed sprites and added sprite RAM buffer. Emulated background color register. Removed some ROM patches
-exidy.c: brute force fix for m6502-related regressions
-extracted protection data for Ma Cheon Ru
-Replace dynamic_array with std::vector
-Completely hooked up 6845 in cardline driver. Documented asic addresses.
-astring to std::string conversion
-jwildb52a: dumped GFX roms
-Improve truthtable handling in netlist. Prepare per-game setting of USE_DEACTIVE_DEVICE.
-Add 9312/DM9312 to netlist.
-Fix repetitive monitor updates. By design, MAME has an issue setting aspect correctly on monitor resolution changes. This needs to be addressed separately.
-Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout (wip) netlist as well, but still have to implement three more devices until work can really start.
-luaengine improvements
-Jump Bug (galaxian.c): Adjusted clock speed to have working audio match that of video from PCB. Added notes regarding missing audio and flagged game
-Properly document address deconding for GFX roms in cardline.
-berzerk.c: Verified and corrected the rom labels for Berzerk (set 1)
-Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from pc_vga.c into it's own file. Hardware cursor is working, but other acceleration features still need a lot of work.
-*nix man pages: Added new options to select debugger font face and size
-SDLMAME v0.160 selects the first mode unconditionally as a best mode when -switchres is used on SDL12
-Fix build on OpenBSD
-Added / enabled save state support for the following drivers: aztarac.c, bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c, jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c, murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c, quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c, shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c, spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c, tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c, warpsped.c, wiz.c

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Table Tennis Championship
DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)
Car Hunt / Deep Scan (France)
Minna Atsumare! Dodge Hero
Itazura Daisuki! Sushimaru Kun
Burning Sanrinsya - Burning Tricycle
Transformers Beast Wars II
Ma Cheon Ru

New clones added
----------------
Stadium Cross (World, alt)
Hot Bubble (Korea)
Daioh (93111A PCB conversion)
Raiden Fighters (Japan set 3)
Super Puzzle Fighter II Turbo (Euro 960529)
Hexion (Asia ver AAA, bootleg)
Berzerk (French Speech)
Berzerk (Spanish Speech)
Mutant Fighter (World ver EM-2)
Super Champion Baseball (Japan)
Total Vice (EBA) (not working)
Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships)
Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243)
Super Formula (Japan, set 2)
Chuugokuryuu 3 Special (Japan, ver. 103)
Puzznic (bootleg, set 2)
Red Hawk (Korea)
Phelios
Player's Edge Plus (X000455P+XP000038) Joker Poker
Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker
Perfect Billiard (MC-8123, 317-5008)
Robocop 2 (US v0.10)
Raiden Fighters (Germany)
Fighter's History (US ver 42-06, DE-0395-1 PCB)
Boogie Wings (USA v1.7, 92.12.14)
Amuse (Version 30.08A) [PokeMAME}
Scramble (Centromatic S.A.) Spanish Bootleg
Double Dragon II (Japan) (NOT WORKING, incomplete dump)
Area 51 (Time Warner license)
Spatter (315-5099) (NOT WORKING, encrypted)

New games marked as GAME_NOT_WORKING
------------------------------------
Taiko no Tatsujin 7 (TK71-NA-A)
Taiko no Tatsujin 8 (TK8100-1-NA-A)
Zoids Infinity
Zoids Infinity EX Plus (ver. 2.10)
Go Go Strike
Minna Ganbare! Dash Hero
Sigma Super 8 Ways FC (Fruit combination)
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)
Brick People / Block PeePoo (Ver 1.002)
Dinosaur King (USA)

Dinosaur King - Operation: Dinosaur Rescue (USA, Export)
Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047)
Love And Berry - 1st-2nd Collection (Export, Ver 1.003)
Love And Berry - 1st-2nd Collection (Export, Ver 2.000)
Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042)
Tetris Giant / Tetris Dekaris (MDA-C0076)
Tetris Giant / Tetris Dekaris (Ver.2.000)
Breakout

http://mamedev.org/release.html
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