money_114 发表于 2017-7-11 13:09:08

多街机模拟器FB Alpha v0.2.97.42发布

http://www.emu618.org/data/attachment/forum/201204/28/12375447aw4t949f9f39z3.jpghttp://www.emu618.org/data/attachment/forum/201204/28/123756ywwpb2p2bpjvpmo9.jpg

多街机模拟器FB Alpha发布新版,更新如下:

0.2.97.42
Fixes and new features

    Restore MSVC full optimisation (should see slightly faster performance)

The list of what's new for 0.2.97.41 is also below for completeness (two releases today);
0.2.97.41
Fixes and new features

    Speed-up the Game List (F6) window considerably
    Fixed 16-bit rendering for most games on Konami and Metro hardware
    Fixed 16-bit RGB555 rendering in Taito F3
    Separate Force 16-Bit Video option between D3D Enhanced blitter and DX9 Alt blitter
    Fixed scfinals coin-up issue with a kludge
    Fixed missing background layer in Bio-ship Paladin level 2
    Fixed an issue with Pururun's sound
    Massive Taito-F3 video fix-a-thon
      Arabian Magic: ugly line down the screen at stage start, caused by off-by-one clipping
      Arabian Magic: missing text in the cutscenes
      Puzzle Bobble 4: missing end-of-round you won/lost animations
      Land Maker: missing you won/lost text
      Land Maker: tilemap alignment issues
      Grid Seeker: missing continue screen
    Remove unneeded DWM and MDI code, causes issues in Win10
    Updated modern Windows builds to use the Segoe font recommended by Microsoft
    Fixed broken background issue in Ashura Blaster
    Fixed animated background in Universal's Space Raider
    Added experimental SekBurnUntilInt() code to the 68k core
    Fixed layer alignments and screensize in Ajax / Typhoon
    Fix shadow/highlights for 2-cell column vscroll in Megadrive, in particular fixes the intro to Trouble Shooter / Battle Mania
    Fix Super Real Darwin sprite:tile priorities
    Fix timing inconsistencies / framerate issues on some Win 10 machines (high precision timer)
    Fix Galaxian-custom sound that dink broke
    Add ability to rotate player digitally in Forgotten Worlds
    Fix layer priorities in G-Loc (gloc)
    Fix cutscene crystal ball in some sets of Altered Beast
    Fixed broken sound in Puzzle King (4in1boot)
    Disabled Force 16-bit emulation by default, can still be enabled by user, but causes issues with some systems, eg, Taito F3
    Made the Enhanced blitter the default for normal builds
    Made force flip a default option for the Direct Draw blitter
    Set the full-screen resolution to the desktop resolution on first program start
    Fixed blue squares in Street Fighter Alpha 2 high score entry screen
    Added a message to install the Direct X runtimes if the DLLs are missing when starting the DirectX9 blitters, removed the message that showed at every FB Alpha start
    Added ability to choose which monitor (separated for Horizontal and Vertical games) to use for fullscreen in the DirectX 9 blitters
    Added alpha transparencies to Raiga Strato Fighter
    Fixed video offset issue in Gundhara
    Fixed alpha blending and many sprite:tile priority issues in Nitro Ball
    Fixed MSM6295 Banking in Boogie Wings
    For debug builds: show negative numbers with the debug counter ('m' and 'n')
    Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger
    Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware
    Fixed slow music tempo when sound rate set to 44100 in Contra, Jaleco Megasystem 1 games, Konami's Surprise Attack and several Data East 16-Bit games
    Fixed strange music tempo in Route 16
    Fixed un-smooth scrolling and cut-off end-of-level message in Konami's Surprise Attack
    Fixed video offset issue in X-Multiply m81 version
    Ported the Namco C140 sound core to FBAlpha
    Added resampling to the Konami K054539 Soundcore, now most later Konami games (Xexex, Moo Mesa, Bucky O'Hare, etc) will sound great at any user-selected soundrate
    Fixed occasional sprite flickering in Mystic Warriors
    Fixed occasional freeze in Atomic Robo-Kid when playing via keyboard and up+down or left+right is pressed at the same time
    Fixed music, graphics, timing and color issues in Psychic 5
    Added CPU_IRQSTATUS_HOLD support to m6809 cpu core
    Add watchdog device. Hook it up to Momoko 120% driver as an example.
    Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story, Rumba Lumber, Onna Sansirou - Typhoon Gal, Chack'n Pop, Golden Axe (set 2, US)
    Added BurnRandom() / BurnRandomScan(), a predictable random number generator based on old BSD LCG
    Hooked up BurnRandom() to games using rand() to allow for reliable input recordings and states
    Enabled Alpha Transparency effects in Mystic Warriors
    Fixed music issues in DJ Boy
    Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit
    EEPROM saves path now configurable
    General source tidy-up/maintenance, and conversion to BurnMalloc/BurnFree
    Add support for the new format hiscore.dat file
    Fix issue with IPS Manager sometimes saving ini file incorrectly
    Added Generate All .dat file function
    Added checkbox filters to the HTML debug log, and added ten new output levels
    Added extra compile step to link drivers separately to avoid Windows 32KB process limit
    Updated the documentation

