Ootake 3.06
- The sound volume balance has been adjusted to more closely match the realhardware.
- Added "Early games Use Old System Card" to the CD-ROM menu. Among the early
CD-ROM2 titles released before the launch of the Super CD-ROM2, games that
appear to have been developed for System Card v1.0 will automatically boot
using the older system card (the one set as Old System Card). If you do not
have an image file of v1.0, please uncheck this option.
* When playing with the v1.0 system card, kana fonts and other text elements
are displayed in a distinctive style, and music written for the v1.0 sound
driver will be played beautifully with the sound exactly as intended by
the original sound designers.
- Added "Arcade0 Stretched" to the Screen menu. In the 256-pixel horizontal
mode, the display uses an aspect ratio that provides dot-by-dot(1:1 pixel
mapping) rendering. Unlike "Non-Stretched", black bars appear on the left
and right sides. For games that operate in modes of 320 pixels or wider, the
image will be displayed slightly narrower horizontally compared to "Arcade1
Stretched".
- Added "Auto Aspect Ratio (Gradius II with Arcade0 Stretched)" to the
Setting->Improve menu. When playing "Gradius II" with the Arcade0 Stretched
display mode, only the PCE-exclusive opening and ending scenes are shown
using the pixel aspect ratio of Real Stretched instead of dot-by-dot (1:1
pixel mapping).
- Fixed an issue in the opening visual scene of "Cosmic Fantasy" where the
ship graphics were not displayed correctly. The sprite rendering limitations
of the original hardware are now properly reproduced.
- Fixed an issue where a game installed from CD could not be recognized
correctly after its game title was renamed, if the new name contained
certain full-width characters such as "ソ".
- Corrected the game title recognition for the following CD-ROM titles:
"Yokoyama Mitsuteru Sangokushi (J)",
"Yokoyama Mitsuteru Shin Sangokushi (J)",
"Kagami no Kuni no Legend (J)", and ""Ultra Box Soukangou (J)".
If save data from an older version cannot be loaded due to the game title
change, please manually rename the save data file. After saving once, you
can confirm the new file name.
- Various minor issues have been fixed and improvements have been made.
https://www.ouma.jp/ootake/
谢谢分享,这个模拟器还挺专一 老觉得这模拟器是沉寂多年突然更新? 一路走來,始終如一,想不到還有更新 本帖最后由 fshx2001 于 2026-8-4 21:34 编辑
GT611 发表于 2026-8-4 07:27
老觉得这模拟器是沉寂多年突然更新?
最近很多ws和wsc游戏汉化 有用武之地了
好像搞错了 这个是pce模拟器 大佬有没有sfc快打旋风2的不减血金手指呀 jrs911 发表于 2026-8-5 17:38
大佬有没有sfc快打旋风2的不减血金手指呀
只有EC金手指。
[时间无限]
ON=D863,9A
ON=10A2,10
ON=106D,8F
Name=快打旋风II (SF10006)
System=SFC
Text=快打旋风II,双人、清版过关游戏!
疾风之狼 发表于 2026-8-5 17:49
只有EC金手指。
怎么用在游戏掌机上呀
怎么输入金手指 jrs911 发表于 2026-8-5 17:54
怎么用在游戏掌机上呀
怎么输入金手指
何游戏掌机?我不知道你游戏掌机的金手指界面是怎样的。
试试以下金手指代码看看能不能在掌机使用?
时间无限:7ED8639A
P1生命数:7E10A210
P1体力值:7E106D8F 疾风之狼 发表于 2026-8-5 18:23
何游戏掌机?我不知道你游戏掌机的金手指界面是怎样的。
试试以下金手指代码看看能不能在掌机使用?
非常感谢 谢谢分享,这个模拟器PCE专用 这个模拟器现在支持CHD了吗? willzyj 发表于 2026-8-9 23:32
这个模拟器现在支持CHD了吗?
不支持,只能用虚拟光驱了。 疾风之狼 发表于 2026-8-10 01:12
不支持,只能用虚拟光驱了。
进步空间挺大的。{:shocked:}
页:
[1]