多街机模拟器FB Alpha v0.2.97.40发布
http://www.emu618.org/data/attachment/forum/201204/28/12375447aw4t949f9f39z3.jpghttp://www.emu618.org/data/attachment/forum/201204/28/123756ywwpb2p2bpjvpmo9.jpg多街机模拟器FB Alpha发布新版,更新如下:
Fixes and new features
Added Favorites feature: mark games as favorite from the Game Info window, or right-click in the list. Toggle favorites mode in the "Filters" section
Added right-click context menu (Play game, View in Progetto Emma, Game Info and Mark as Favorite)
Added a gear-shifter display for Chequered Flag, Contental Circus, Super Chase, Chase HQ, SCI, Double Axle, Racing Beat, Top Speed, KonamiGT / RF2, OutRun / Turbo Outrun and Power Drift. Can be enabled/disabled in Misc -> Options.
Hooked up newly dumped sound-MCU's in Fire Shark, Vimana and Teki Paki, giving these games sound! Thank you CapsOff!!
Added bSkipStartupCheck - hidden .ini option for developers or those who never scan their romsets
Fixed odd-word/long reads and writes in the m68000 cpu interface which in turn fixes the nasty 68x020 bug that has been plaguing us for ages. This fixes freeze-ups in Asura Buster and other 68ec020-based games.
Fixed in Asura Buster / Blade: Sprite & tile glitches, music synchronization
Fixed several issues which caused FBAlpha to crash when loading romsets with missing roms
Fixed Tail 2 Nose missing backgrounds
Added TMS32010 cpu core for the Flying Shark/Twin Cobra/Wardner drivers
Fixed Demon World sprite and tile offsets, also hooked up TMS32010 cpu and removed the no-TMS32010 hack
Fixed Flicky on SG-1000 hw
Fixed default eeprom settings for Charlie Ninja
Fixed sound in regulusu
Fixed Head Panic default settings, game is now playable
Fixed broken graphics/corruption in Mille Miglia 2: Great 1000 Miles Rally
Increased the Icon limit
Fixed P2 Start in Asterix
Added 1-bit dac/key clicker, map joy to cursor keys, Swap tape side A/B and lots of games to the MSX driver
Improved savestate stability/reliability with the MSX driver
Improved the MSM5205 interface w/MSM5205NewFrame() and MSM5205UpdateScanline(), for games that need a 256 interleave.
Fixed diagonal movements in Toaplan/Taito's GetStar / Guardian
Fixed a crash-scenario w/DonPachi on ARM and 64-bit systems
Fixed sound in Speed Spin
Added encrypted DataEast cpus to the M6502 core
Fixed service mode, sprite offsets and corrupt tilemaps in G.I.Joe
Fixed audio issues, movement issues, slowdowns in Captain Silver
Mega-update to the ES5506 core: dynamic resampling, volume functions , 5505-interface fix, clipping issues and savestate support
Add NEC-V60 CPU Core
Add UPD-7725 DSP Core
Fixed sound, video issues and crash issues in Welltris
Fixed sound and hooked up proper analogue inputs for Taito's Super Chase
Fixed DAC speech and reboot issues in Baraduke / Alien Sector
Fixed missing sounds in Pac-Land and Sky Kid
Fixed a bug in the M6502 core where it wouldn't save the subtype and instruction handler
Added rotation code for Caliber 50 and DownTown
Fixed video layer offsets in namcos86 driver, improving video for Rolling Thunder, Hopping Mappy and SkyKid DX
Fixed Taito/Toaplan's RallyBike titlescreen
Added M6502ReleaseSlice() the the M6502 cpu core interface
Add UPD-7810 CPU Core
Fixed Thunder Cross 2 Japan and Asian versions
Fixed dim palette in Lightning Fighters
