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[新闻] NDS模拟器DeSmuME 0.9.6发布

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发表于 2010-5-19 20:19:18 | 显示全部楼层 |阅读模式


NDS模拟器DeSmuME发布新版,更新如下:

General/Core:

    * bug: emulate keypad interrupt
    * bug: spu overhaul, add capture support
    * bug: fix dma address reloading
    * bug: fix rom close memory corruption
    * bug: fix div and sqrt busy flag bug
    * bug: fix vectest
    * bug: fix lid savestate desync
    * bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
    * bug: fix huge rerecording movie file handle leak
    * bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
    * bug: add 8MBit - 512MBit flash emulation
    * bug: fix firmware booted-from-card flag
    * bug: fix some failures to wake
    * bug: fix some rtc calendar logic
    * bug: op_bkpt emulation
    * bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
    * bug: corrections to bootup stack configuration
    * bug: protect bios from being overwritten
    * bug: initialize save data to 0xFF instead of 0x00
    * bug: handle relocated irq vectors
    * bug: support patched firmwares
    * bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
    * bug: fix some divide by zero cases
    * bug: don´t print \n in ideas debug message
    * bug: don´t let games read off end of cart and crash emulator
    * bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
    * bug: fix many big endian bugs
    * bug: fix CPSR.I idle wakeup
    * bug: fix loadstate crashes, mostly when sound is enabled
    * enh: support devkitpro argv
    * enh: add gbaslot-rom commandline
    * enh: add no$gba debug message
    * enh: add rtc start to dsm header


Graphics:

    * bug: fix a mistakenly rendered OBJ window and 3d blend effects
    * bug: fixes to matrix stacks, fixing lots of garbled geometry
    * bug: fix fog density registers
    * bug: fix hblank dma to run also on scanline 262
    * bug: fix w/z depth flags for broken GUIs in dual screen 3d games
    * bug: fixes to poly sorting
    * bug: block 8bit vram writes
    * enh: improve accuracy of opengl shaders


Windows:

    * bug: fix 16bpp display
    * bug: more fixes to multi-gamepads
    * bug: cheat windows robustification
    * bug: fix that sticky pause state when resetting and loading roms
    * bug: dont crash when no sound device is available
    * bug: change F10 to be save slot 0
    * bug: fix --start-paused
    * enh: try not to screensave while using gamepad
    * enh: add EPX and EPX1.5X resize filters
    * enh: add a japanese translation which will soon be stale like the others
    * enh: add fancy ctrl+printscreen with emulator info on it
    * enh: add "lockdown" window mode to keep window safe from fast stylus action
    * enh: add alt+enter fullscreen command
    * enh: add card eject command
    * enh: add ddraw software mode forcer
    * enh: improve oam viewer
    * enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
    * enh: add dump-all-memory tool
    * enh: add reload rom menu/hotkey


Linux/OSX:

    * bug: fix building for nosse2 systems
    * bug: fix --num-cores
    * bug: fix occasional touchscreen failures
    * bug: fix crash starting dsm record
    * enh: add --nojoy=1 to fix laptops with accelerometers
    * enh: add simple auto frameskip mode in the gtk frontend
    * enh: add gui for configuring joystick in the gtk frontend
    * enh: make the cli frontend read the ini config file too
    * enh: additional OpenAL microphone backend (ncalexan)
    * enh: common place for config and saves (Jan Steffens)
    * enh: libagg is now optional if you don´t need the hud

http://desmume.sourceforge.net/

签到天数: 2 天

[LV.1]初来乍到

发表于 2010-5-23 19:21:30 | 显示全部楼层
有没有汉语翻译啊?很想知道模拟的速度怎么样,总感觉NOGBA的颜色不饱满,期待这个模拟器的新版本了

签到天数: 23 天

[LV.4]偶尔看看III

发表于 2010-6-5 10:55:44 | 显示全部楼层
very good 可以选择华语

签到天数: 5 天

[LV.2]偶尔看看I

发表于 2010-6-5 11:43:35 | 显示全部楼层
有新的了,收下了~
正好试试,感谢分享~!
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