money_114 发表于 2016-4-28 05:49:03

多机种模拟器MAME&MAMEUI 0.173发布

http://www.emu618.org/data/attachment/forum/201111/15/192124ipbjpjwppneoni5b.jpg
http://www.emu618.org/data/attachment/forum/201312/25/044557thyzyz5nr5rbyyr7.jpghttp://www.emu618.org/data/attachment/forum/201312/25/044557l99zc6eb6iuukupu.jpg

多机种模拟器MAME发布新版, 更新如下:

MAMETesters Bugs Fixed
----------------------
- 04965: Games with no screen produce no "final.png" with -STR (Osso)
- 04919: (dynduke.c) All sets in dynduke.c: Most of background missing on Flip Screen (Osso)
- 06181: (vicdual.c) tranqgun: The correct description is "Tranquillizer Gun" (M.A.S.H.)
- 06170: OpenMP: OpenMP-enabled builds of MAME 0.172 fail to compile (Jindřich Makovička)
- 05897: (hornet.c) gradius4: "MASK ROM CHECK" in service mode fails (Ville Linde)
- 06176: (ksys573.c) All sets in ksys573.c using CD: Unable to boot (crazyc)
- 06019: Wrong default bios outputted with -listxml command. (dankan1890)
- 06174: (twincobr.c) fshark, skyshark, hishouza, tp84, tp84a, tp84b: Dipswitch info
- 01792: (subsino2.c) bishjan: Keyboard mode does not work (Luca Elia)
- 06175: (apple2.c) apple2jp: Ctrl-T = Inverse kana ? (R. Belmont)
- 06182: (cgenie.c) All sets in cgenie.cpp: Crashing upon starting! (Fabio Priuli)
- 06163: (apple2e.c) apple2e: XPS Diagnostic IIe test failed! (R. Belmont)
- 06074: (glasgow.c) glasgow: Mouse no longer able to move chess pieces (Robbbert)
- 06173: All software saving SRAM: Software loaded outside of software list (e.g. -cart PATH_TO_ROM) fails to save SRAM (dankan1890)
- 06172: (sms.c) Default input mapping for two paddle devices causes a conflict (AJR)
- 06178: liblrabl: Reset during second loop of attract mode. (Angelo Salese)

