money_114 发表于 2017-4-17 10:39:24

多街机模拟器FB Alpha v0.2.97.40发布

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多街机模拟器FB Alpha发布新版,更新如下:

Fixes and new features

    Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in the "Filters" section
    Added right-click context menu (Play game, View in Progetto Emma, Game Info and Mark as Favorite)
    Added a gear-shifter display for Chequered Flag, Contental Circus, Super Chase, Chase HQ, SCI, Double Axle, Racing Beat, Top Speed, KonamiGT / RF2, OutRun / Turbo Outrun and Power Drift. Can be enabled/disabled in Misc -> Options.
    Hooked up newly dumped sound-MCU's in Fire Shark, Vimana and Teki Paki, giving these games sound! Thank you CapsOff!!
    Added bSkipStartupCheck - hidden .ini option for developers or those who never scan their romsets
    Fixed odd-word/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68x020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games.
    Fixed in Asura Buster / Blade: Sprite & tile glitches, music synchronization
    Fixed several issues which caused FBAlpha to crash when loading romsets with missing roms
    Fixed Tail 2 Nose missing backgrounds
    Added TMS32010 cpu core for the Flying Shark/Twin Cobra/Wardner drivers
    Fixed Demon World sprite and tile offsets, also hooked up TMS32010 cpu and removed the no-TMS32010 hack
    Fixed Flicky on SG-1000 hw
    Fixed default eeprom settings for Charlie Ninja
    Fixed sound in regulusu
    Fixed Head Panic default settings, game is now playable
    Fixed broken graphics/corruption in Mille Miglia 2: Great 1000 Miles Rally
    Increased the Icon limit
    Fixed P2 Start in Asterix
    Added 1-bit dac/key clicker, map joy to cursor keys, Swap tape side A/B and lots of games to the MSX driver
    Improved savestate stability/reliability with the MSX driver
    Improved the MSM5205 interface w/MSM5205NewFrame() and MSM5205UpdateScanline(), for games that need a 256 interleave.
    Fixed diagonal movements in Toaplan/Taito's GetStar / Guardian
    Fixed a crash-scenario w/DonPachi on ARM and 64-bit systems
    Fixed sound in Speed Spin
    Added encrypted DataEast cpus to the M6502 core
    Fixed service mode, sprite offsets and corrupt tilemaps in G.I.Joe
    Fixed audio issues, movement issues, slowdowns in Captain Silver
    Mega-update to the ES5506 core: dynamic resampling, volume functions , 5505-interface fix, clipping issues and savestate support
    Add NEC-V60 CPU Core
    Add UPD-7725 DSP Core
    Fixed sound, video issues and crash issues in Welltris
    Fixed sound and hooked up proper analogue inputs for Taito's Super Chase
    Fixed DAC speech and reboot issues in Baraduke / Alien Sector
    Fixed missing sounds in Pac-Land and Sky Kid
    Fixed a bug in the M6502 core where it wouldn't save the subtype and instruction handler
    Added rotation code for Caliber 50 and DownTown
    Fixed video layer offsets in namcos86 driver, improving video for Rolling Thunder, Hopping Mappy and SkyKid DX
    Fixed Taito/Toaplan's RallyBike titlescreen
    Added M6502ReleaseSlice() the the M6502 cpu core interface
    Add UPD-7810 CPU Core
    Fixed Thunder Cross 2 Japan and Asian versions
    Fixed dim palette in Lightning Fighters
    Enhanced the glass effect in Surprise Attack
    Fixed grapics issues in Konami's Xexex: Sprite masking effect in intro, flashes between scene changes, offset issue in the highscore table, missing effect in Japanese version continue screen
    Added new tilemap system with all the bells & whistles
    Fixed dips in Dam Busters
    Fixed gameover animation in Vapor Trail
    Fixed titlescreen raster effect in R-Type Leo
    Fixed sprite glitching in Shogun Warriors
    Fixed strangely flipped tiles in Cosmic Cop
    Ported latest i8051 core with DS5002FP support
    Added support for 6821 PIA devices
    Added apan callback support to the K054539 soundchip
    Fixed service mode in Xexex. Bucky O`Hare and Moo Mesa
    Fixed tile priority issue in Shackled
    Re-wrote driver for Shadow Force and added raster effects
    Re-wrote driver for Exed Exes
    Fixed screen priority & graphics issues in Chase HQ, SCI and Night Striker
    Fixed DIPs for Mars by Artic
    Added proper MCU emulation on Heavy Barrel with the new i8051 core
    Fixed Speed Coin - freezes up when the coin breaks if audio set to 48khz
    timer.cpp: added ability to attach a timer to a NULL cpu for for instances where the main cpu cycles possibly vary
    Added BDF_GAME_NOT_WORKING flag to burn.h
    Fixed 8-way movements in Jump Shot
    System 16 Updates
      Added support for the Sega 315 5195 Memory Mapper chip
            Hooked up in Sega System 16B driver
            Hooked up in Sega OutRun driver
            Hooked up in Sega System 18 driver
