EMU618社区

 找回密码
 立即注册
搜索
查看: 1148|回复: 0

[新闻] 多机种模拟器BizHawk 1.9.2发布

[复制链接]

该用户从未签到

发表于 2015-3-4 17:29:45 | 显示全部楼层 |阅读模式



多机种模拟器BizHawk发布新版, 更新如下:

     Nes
        FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now
        Quicknes - Clip top and bottom by default
        Fix Soft reset in Ki no Bouken
        Support Cool Boy 400 in 1
    N64
        Updated save type of Donkey Kong 64
        Fix cheats
        Better support of the System Bus across Ram related tools
        Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb
    GB
        add ability to load VBA saves with RTC (although the clock time itself is invariably trashed)
        Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates
    SNES
        IPCRingBuffer - greatly improve performance on dual and single core machines
    PCE
        Improve performance
    Atari 7800
        Combine Ram1 and Ram2 into a single Ram domain
        Make some memory domains read-only instead of silently failing to write
    EmuHawk
        A Debugger tool (with varying support among cores)
        GDI+ display method as a fallback for lack of opengl 2.0 support
        Improve Rewind performance
        Improvements to sound, less prone to audible glitches and reduces latency
        Reduce CPU usage when idling
        Fix dialog issues with alternate DPI sizes
        AV Dumping - add ImageSequenceWriter
        Add options for display of various window components (menu,frame,caption,statusbar)
        Add --chromeless commandline argument
        Make rewind speed proportional to rewind frequency
        Single frame rewinds when short pressing rewind key while paused
        Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control
        Option to automatically check for and notify of new versions.
        Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
        Trace Logger - Clean up newline handling in Copy
        Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
        Recent Menus - add ability to configure their own recent size
        Platform Chooser - show game hash
        Fix cancelling out of the core picker causes exception (issue #316)
        Fix crash trying to use snes bg hotkeys when snes is not loaded
        Fix missing movie extension for game names that have a . at Length-4
        Fix out of range exception when importing firmware from an archive
        Fixes to Single Instance mode
        Log Window - fix Copy All button line formatting
        Lua
            Fixed memory leaks
            Memory library - default to main memory if user did not specify a domain
            Fixed a bug with analog controls not being cleared
            Don't crash emulator when lua scripts error during event callbacks
            Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
            Fix event.oninputpoll() to return a GUID like every other event
            Gui library - make all colors optional parameters and use defaults if not provided
            Add gui.defaultForeground(color) and gui.defaultBackground(color)
            Recover from a locked drawing surface exception and log to the console, rather than crash the emulator
            Lua Console
                Add a command window for on-the-fly lua commands
                Functions list - fix laggy scrolling and searching
                Don't nag to save a session, unless a session exists
                Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files
                Use Fixed width font for console window
        Movies
            Fix duplicated input after a movie ends
            Multitrack recording - support analog input
            Store firmware information in movie headers
            When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator
            Don't disable movie play/record options when a movie is active
            Fix movie recording on Genesis Team Player
        Hex Editor
            If a domain is not writable, switch to a "read only" mode
            Default to memory domain byte size
            Fix Load .tbl file menu item when rom is in an archive
            Fixes to the Poke dialog
            Find box - focus and highlight on load
        Ram Search/Watch
            Better memory usage
            Fix issues with signed values. Resolves issue 340.
            Implement previous type "last change". Fixes issue 331.
            Auto-search - Account for lag, add option to turn this feature off
            16.16 Fixed point support
            Fixed go-to using index instead of address
            Support Copy/Paste
            Ram Watch - Default to memory domain byte size
            Ram Watch - Added read/write breakpoint setting to context menu.
        Cheats
            Fixed cheats not working
            Fix cheats on large memory domains
            Never ask to save changes, since it intelligently handles the situation anyway
        Virtual Pads
            Fix max X/Y value of target being off by 1
            Fix NES Zapper target being 210 pixels tall instead of 240
            Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account
            Buttons - disable special command keys (space, tab, and shift+tab)
        TAStudio
            Various improvements, but still beta

http://tasvideos.org/Bizhawk.html
http://sourceforge.net/projects/bizhawk
[发帖际遇]: money_114花9 个 柠檬买彩票,血本无归T_T. 幸运榜 / 衰神榜
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|国治模拟精品屋 ( 沪ICP备15012945号-1 )

GMT+8, 2024-11-18 18:32 , Processed in 1.082031 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表