疾风之狼 发表于 2007-11-15 22:45:46

Mame v0.120u4发布

MAMETesters Bugs Fixed
----------------------
gradius4_0120u3yel
vegas.c0120u3yel

Source Changes
--------------
Made some minor changes in the inline code. The result of
atomic_add32 isn't used a lot of the time, so the final addition was
brought out to allow it to be optimized away. Removed the unnecessary
delta argument from atomic_increment32 and atomic_decrement32 in
eminline.h, and added implementations.Changed the condition for
using rgbsse.h to include 32-bit platforms with SSE enabled.


Did a major clean-up of the input ports in ssv.c. Brought out the
common joystick, mahjong and quiz input setups, and then used
PORT_INCLUDE to pull them in when needed. Also brought out the
common coinage settings, to avoid needless repetition.

Analyzed all driver interfaces (DRIVER_INIT, READ8_HANDLER, etc.) to
determine which ones should be made static and properly tagged them
all to reduce global namespace pollution. Some cases turned out to be
dead code, which was also properly tagged.

Updated the Tube Panic driver, fixing the background scroll-in (it's
smooth again now). The problem was caused by wrong synchronization
between main and slave CPUs. Also modified the video driver to be
scanline accurate and implemented more accurate interrupt handling.


Altered TTL low high levels in res_net.c. This will broaden the color
range a bit. Since the results are normalized, there is only a limited
effect visible.

Cleaned up inputs and added dip locations in ms32.c. Also fixed dips
in "47pie2" and "akiss".

Fixed bug that caused incorrect input to be read if multiple inputs
were mapped to the same mouse input under Windows.

Fixed a bug in the i8051 core that improperly fired the Timer2
interrupt when it wasn't enabled.

Updates to the peplus driver:
* Added lightpen support
* Added PE+ Superboard support
* Added ABC coin optics support
* Added full I2C eeprom support
* Added NVRAM support
* Corrected door closure issues
* Removed most memory hacks
* Consolidated machines and inputs
* New layout for pepp0158

Split up the MPU4 driver into a core and driver set up a la NeoGeo.
Also made some timer fixes, and added some new ROMs added.


Fixed problems introduced when the junofrst blitter code was
simplified.

American Poker II major rewrite:
- Properly dervied clocks from crystals
- Reworked TILE_GET_INFO to handle the proper tiles/color codes.
- Fixed interrupts (NMI).
- Corrected AY8910 frequency to 1.5 MHz to match the real thing.
- Arranged the AY8910 volume in all games avoiding clips.
- Corrected the screen visible area.
- Added NVRAM support.
- Reworked the memory map, mapping all the hardware I/O ports.
- Reworked the Inputs for all sets.
- Added implementation of Operator and Supervisor Keys.
- Fixed some timing troubles.
- Added partial DIP switch support with diplocations to all sets.
- Removed the hack in DRIVER_INIT.
- Hooked write handlers for output ports.
- Added watchdog routines.
- Dumped, hooked, wired and decoded the color PROM in all sets.
- Modified the refresh rate according to hardware measurements.
- Wired the lamps for all sets. Created their respective layouts.
- Splitted the driver to driver/video.
- Other minor fixes.

SCSP fixes:
* Fixed DECAY1 envelope state to not exit immediately
* Improved support for LPSLNK and SBCTL
* Fixed panning calculation bug
* Fixed case where key-rate scaling is off

Added support for indicating that DIP switches are reversed in the
DIP locations view.

Added DIP locations for Midway Tron and the Nintendo Donkey Kong
series (dkong.c).

Added an Altivec/VMX implementation of the RGB utilities for our
friends with G4, G5 and POWER5 CPUs (rgbvmx.h) and added
rgbint_bilinear_filter and rgbaint_bilinear_filter to rgbsse.h (based
on rgb_bilinear_filter/rgba_bilinear_filter) for completeness, as
these functions exist in rgbgen.h.

Updated model2.c, taitojc.c, and gticlub.c to use the new polygon
routines. Deprecated the old poly.c and renamed polynew.* to poly.*.


Unified poly.c callbacks so that tri and quad callbacks work the
same way.

Fixed display of floating point TMS32031 registers in the debugger.


Fixed TMS32031 ABSF opcode to work as documented and not produce a
proper negative.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Player's Edge Plus (PP0516) Double Bonus Poker
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker
Player's Edge Plus (PP0188) Standard Draw Poker
Player's Edge Plus (Set038) Set Chip
Player's Edge Plus (BE0014) Blackjack
Player's Edge Plus (KE1012) Keno
Player's Edge Plus (PS0615) Video Slots
Player's Edge Plus (PS0716) Video Slots
Player's Edge Plus (XP000019) Deuces Wild Poker
Player's Edge Plus (XS000006) Triple Triple Diamond Slots
MPU4 Unit Test
Sigma Poker

New clones added
----------------
Slipstream (950515 HISPANIC)
Kick and Run (US)
American Poker 95
Poker De Win

New games marked as GAME_NOT_WORKING
------------------------------------
Vegas Poker (Prototype)
Sigma Poker 2000

MAMEDev主页:http://www.mamedev.org/

新闻来源:http://www.emu-france.com

№哦乖 发表于 2007-11-15 22:50:54

好快啊,这个版本更新了不少东西啊!!刚翻译了一下;P
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