D3D12 backend (output API) for all modules
Various bugs are fixed in the D3D11 backend and common swapchain handling (also, it is refactored)
Various bugs are fixed both in Glide and DirectX frontend, including cooperating between Glide and DirectX
Improved fast video memory access with some fixes (DirectX)
2D DirectX operations are now more compatible with forced MSAA
Removing support for d3dcompiler_43 (affects only Glide)