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GB/GBC模擬器SharpBoy發佈新版, 更新如下:
v0.4 (May 31th 2011)
Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
Substantially improved MBC7 emulation via GEST's source code, Kirby Tilt 'n' Tumble is now playable
Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
When using keyboard control, MBC7 tilt controls can be changed via the GUI's control settings
Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency
Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
Very minor GUI changes
v0.3 (May 11th 2011)
Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
Frame skipping and speed-up functionality implemented
ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu
http://magicstone.de/dzd/sharpboy/
新出的模擬器, 需安裝SlimDX運行庫才能運行 |
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