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[SS模拟器] Ymir v0.1.3

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[LV.Master]伴坛终老

发表于 7 小时前 | 显示全部楼层 |阅读模式
Changes
New features and improvements
Build: Added macOS builds. (huge thanks to @Wunkolo!)
Cartridge: Added 16 Mbit ROM cartridge for Ultraman: Hikari no Kyojin Densetsu and The King of Fighters '95. (#71)
Cartridge: Added option to automatically load cartridges required by some games. (#98)
Input: Categorize some actions as "triggers" (one-shot actions, optionally repeatable) to differentiate them from "buttons" (a binary state). This allows frame step to be repeated by holding the keyboard key bound to it.
Input: Added a "Turbo speed (hold)" input bind that toggles turbo on and off. (#103)
System: Automatically switch to PAL or NTSC based on auto-selected region.
Save states: Automatically load IPL ROM matching the one used in a save state.
Debugger: Added VDP2 layer toggles to Debug menu and in a new window.
App: Allow customizing all profile paths. (#74)
App: Add IPL ROM list sorting. (#92) (@Wunkolo)
App: Add full screen mode (default shortcut: Alt+Enter) and command-line override -f. (#47)
App: Improve frame pacing for a smooth full screen experience. (#97)
App: Mitigate input lag in every mode (#101)
App: Display reverse, rewind, fast-forward and pause indicators on the top-right corner of the viewport. (#103)
Fixes
VDP1: Preserve EWDR, EWLR and EWRR on reset. Fixes some graphics glitches on Capcom games. (#67)
VDP2: RBGs would render incorrectly when starting the emulator with threaded VDP rendering disabled. (#77)
VDP2: Honor access cycle settings (CYCA0/A1/B0/B1 registers) to fix vertical cell scroll effect. (#76)
VDP2: Disable NBGs 1 to 3 if NBG0 or NBG1 use high color formats. (#76)
VDP2: Apply mid-frame scroll effects properly. (#72)
VDP2: Use the MSB from the final color value instead of the raw sprite data MSB, which fixes background priority bugs on Dragon Ball Z - Shinbutouden (#69)
SCSP: More accuracy improvements and bug fixes (thanks to @celeriyacon)
SCU: Fix repeated indirect DMA transfers when the write address update flag is enabled. Fixes a crash when going in-game on Shinobi X. (#84)
Input: Assigning keys to connected controllers will no longer unbind keys from disconnected controllers.
Rewind: Fix rare crash due to a race condition when resetting the rewind buffer.
App: Fix handling of UTF-8 paths. (#88)
Backup memory manager: Fix crash when loading an image with less files than the current image while having selected files at positions past the new image's file count.
Known issues
Several games exhibit graphics or sound glitches. See Issues for details.

The following games softlock or freeze during gameplay:

Daytona USA (the original release, not the CCE or Netlink editions) (#7)
Sakura Taisen (#90): can be worked around by mashing B to skip sound clips before the softlock happens
Shining Force 3 (Scenario 1): occasionally crashes during startup with a glitched screen. Seems to be related to certain save files being present in either backup RAM. If that happens, use the Backup Memory Manager to clear both backup RAMs leaving only the Shining Force save in memory.
The following games stay stuck on the SEGA copyright screen, on a black screen or boot back to the system menu:

Capcom Generation - Dai-5-shuu Kakutouka-tachi (#68)
Crusader - No Remorse (#108)
Cyberbots - Fullmetal Madness (#68)
Jung Rhythm (#85)
Marvel vs. Street Fighter (#68)
Saturn Bomberman (#63)
Sega Ages: After Burner II (#78)
The King of Fighters '95 (#75)
Virtua Cop 2 (#79)
X-Men: Children of the Atom (#73)
X-Men vs. Street Fighter (#68)

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