            Added Moonwalker and clones to the Sega System 18 driver now they can be supported
      Properly emulate the shadow/hilight palettes in Sega System 16 and associated drivers
      Emulate priority buffer for Y-Board driver when mixing in System 16B sprites
      Added Lock On (Philko) to the Sega System 16B driver
      Fixed tile banking in some Altered Beast sets
      Emulated the I8751 MCU in the parent set of Altered Beast
      Emulated the I8751 MCU in the parent set of Golden Axe
      Emulated the I8751 MCU in the parent set of Body Slam
      Emulated the I8751 MCU in the clone Quartet 2 (8751 317-0010)
      Added 5 bootlegs of SDI to the Sega System 16B driver
      Fixed game ini saving for SDI & clones
      Implemented full controls in Ace Attacker in the Sega System 16B driver
      Fix outrundxj
      Hooked up PPI8255 reads in Major League
      Fix life counter in Space Harrier
      Added support for screen flipping in Sega System 16A/16B drivers - fixes some levels of SDI which rely on it
    Added a module for Resister Networks (Palette Generation)
    Update lzma sdk to 16.04
    Update libpng to 1.6.28
    Update zlib to 1.2.11
    Synchronize romsets with the latest MAME
    Fixed sprite priority issues in Task Force Harrier
    Fixed alignment issues in Swat Police and Head Panic, x-scroll issues, and added missing flashing sprite effect on ESD16 Hardware
    Synthesized a proper color palette for Time Limit
    Improvements/Fixes for Super Kaneko Nova System:
      New cpu-based speedhack for most games - dip option
      Fixed Music and SFX in Gals Panic S
      Fixed attract-mode music cut short in VS Block Breaker/Saru Kani
      Fixed garbage on screen when the game starts in VS Block Breaker/Saru Kani
    Updated KonamiBlendCopy() to be faster/more efficient
    Fixed a crash in Donkey Kong 3 Japanese version
    Fixed Z80's ZetRunEnd(); *revisited*. This fixes slowdown issues with Strikers 1945 Plus
    Added newer-style VezMapMemory() function to the NEC V20-35 cpu interfaces.
    Fixed a masking issue in NEC V20-35's read port interface
    Fixed a blitter issue in Kangaroo, fixed savestates: video banking and lost music
    Fixed nasty crackling/popping noises in Darius 2
    Hooked up shot and explosion samples to Seibu Stinger and Scion
    Fixed sprite flickering and freeze-ups in Xain'd Sleena
    Front-End fix: when starting a game from the commandline, only init the blitter once. also don't get stuck in fullscreen when loading fails due to a bad romset
    Fix some structure alignment issues so drivers can benefit from vectorization/SIMD optimizations present in latest gcc w/ -O3 and other recent compilers
    Fix dipswitch issues in several games thanks to info from the libretro/fba guys
    Fixed Dac and scrolling issues in Konami's Finalizer
    Fixed a crash issue in Super-X (NTC) when up + down was pressed
    Default Full Screen depth to 32bpp
    Fixed DAC DC Offset on some System16 games: Shinobi, Quartet 1 and 2, eliminating pops and clicks
    Added proper inputs for Wall Crash
    Add default gun calibrations and fix sprite:tile priority issues in Operation Wolf 3
    Reduce the time duration "state loaded/saved" is displayed on the screen
    Fixed mosaic tile effect on scene transitions in FixEight
    Fixed sound synchronization issues in Batrider
    Improvements and Fixes to the Input (re)Recording/Playback feature:
      Add Record from Power On option to replay/input recording
      Shift+Backspace to disable/enable the frame counter while recording or playing back recordings
      Fix a nasty bug that caused desynchs in some recordings
    Add original author(s) credit to each driver and core
    Add trackball support to Capcom Bowling and Krazy Bowl
    Fix crash with Force 16bit Emulation and Megadrive
    Fix Gun & Frontier sprite lag issue
    Fix Zero Point 1 and 2 Sprite priorities and sound effects in Zero Point 2
    Slight speedup with the search function
    Fix Demon World savestates
    Fix timing issue in D-Con
    Fix sprite alignment in oisipuzl
    Fix savestate compatibility between 32bit/64bit systems
    Fix Ghost 'n Goblins savestate banking issue, improve timing
    Fix timing issue in Toki that occasionally caused tiles in the map-screen to jitter
    Fix Hit the Ice inputs and graphics issues
    Fix timing issues in 4 En Raya
    Fix missing button #3 and video issues in Strategy X
    Hook up trackball and fix palette issues - U.S. Classic now playable
    Fix music and banking issues in Funny Bubble
    Fix soundfx and timing in Tripool
    Fixed soundcpu communications in Gauntlet, hooked up the Pokey sound generator and savestates
    Improved M6502 core by properly handling indexed read/writes, fixed pulsing the nmi line with CPU_IRQSTATUS_AUTO