Enhanced the glass effect in Surprise Attack
Fixed grapics issues in Konami's Xexex: Sprite masking effect in intro, flashes between scene changes, offset issue in the highscore table, missing effect in Japanese version continue screen
Added new tilemap system with all the bells & whistles
Fixed dips in Dam Busters
Fixed gameover animation in Vapor Trail
Fixed titlescreen raster effect in R-Type Leo
Fixed sprite glitching in Shogun Warriors
Fixed strangely flipped tiles in Cosmic Cop
Ported latest i8051 core with DS5002FP support
Added support for 6821 PIA devices
Added apan callback support to the K054539 soundchip
Fixed service mode in Xexex. Bucky O`Hare and Moo Mesa
Fixed tile priority issue in Shackled
Re-wrote driver for Shadow Force and added raster effects
Re-wrote driver for Exed Exes
Fixed screen priority & graphics issues in Chase HQ, SCI and Night Striker
Fixed DIPs for Mars by Artic
Added proper MCU emulation on Heavy Barrel with the new i8051 core
Fixed Speed Coin - freezes up when the coin breaks if audio set to 48khz
timer.cpp: added ability to attach a timer to a NULL cpu for for instances where the main cpu cycles possibly vary
Added BDF_GAME_NOT_WORKING flag to burn.h
Fixed 8-way movements in Jump Shot
System 16 Updates
Added support for the Sega 315 5195 Memory Mapper chip
Hooked up in Sega System 16B driver
Hooked up in Sega OutRun driver
Hooked up in Sega System 18 driver
Added Moonwalker and clones to the Sega System 18 driver now they can be supported
Properly emulate the shadow/hilight palettes in Sega System 16 and associated drivers
Emulate priority buffer for Y-Board driver when mixing in System 16B sprites
Added Lock On (Philko) to the Sega System 16B driver
Fixed tile banking in some Altered Beast sets
Emulated the I8751 MCU in the parent set of Altered Beast
Emulated the I8751 MCU in the parent set of Golden Axe
Emulated the I8751 MCU in the parent set of Body Slam
Emulated the I8751 MCU in the clone Quartet 2 (8751 317-0010)
Added 5 bootlegs of SDI to the Sega System 16B driver
Fixed game ini saving for SDI & clones
Implemented full controls in Ace Attacker in the Sega System 16B driver
Fix outrundxj
Hooked up PPI8255 reads in Major League
Fix life counter in Space Harrier
Added support for screen flipping in Sega System 16A/16B drivers - fixes some levels of SDI which rely on it
Added a module for Resister Networks (Palette Generation)
Update lzma sdk to 16.04
Update libpng to 1.6.28
Update zlib to 1.2.11
Synchronize romsets with the latest MAME
Fixed sprite priority issues in Task Force Harrier
Fixed alignment issues in Swat Police and Head Panic, x-scroll issues, and added missing flashing sprite effect on ESD16 Hardware
Synthesized a proper color palette for Time Limit
Improvements/Fixes for Super Kaneko Nova System:
New cpu-based speedhack for most games - dip option
Fixed Music and SFX in Gals Panic S
Fixed attract-mode music cut short in VS Block Breaker/Saru Kani
Fixed garbage on screen when the game starts in VS Block Breaker/Saru Kani
Updated KonamiBlendCopy() to be faster/more efficient
Fixed a crash in Donkey Kong 3 Japanese version
Fixed Z80's ZetRunEnd(); *revisited*. This fixes slowdown issues with Strikers 1945 Plus
Added newer-style VezMapMemory() function to the NEC V20-35 cpu interfaces.
