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[新闻] PCE/PCE-CD模拟器Ootake 2.36发布

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发表于 2010-4-10 16:51:09 | 显示全部楼层 |阅读模式


PCE模拟器Ootake发布新版,更新如下:

  - Processing that took the timing of the sound playing has been improved (Optimized it to Win7 and Vista also) and sped up (Especially, at the Hu-Card games). I think that it became difficult to record the noise with a little buffer setting ("Setting->Audio->Buffer" menu), too. Therefore, when using it with Win7 and Vista, the size of the audio buffer of default was reduced.
  - The setting of VideoSpeedUp and CpuSpeedUp ("Speed" menu) is not loaded by default at the time of the LoadState(or Resume). (This prepared for the case to mistake-push the speed change shortcut key([Home][End][Delete])).
    * When "Load Speed at LoadState"("Speed" menu) is selected, the speed  setting can be loaded(reflected) as much before v2.35.
  - The stop timing of ADPCM sound source was brought close to the movement of a real machine.
    In "Dragon Slayer Eiyuu Densetsu", I think that the tone quality of the drum sound improved.
    In "Side Arms Special(CD)", the problem that the sound effect occasionally fell into disorder (generated from v2.29) was solved.
    In "Ramma 1/2", The problem that the noise occasionally mixed with BGM (generated from v2.29) was solved.
  - The waiting time when the music track is played has been readjusted. With a high-speed personal computer environment, In "Snatcher" and "Kaze no Densetsu Xanadu 2", etc., the problem that had occasionally stopped was solved.
  - The play processing of ADPCM sound source has been improved. In "Jantei Monogatari 3" and "Ys 3", the problem that the voice becomes interrupted(generated from v2.15) was solved.
  - When "Jantei Monogatari 3" is started, a part of CD-ROM access processing becomes slowness near a real machine. The problem that the screen advanced early at the visual scene was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Jantei Monogatari 3", the problem that the screen fell into disorder momentarily was solved.
  - When the Screenshot function is used at FullScreen, the bug that had not occasionally operated correctly was corrected.
  - Additionally, a detailed part has been improved and corrected.

http://www.ouma.jp/ootake/


简体汉化版下载:
uushare

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发表于 2010-4-16 20:49:54 | 显示全部楼层
pce 没机会玩过,可惜了
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