Source Changes
--------------
-new Android icon images
-Compressed internal layouts
-TMS5220/5110 merge Part 1
-Crystal Colours (Ver 1.02): Added default NVRAM. Also added more technical notes
-Added dedicated inputs for both Crystals Colours sets. Also added more technical notes.
-Iterate over core classes C++11 style
-borrow string processing code from ui.cpp so that £ works in layouts (using UTF-8 encoding at least)
-updated sc4fd7tha.lay with UTF8 encoding of £ sign
-Recognize the full range of controller inputs
-redump leapstertv
-Initial Catalan translation
-naomi.c: add Derby Owners II protection key
-Reduce the incidence of required_device in subdevices
-UML: Added FCOPYI and ICOPYF instructions to pass raw data between integer and floating-point registers.
-mips3: Fix behavior for 32/64 bit mode floating point register aliasing.
-Magic10 driver: Added technical notes, game status, defined clocks, fixed inaccurate notes, and some driver cleanups.
-screen: svg rendering from inside the rom.
-Updated Portuguese (Brazil)
-luaengine: add plugin options menu
-Major Havoc: Updated Gamma CPU address decoding/mirroring from the schematic
-FB01: fix ROM label to match actual chip
-Magic Crystals: Improve ROM labeling for Japan set based on PCB picture, and noted that the Japan set we have is revision 2, but a revision 0 exists, undumped
-TMS5220: add a 'combined rs/ws write' function for systems which require both pins to change at exactly the same time and not to reset the chip.
-Revert software-installed slot/image options when changing software Remove emu.h's stealth include of emuopts.h through mconfig.h; reduce dependency on emuopts.h in other headers and source files. MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than a global one; it still works to override the -drc option setting.
-fix some missing gfx in bbusters / mechatt
-Make overscan on integer scaled targets optional (add option -intoverscan).
-luaengine: direct and region accessors
-This one documents what I think is a real bug of the Japanese game Sports Pad Soccer: part of the player 2 input is read from player 1 input instead. Also, reorganized code of the Japanese Sports Pad controller device and replace some PORT_CUSTOM/PORT_CHANGED callbacks with PORT_READ_LINE/PORT_WRITE_LINE.
-Add experimental cheat lua plugin
-Improvements to tape driver of hp9845b
-info.cpp: Improved documentation of input devices in the -listxml output, since having just a generic 'number of buttons' is rather pointless in the context of home systems with configurable controllers (being them keyboards, keypads or joypads). Now the various controllers are listed separately with the number of buttons they have. Frontend authors who relied on the "buttons" attribute of the input node for any kind of filter shall now scan all available controllers and take the maximum among their "buttons" attribute (possibly discarding keyboards and keypads if they want) to recover the old value.
-info.cpp: Started to acknowledge PORT_16WAY inputs in -lx, since they were reported as 8-ways so far.
-Devfind revision phase 1, cleaning out some legacy stuff
* Eliminate the cached device_t::m_region pointer and its region() getter method. Devices that need to bind to a region with the same tag should use optional/required_memory_region or optional/required_region_ptr with DEVICE_SELF as the subtag; this
improves error checking. (DEVICE_SELF has been moved to device.h for greater visibility in the source.)
* Allow required/optional_region_ptr to specify a specific length which must match that of the region found.
* Implement finder_base::finder_tag() getter for diagnostic purposes.
* Perform some (not very efficient) validity checks on memory region finders instead of allowing them to automatically pass.
* Privatize device_memory_interface::m_addrspace.
-Magic 10 driver: Added technical notes and a missing PLD dump.
-Added m62(kidniki) to nl.lua. Started some experiments around parallel solving of linear equations. This code is not active. Fix kidniki audio performance.
-plugins/timer: add sample plugin for game time
-info.cpp: first attempt to fix the longstanding issue about inputs owned by devices being always tagged as P1 inputs in -lx.
-plugins/cheatfind: start lua cheat finder library
-apple2: Additional work on the PC Transporter
-Basic TCP server based on libuv
-intv: Converted controller inputs to be slot devices.
-intvecs: Converted hand controllers, keyboard and synth to be slot devices, by using a temporary hack to workaround the impossibility to plug the same device into 2 different slots as these keyboard require.