Fixed a masking issue in NEC V20-35's read port interface
Fixed a blitter issue in Kangaroo, fixed savestates: video banking and lost music
Fixed nasty crackling/popping noises in Darius 2
Hooked up shot and explosion samples to Seibu Stinger and Scion
Fixed sprite flickering and freeze-ups in Xain'd Sleena
Front-End fix: when starting a game from the commandline, only init the blitter once. also don't get stuck in fullscreen when loading fails due to a bad romset
Fix some structure alignment issues so drivers can benefit from vectorization/SIMD optimizations present in latest gcc w/ -O3 and other recent compilers
Fix dipswitch issues in several games thanks to info from the libretro/fba guys
Fixed Dac and scrolling issues in Konami's Finalizer
Fixed a crash issue in Super-X (NTC) when up + down was pressed
Default Full Screen depth to 32bpp
Fixed DAC DC Offset on some System16 games: Shinobi, Quartet 1 and 2, eliminating pops and clicks
Added proper inputs for Wall Crash
Add default gun calibrations and fix sprite:tile priority issues in Operation Wolf 3
Reduce the time duration "state loaded/saved" is displayed on the screen
Fixed mosaic tile effect on scene transitions in FixEight
Fixed sound synchronization issues in Batrider
Improvements and Fixes to the Input (re)Recording/Playback feature:
Add Record from Power On option to replay/input recording
Shift+Backspace to disable/enable the frame counter while recording or playing back recordings
Fix a nasty bug that caused desynchs in some recordings
Add original author(s) credit to each driver and core
Add trackball support to Capcom Bowling and Krazy Bowl
Fix crash with Force 16bit Emulation and Megadrive
Fix Gun & Frontier sprite lag issue
Fix Zero Point 1 and 2 Sprite priorities and sound effects in Zero Point 2
Slight speedup with the search function
Fix Demon World savestates
Fix timing issue in D-Con
Fix sprite alignment in oisipuzl
Fix savestate compatibility between 32bit/64bit systems
Fix Ghost 'n Goblins savestate banking issue, improve timing
Fix timing issue in Toki that occasionally caused tiles in the map-screen to jitter
Fix Hit the Ice inputs and graphics issues
Fix timing issues in 4 En Raya
Fix missing button #3 and video issues in Strategy X
Hook up trackball and fix palette issues - U.S. Classic now playable
Fix music and banking issues in Funny Bubble
Fix soundfx and timing in Tripool
Fixed soundcpu communications in Gauntlet, hooked up the Pokey sound generator and savestates
Improved M6502 core by properly handling indexed read/writes, fixed pulsing the nmi line with CPU_IRQSTATUS_AUTO
New drivers
Konami's The Main Event and Cosmo Police Galivan / Ninja Emaki / UFO Robo Dangar were accidentally left out of the last release, sorry!
Added driver for Twin Cobra, Flying Shark / Sky Shark / Gulf War II
Added driver for Wardner
Added driver for Taito System-L (Fighting Hawk, Raimais, Champion Wrestler, Puzznic, Kuri Kinton, Evil Stone, etc)
Added driver for Dacholer / KickBoy and Itazura Tenshi
Add driver for games on SSV hardware: Twin Eagle 2, Vasara I and II, Change Air Blade, Dyna Gear, Survival Arts, Drift Out '94, Mobil Suit Gundam Final Shooting, Ultra-X-Weapons, Storm Blade and more
Added driver for FireTrap by WoodPlace
Added driver for games on Metro hardware: Blazing Tornado, Gun Master, Pang Poms, Sky Alert, Puzzli, Mouse Shooter GoGo/Bang Bang Ball/Battle Bubble, Bal Cube, Dharma Doujou
Added driver for Bogey Manor by Technos on modified Data East hardware
Added driver for Cloak and Dagger
Added driver for B-Wings and Zaviga
Added driver for Sigma's Submarine
Added driver for Macross Plus
Added driver for Atari's Canyon Bomber
Added driver for Gaelco's World Rally
Added driver for Dream World, Cute Fighter, Baryon Future Assault, Rolling Crush, Gaia on SemiCom DreamWorld Hardware
Added driver for Puzzle Bobble 2, 3 & 4, Gunlock/Rayforce, Bubble Bobble 2 & 3, Gekirindan, Grid Seeker, Twin Cobra II, Recalhorn, Land Maker and a whole bunch more on Taito F3 hardware
Added driver for Shadow Land, Dragon Spirit, Pac-Mania, Galaga '88, Splatter House and others on Namco System 1 Hardware
Added driver for Fantasy Land, Galaxy Gunner and Wheels Runner
Added driver for Susume! / Go Go! Mile Smile and Gyakuten! Puzzle Bancho on Fuuki 16-bit Hardware
Added driver for Karate Champ by Data East
Added driver for Shot Rider, Zippy Race / Traverse USA
Added driver for Konami's Hyper Sports and Road Fighter
Added driver for Konami's Juno First
Added driver for Battle Cross and DodgeMan
Added driver for Shoot Out by Data East
Added driver for Acrobatic Dog Fight
Added driver for Tetris, Hang-On Jr. and Transformer on Sega System E hardware
Added drivers for Big Striker bootlegs
Added driver for Kusayakyuu (Baseball)
Added driver for Paddle Mania and The Next Space on Alpha 68k I hardware
New additions to existing drivers
Added Mini Planets (REV02) to the Megadrive driver
Added Miss World 2002
Added Eeekk!! on pacman hardware
Added Sky Robo and Tatakae! Big Fighter to the armedf driver. Thanks to CapsOff for dumping the impossible protection MCU!