New drivers

    Add driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga
    Add driver for Gaplus / Galaga 3
    Added driver for Toypop and Libble Rabble on misc. Namco Hardware
    Added driver for Cannon Ball, Magix / Rock and Rock Tris on Yun Sung 8 hardware
    Added driver for US Games trivia
    Added driver for Double Wings on Data East 16-bit Hardware
    Added driver for Assault, Burning Force, Cosmo Gang: The Video, Dragon Saber, Mirai Ninja, Valkyrie no Densetsu, Ordyne, Phelios, Rolling Thunder 2, Marvel Land, Metal Hawk, Kyuukai Douchuuki, Super World Stadium 92 and 93, Steel Gunner, Steel Gunner 2, Dirt Fox, Finest Hour and Lucky and Wild on Namco System 2 Hardware
    Add driver for Time Soldiers/Battle Field, Sky Soldiers, Sky Adventure, Gang Wars, Super Champion Baseball on Alpha68k II and VI hardware
    Added driver for Sauro and Tricky Doc
    Added driver and sound core for Wiping / Rug Rats

New additions to existing drivers

    Added Dottori-Man Jr. to the Dottori Kun driver
    Added Revenger '84 to the EPOS driver
    Added Ultimate Mortal Kombat Trilogy Hack r.5149 to Megadrive
    Added Shinobi III M.I.J.E.T. Enhancement Hack to Megadrive

Clones and updated romsets in existing drivers

    Added clone of Gals Panic DX (Asia)
    Added American Horseshoes (Taito-L) - was missing from the .40 release by accident
    Added clone of Macross II (Korea)
    Added clone of The Last Blade (Special 2017, hack)
    Added clone of Street Fighter II: The World Warrior (Japan 911210, CPS-B-17)
    Added clone of Operation Wolf (Japan, SC)
    Added clone of Operation Thunderbolt (Japan, SC)
    Added clone of Silk Worm (prototype?)
    Added clone of Double Dragon (Special 2017, hack)
    Added clone of Palamedes (US)
    Added Nebulous Bee, clone of Galaga
    Added clone of Jackal (bootleg, Rotary Joystick)
    Added clone of Rastan Saga (Japan Rev 1)
    Added clone of Captain Silver (Japan, revision 1)
    Added clone of Super Street Fighter II to the CPS-2 driver
    Added clone of Bucky O'Hare (ver JA)
    Added Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack)
    Updated The King of Fighters '98 (Combo) to Ver. 2017/04/08
    Sync. romsets with MAME 0.187

http://www.fbalpha.com/

liujunbtx 发表于 2017-7-12 23:22:56

傲世三国修改版。。。。。。
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