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[新闻] 多机种模拟器BizHawk 1.1.1b发布

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发表于 2012-10-7 20:49:22 | 显示全部楼层 |阅读模式
本帖最后由 money_114 于 2012-10-9 17:37 编辑




多机种模拟器BizHawk发布新版, 更新如下:

BizHawk 1.1.1b

    SNESHawk - a big fix to the bsnes determinacy woes, this fix fixes problems with "virtual lag frames" that were the cause of internally savestating (to fix determinacy problems).
    Statusbar saveslots - right click will now save to that slot
    Add ROM info for SMS and PCE games to the ROM status bar icon

BizHawk 1.1.1a

    Fixes issues with GBC support (input, display, paths)

BizHawk 1.1.1

     New Platform support: Super Gameboy!

    Multiclient
        Trace Logger Tool, for NES, SMS/GG/SG, and PCE cores
        Bilinear Filtering option
        XInput support, LT/RT are possible inputs now
        Joystick suppert - Fix "hardcoding" of left & right analog sticks being mapped to the arrow buttons
        Reboot core notification system (since many settings on various cores don't take effect until rebooted)
        Add Saveram backup feature, similar to savestate backup feature, defaults to On
        Support custom resizing
        Support Windows 7 shortcuts: Win+L \ Win+R \ Win+U
        Fix memory leak when using OSD Capture
        Fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
        Fix status bar icons to really hide when not necessary, fix tool tips displayed, and positioning
        Fix behavior of the folder browser dialog of the path config dialog
        Fix d3d devicelost errors
        Fix "Hex" boxes in various dialogs to allow Ctrl+C/V/A, such as Game Genie, Cheats, Ram watch/search, etc
        Fix Tools/Lua to update after a frame instead of before
        Add slightly informative error message to certain rom load exceptions
        Path Config - add an info icon that opens a popup for the special path options (., .., %recent%, %exe%)

    Movies
        Imported movie files are now automatically copied over to .\Movies directory
        Add PAL flag to movie (if recording in pal mode!)
        Add "FirmwareSHA1" to movie header for SGB and PCECD

    Cheats
        Add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex
        Fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text

    Ram Watch
        Fix bug where display value was actually the previous frame value

    Input Config
        Auto-focus the first control option when loaded
        Better controller images

    Message Config
        Fix X/Y values not updating when typing directly into the numeric boxes
        Fix positioning of icon on drawing area to not be partially "off screen"
        Fix logic for dragging when using anchoring
        Fix drawing of the x,y coordinates to respect the anchoring
        Ability to configure autohold display
        Ability to toggle the "stacking" effect on general OSD messages
        Allow configuring of the position and anchoring of General OSD messages
        Fix the saving of the multitrack x,y variables
        Fix restore defaults for Multitrack settings

    Hex Editor
        Allow drag highlighting with the mouse
        Fix typing values with the numberpad
        Fix copy/pasting multiple highlighted addresses
        Don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
        Pressing enter in the find box = click the find next button

    TAStudio
        middle clicking pauses/unpauses the emulator

    Lua
        fix so that multiple scripts can draw at once
        Add new functions: emu.onsnoop(), mainmemory.readbyterange(), mainmemory.writebyterange(),
        nes.addgamegenie(), nes.removegamegenie(), nes.getallowmorethaneightsprites(), **nes.setallowmorethaneightsprites(),
        nes.getdispbackground(), nes.setdispbackground(), nes.getdispsprites(), **nes.setdispsprites(), nes.gettopscanline(), nes.settopscanline()
    New Hitbox scripts
    Updated RBIBaseball script that demonstrates the use of the forms library
    Move lua to after the frame instead of before
    Make the Lua Function List dialog modeless

    SNESHawk
        Hook up autofire controllers
        Hooked up controller 3 & 4
        Add System Bus memory domain (except when recording movies due to determinicy issues)
        Determincy fixes
        Graphics Debugger - numerous new features, fixes
        Fixes for audio popping/hiccups
        Read region, so 50fps live viewing and video dumping now works (PAL).
        Lag Counter fix, remove many false positives
        Change the initial bootup frame size (on frame zero) to 256x224, it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
        Add SNES Graphics config to the Toolbox dialog
        Add firmware support
        Fix recording of soft and hard resets into movies
        .lsmv and .zmv movie importing
        SNES game database

    NESHawk
        Big improvements to sound
        Fix Bill & Ted's Excellent Video Game adventure
        Fix bad Cobra Triangle sound
        DMC fix, Fire Hawk (USA) no longer has graphical glitches on the intro screen.
        Fix dmc sfx bug in Battletoads & Double Dragon making nonexistent sfx
        Add emulation of empty databus, fixes freeze bug in bt&dd
        Implement Mapper 163
        Fix default patch set for VRC7
        Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
        Fix for frame buffer being generated before the ppu runs on a frame instead of after

    GBHawk
        Memory domains now work correctly immediately after a loadstate
        .lsmv movie importing
        Gameboy/GBC game databases
        Some rom annotation status details
        Add more intelligible error messages on bad mapper number load attempt
        Fix loading of .gbc files from archives

    GGHawk
        Add Show Clipped Regions, and Highlight Active Display options
    Show a GG menu to allow for Sprite Limit, and Graphics options menu items while the core is loaded

http://tasvideos.org/Bizhawk.html
[发帖际遇]: money_114 在网吧通宵,花了 10 个 柠檬. 幸运榜 / 衰神榜

签到天数: 8 天

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发表于 2012-10-8 13:49:22 | 显示全部楼层
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