New drivers

    Konami's The Main Event and Cosmo Police Galivan / Ninja Emaki / UFO Robo Dangar were accidentally left out of the last release, sorry!
    Added driver for Twin Cobra, Flying Shark / Sky Shark / Gulf War II
    Added driver for Wardner
    Added driver for Taito System-L (Fighting Hawk, Raimais, Champion Wrestler, Puzznic, Kuri Kinton, Evil Stone, etc)
    Added driver for Dacholer / KickBoy and Itazura Tenshi
    Add driver for games on SSV hardware: Twin Eagle 2, Vasara I and II, Change Air Blade, Dyna Gear, Survival Arts, Drift Out '94, Mobil Suit Gundam Final Shooting, Ultra-X-Weapons, Storm Blade and more
    Added driver for FireTrap by WoodPlace
    Added driver for games on Metro hardware: Blazing Tornado, Gun Master, Pang Poms, Sky Alert, Puzzli, Mouse Shooter GoGo/Bang Bang Ball/Battle Bubble, Bal Cube, Dharma Doujou
    Added driver for Bogey Manor by Technos on modified Data East hardware
    Added driver for Cloak and Dagger
    Added driver for B-Wings and Zaviga
    Added driver for Sigma's Submarine
    Added driver for Macross Plus
    Added driver for Atari's Canyon Bomber
    Added driver for Gaelco's World Rally
    Added driver for Dream World, Cute Fighter, Baryon Future Assault, Rolling Crush, Gaia on SemiCom DreamWorld Hardware
    Added driver for Puzzle Bobble 2, 3 & 4, Gunlock/Rayforce, Bubble Bobble 2 & 3, Gekirindan, Grid Seeker, Twin Cobra II, Recalhorn, Land Maker and a whole bunch more on Taito F3 hardware
    Added driver for Shadow Land, Dragon Spirit, Pac-Mania, Galaga '88, Splatter House and others on Namco System 1 Hardware
    Added driver for Fantasy Land, Galaxy Gunner and Wheels Runner
    Added driver for Susume! / Go Go! Mile Smile and Gyakuten! Puzzle Bancho on Fuuki 16-bit Hardware
    Added driver for Karate Champ by Data East
    Added driver for Shot Rider, Zippy Race / Traverse USA
    Added driver for Konami's Hyper Sports and Road Fighter
    Added driver for Konami's Juno First
    Added driver for Battle Cross and DodgeMan
    Added driver for Shoot Out by Data East
    Added driver for Acrobatic Dog Fight
    Added driver for Tetris, Hang-On Jr. and Transformer on Sega System E hardware
    Added drivers for Big Striker bootlegs
    Added driver for Kusayakyuu (Baseball)
    Added driver for Paddle Mania and The Next Space on Alpha 68k I hardware

