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 用來模擬ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES, Game Boy的模擬器,更新如下:
 
 -General
 + Windows: Removed all specific references to a specific version of Delphi. Works fine with the SDL library regardless of the version of Delphi, you just have to import the project from 2007 version
 + Fixed memory leaks thanks to the FastMM4 library. Fixed bugs in GFX, Coleco, TMS 99XX, Amstrad CPC, and Spectrum snapshots/tape preview
 + Increased the video buffer. Solve problems NES driver
 + Completed the close of the CPUs, some CPUs structures were not finalized properly
 + Samples: Fixed a bug that not properly assign reserved channels
 + Dip Switch: Added Arabian and Asteroids
 + TAP/TZX:
 - Improved support TZX block-$19 'Generalized Data'
 + Now supports 2 and 8 bits symbols
 + General cleaning of code and some corrections
 - General cleaning of the code in PZX load
 - Corrected load CSW v2 format
 -Spectrum
 + Fixed more of IN and OUT timings. More contended memory test passed.
 + Improved border rendering speed. Full border emulation is up to four times faster.
 + Fixed full border emulation (thanks to azesmbog[@]mail.ru)
 -Vigilante
 + Added the correct audio close
 -Yie Ar Kung-Fu
 + Fixed sprites
 -Asteroids
 + Fixed video, removed border
 -Xain'd Sleena
 + Removed patch protection, since the CPU was implemented
 -UPL Hardware
 + Fixed a bug in the background screen buffer
 -NMK 16 Hardware
 + Fixed a bug in the decryption of the sprites
 -GameBoy/GameBoy Color
 + Added the correct audio close
 -Combat School
 + Added the correct audio close
 -Namco System 86
 + Added the correct audio close
 -Pang
 + Added the correct audio close
 -Pengo
 + Fixed sprites
 -Jr. Pac-Man
 + Fixed sprites
 -Zaxxon Hardware
 + Congo: Added basic driver, no controls, no sound, problems with the background, the palette ...
 
 
 http://code.google.com/p/dsp-emulator/ | 
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