Fixing a state management bug in the D3D11/12 backend (XIII)
Fixing a DDraw incompatibility bug (Tetris Worlds)
Fixing a Glide LFB locking bug + shutdown incompatibility (Speedboats, but this game has other problems too, causing crash)
Fixing a DDraw palette bug (Jedi Knight 2, ... and other old Star Wars games)
Fixing a bug in D3D9 frontend (Gothic 3)
Fixing an incompatibility in D3D8/9 frontend (Gothic 3)
Fixing some bugs in the D3D11 backend when revising code
Minor CPL improvements: adding 4GB to DX predefined videomemory values and observing textboxes to detect config changes
Internal changes/minor optimizations for future features