v1.3.0.1
Fixed out-of-bounds array access when a game sets its window plane horizontal boundary past the edge of the screen.
Optimised the VDP renderer some more by drawing Plane B all at once, instead of being split across the window plane boundary.
v1.3
Made various optimisations.
68000 bus callbacks.
YM2612 phase step calculations.
VDP line blitter.
Offloaded screen scaling to SDL3.
Offloaded audio resampling to SDL3.
Added AArch64 Linux build.
Added option disable rewinding.
Improved SRAM support.
Raised SRAM size limit from 16KiB to 64KiB.
Fixed off-by-one error that prevented a size of exactly 16KiB from working.
Fixed SRAM not being automatically mapped for software with a small ROM.
Added support for the YM2612's 'DAC test' mode.
Improved accuracy of YM2612's low-volume distortion emulation.
Enabled SDL3's adaptive V-sync.
Added PCM low-pass filter.
Fixed per-tile H-scroll not working correctly in interlace mode 2.
Read the full update report here.