-Skeleton implementation for Universal windows main app classes.
-String Translate for Chinese (Traditional / Simplified)
-diimage.cpp: Allow image devices to be configured with a fixed (not user selectable) piece of software and updated a few options and menu to acknowledge such possibility.
-macs.cpp: Converted to use generic cartslot with fixed software configuration. Cleaned up loading and banking systems in the driver as a result.
-Added extra bit as delay between bytes to make 1 stop bit work
-apple2: Further PC Transporter work. V30 now boots.
-mips3: Fixed DMULT and DMULTU in both interpreter and DRC modes.
-ng_aes.cpp: converted AES controllers to work through slot devices. Also, separated more clearly the CD component by the base unit.
-am9517: add clone with the non-standard mask behavior of the PC Transporter ASIC
-apple2: updated PC Transporter to use alternate DMAC emulation & fixed V30 clock.
-apple2: PC Transporter: halt V30 properly on startup, XT has 8-bit ISA, improved 6502 CGA framebuffer writes.
-screen: Fix alpha handling, cdkong looks good now
-bgfx: Add data-driven render target clearing
-Significant speed improvement:
* added a new solver using compressed row format
* fixed sorting
As a result, netlist performance on kidniki nearly doubled. The performance increase is mainly due to the fact that sorting decreases the number of operations for gaussian elimination of the kidniki matrix from ~7800 to 707. In addition, compressed row format improves L1 usage.
-Eliminate device_t::static_config, a type-unsafe legacy feature.
*Rewrite or remove every last instance of MCFG_DEVICE_CONFIG and its two aliases, including within comments and dead code.
*Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Z8000 has been hooked up to this as well (p8000_16 already configures it), but currently does nothing with it.
-mips3: Fixed interpreter bug where BADCOP exceptions would execute the faulting opcode twice.
-Update strings.po
-Update German GUI translation
-Added ImGui based debugger.
-apple2e: fix C800 internal ROM reading
-New PlayChoice-10 BIOS (Single Screen, Freeplay fix, Newer?)
-apple2: fixed inverse text drawing.
-Added HQ2x, HQ3x and HQ4x shaders.
-soft is hard and hard is soft. Two is one and one is two. No wonder "-video accel" has substandard performance if opengl is disabled.
-These init calls all returned false. No need for a return value in this case.
-Iterate over devices C++11 style
Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named
variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list.
-bgfx: Added SuperEagle shader.
-Refactored distortion pass
* separated curvature parameter into distortion, cubic_distortion and distort_corner
* distortion and cubic_distortion can be negative, to compensate each other
* distort_corner is intependent from the image distortion
-neogeo: reworked inputs to work through the slot device interface. you can now configure the 15-pin ports available in the multicart driver (neogeo) with the -crtl1 and -ctrl2 options. Thus, if you want to launch janshin in neogeo with the mahjong control panel you shall now prescribe -edge "" -ctrl1 mahjong and set accordingly the dipswitch (the first option disables inputs from the edge connector). When you run single game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller is available and cannot
be modified. In particular, the janshin driver already comes pre-configured in the proper way.
-Refactor OSD window.
Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr Made window lists std::list> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window.
-Alta Tensione: Added technical notes, game status, and patched the boot protection.
-Split UI and frontend part from core
-Implemented dynamic loading of precompiled solver code.
-saturn.cpp: converted controllers to work through slot devices, cleaning up the related code.
-saturn.cpp: Added support for SegaTap adapter (4 controllers) and Sega Multitap adapter (6 controllers). Saturn Bomberman can now be played as intended.
-softlist.cpp: add support for "rom_ignore".
-itgambl2.cpp driver: Added technical notes and some clean-ups
-apple2: fixed Apple II J-Plus text drawing, and updated notes
-r9751: add more floppy debugging and fix DMA masking
-ioport.cpp: extended core input to support up to 10 players.
-dumped Dreamcast bios MPR-21933, confirmed match MPR-21931
-sf.c: does not have COIN3, and protection MCU on sfj is an i8751
-cgenie.cpp: expanded .cas support so that also files created by Genieous emulator can be loaded.
-Added "selection" parameter to chain input sampler
* if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
* also added slider for "shadow mask tile mode" to HLSL chain
-bgfx: Ported xBR shaders from libretro.
-Archive handling improvements
* Improve error handling in 7zip file I/O code
* Fix reading 7zip files >=4GB on LP32/LLP64 targets
* Update to LZMA SDK to 15.14, supports new 7zip features
* Stop relying on local hacks to LZMA SDK
* Support most ZIP64 features excluding directory compression
* Support LZMA-compressed files in ZIP archives
* Support Info-ZIP UTF-8 file name fields
* Fix phantom files/directories when browsing archives
* Report archive handling errors
-Update to expat 2.1.1 for security and bug fixes
-xbox\chihiro: usb is now partially usable
* control,bulk,interrupt transfers work
* started hle simulation of usb devices on chihiro baseboard
* there is a first implementation of xbox game controller
* the chihiro bios can now enter system configuration menu
-hp9845: added capabilty to load option ROMs
-ti99: Several code changes
* GROMs with clock input line and improved timing behavior
* TMS9928A delivers GROMCLK if configured
* TI-99/8 mainboard: implemented custom chips (vaquerro, mofetta, amigo) for low-level emulation
* fixed HOLD feature of TMS9995
* moved v9938 from console to EVPC where it belongs, dropped videowrp,
* fixed issues with paged37x cartridges
* fixed issues with Horizon Ramdisk
-n64: Do SI dma transfer after delay, not before
-tourvis.cpp: changed to use Software Lists, trimmed all ROMs to correct sizes, confirming that the majority match exactly the PCE roms (only 3 differ, Gomola Speed which could be an alt revision, R-Type II which has been hacked, and Be Ball where there
is an unknown single byte change.