Added Hangzo! to the DataEast Rohga driver
Added Gals Panic S2 (Europe), now its the parent
Added Samurai Shodown II (Spacial 2017)
Finished emulation of early Seta games: Caliber 50, ThunderCade, Twin Eagle, DownTown, Meta Fox and Arbalester
Added Ken Sei Mogura: Street Fighter II (Japan 940418, Ver 1.00)
Clones and updated romsets in existing drivers
Update kof98cb to 20170108 version
Replaced Mutant Night (mnight) with World version, Kawakus license now mnightj
Added clone of Burning Fight (prototype, ver 23.3, 910326)
Added clone of WWF WrestleFest (World)
Added clone of Mustache Boy (Italy)
Added clone of ORIENTAL SOFT 1945k III OPCX1 2000 Version (Korea)
Added clone of Forgotten Worlds (USA, B-Board 88618B-2, Rev. E)
Added clone of Vendetta (World, 2 Players, ver. ?)
Added clone of Sol Divide - The Sword Of Darkness (Korea)
Added clone of Raiden (Korea, bootleg)
Added clone of Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release)
Added clone of Flicky (128k Version, 315-5051, larger roms)
Added clone of Momoko 120% (English text)
Added clone of The NewZealand Story (World, old version) (older PCB)
Added clone of Dynamite Duke (Japan, 25JUL89)
Added clone of Fighting Fantasy (Japan revision ?)
Added clone of King of the Monsters 2 - The Next Thing (older)
Added clone of Three Wonders (3wondersha)
Added clone of The King of Fighters '99 - Millennium Battle (Korean release)
Added clone of Deroon DeroDero (alt set)
Added clone of Puzznic (US)
Added clone of Head Panic (ver. 0702, 02/07/1999)
Added clone of Red Hawk (Greece)
Added clone of Dungeons & Dragons: Shadow over Mystara (Japan 960223)
Added clone of Raiden II (Germany)
Update Samurai Shodown II Special to v1.0.0311
Added clone of Street Fighter II: The World Warrior (World 910129)
Added clone of Radical Radial (Japan)
Added clone of Flashgal (set 1, Kyugo logo)
Added clone of Martial Masters / Xing Yi (V103, 102, 102, China)
Added clone of Rastan (World, Earlier code base)
Added clone of Street Fighter II - The World Warrior (911210 Japan, rev L)
Added clone of Sonic Blast Man (US)
Added clone of Street Fighter II' - Champion Edition (UPL bootleg)
Added clone of Prehistoric Isle in 1930 (World, bootleg)
Added clone of Knights of Valour - Sangoku Senki (V100, Hong Kong)
Added clone of Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia)
Sync. PGM romsets with MAME 0.184
Added clone of Bionic Commandos (bootleg, set 2)
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