New additions to existing drivers

    Added Mini Planets (REV02) to the Megadrive driver
    Added Miss World 2002
    Added Eeekk!! on pacman hardware
    Added Sky Robo and Tatakae! Big Fighter to the armedf driver. Thanks to CapsOff for dumping the impossible protection MCU!
    Added Hangzo! to the DataEast Rohga driver
    Added Gals Panic S2 (Europe), now its the parent
    Added Samurai Shodown II (Spacial 2017)
    Finished emulation of early Seta games: Caliber 50, ThunderCade, Twin Eagle, DownTown, Meta Fox and Arbalester
    Added Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00)

Clones and updated romsets in existing drivers

    Update kof98cb to 20170108 version
    Replaced Mutant Night (mnight) with World version, Kawakus license now mnightj
    Added clone of Burning Fight (prototype, ver 23.3, 910326)
    Added clone of WWF WrestleFest (World)
    Added clone of Mustache Boy (Italy)
    Added clone of ORIENTAL SOFT 1945k III OPCX1 2000 Version (Korea)
    Added clone of Forgotten Worlds (USA, B-Board 88618B-2, Rev. E)
    Added clone of Vendetta (World, 2 Players, ver. ?)
    Added clone of Sol Divide - The Sword Of Darkness (Korea)
    Added clone of Raiden (Korea, bootleg)
    Added clone of Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release)
    Added clone of Flicky (128k Version, 315-5051, larger roms)
    Added clone of Momoko 120% (English text)
    Added clone of The NewZealand Story (World, old version) (older PCB)
    Added clone of Dynamite Duke (Japan, 25JUL89)
    Added clone of Fighting Fantasy (Japan revision ?)
    Added clone of King of the Monsters 2 - The Next Thing (older)
    Added clone of Three Wonders (3wondersha)
    Added clone of The King of Fighters '99 - Millennium Battle (Korean release)
    Added clone of Deroon DeroDero (alt set)
    Added clone of Puzznic (US)
    Added clone of Head Panic (ver. 0702, 02/07/1999)
    Added clone of Red Hawk (Greece)
    Added clone of Dungeons & Dragons: Shadow over Mystara (Japan 960223)
    Added clone of Raiden II (Germany)
    Update Samurai Shodown II Special to v1.0.0311
    Added clone of Street Fighter II: The World Warrior (World 910129)
    Added clone of Radical Radial (Japan)
    Added clone of Flashgal (set 1, Kyugo logo)
    Added clone of Martial Masters / Xing Yi (V103, 102, 102, China)
    Added clone of Rastan (World, Earlier code base)
    Added clone of Street Fighter II - The World Warrior (911210 Japan, rev L)
    Added clone of Sonic Blast Man (US)
    Added clone of Street Fighter II' - Champion Edition (UPL bootleg)
    Added clone of Prehistoric Isle in 1930 (World, bootleg)
    Added clone of Knights of Valour - Sangoku Senki (V100, Hong Kong)
    Added clone of Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia)
    Sync. PGM romsets with MAME 0.184
    Added clone of Bionic Commandos (bootleg, set 2)

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