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
New 2001 (Italy, Ver. 2.00N)
Ultraman Monster Battle
Crystals Colours (Ver 1.02)
Android (newer build?)
Fidelity Sensory Chess Challenger 9
Dragon's Heaven (development board)
Tiny Toon Adventures (prototype) (PlayChoice-10)
Tiger Copy Cat (2 versions)
Sushi Bar [colour thief, Ryan Holtz, Smitdogg, JordanRom, Mucci, F. Marsaud,
King Hanco, Sonic, B. Munger, R. Gatto, Bigster, Dullaron, Brizzo, Shoutime,
MetalliC, The Dumping Union]
Touch & Go (Korea, unprotected)
Pokonyan (Japan 940322)
Last Hope (bootleg AES to MVS conversion, no coin support)


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Operation Wolf (Japan, prototype)
Majestic Twelve - The Space Invaders Part IV (US)

Kamikaze (Potomac Games)
Major Title 2 (World, set 2)
Atomic Robo-kid (set 2)
Beast Busters (Japan, Version 2)
Mystic Warriors (ver AAB)
Raiden DX (Japan, set 2)
Vs. Excitebike (set EB4-3 E)
Spelling B (1979 version)
Dragon Saber (World, DO2)
1945k III (older, OPCX1 PCB)
Bestri (Korea, set 2)
DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)
Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion)
Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion)
Champion Number (V0.67)
Unitron 1024


New machines marked as NOT_WORKING
----------------------------------
Konami Gradius (handheld)
Luna Park (ver. 1.2)
Jungle (VI3.02)
Konami Lone Ranger (handheld)
Sonik Fighter (encrypted)
Fidelity Phantom
Alta Tensione (ver. 2.01a)
Euro Double Star Record (ver.1.2)
Nu, pogodi!
Print Club 2 2000 Summer
Print Club 2 Kobe Luminaire '99 (Print Club Custom 3) (J 991203 V1.000)
Print Club 2 Vol. 6 Winter (J 970121 V1.200)
Print Club 2 Vol. 8 Summer (J 970616 V1.100)
Print Club 2 Vol. 9 Autumn (J V1.100)
Print Club Winnie-the-Pooh Vol. 2 (J 971218 V1.000)
Print Club Winnie-the-Pooh Vol. 3 (J 980406 V1.000)
Various Aristocrat MK5 and MK6 sets
Polaroid Instant Memories

New clones marked as NOT_WORKING
--------------------------------
Wonder Boy (system 2, set 2, 315-5176)


New WORKING software list additions
-----------------------------------
coco_flop: Donkey Kong Remix
megadriv.xml: F1 - World Championship Edition (US, Prototype)
neogeo.xml: Last Hope
lynx.xml: Zaku

New NOT_WORKING software list additions
---------------------------------------
pce_tourvision.xml: Dragon Saber - After Story of Dragon Spirit
pce_tourvision.xml: Bull Fight - Ring no Haja
pce_tourvision.xml: Parasol Stars

http://mamedev.org/release.html
http://www.mameui.info

FC斌哥1 发表于 2016-4-28 11:55:41

感谢分享

liujunbtx 发表于 2016-5-7 01:27:39

这模拟器还在更新不容易。。。。

雪拉比 发表于 2016-5-18 21:38:29

今天才知道mame开源了
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