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[模拟工具] dgVoodoo 2.87.2

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[LV.Master]伴坛终老

发表于 昨天 16:45 | 显示全部楼层 |阅读模式
2.87.2

Fixing a regression bug in DDraw DXTC colorkey-to-alpha blitting (Soul Bringer)
Implementing surface data prefetch in D3D9 (Sonic and All Stars Racing Transformed)
Improving graphics object naming for graphics debuggers (it's only for me)
Fixing resolving / reading back of depth-stencil textures for forced resolution / MSAA cases (D3D11/12) (Morbus Gravis)
Fixing a refcount incompatibility in D3D (I've Got Some Balls)
Fixing the calculations for old lights in D3D (I've Got Some Balls, Christmas Magic, scene demo Gothic, ...)
Fixing the texture mipmap generator for cube textures (Silent Hill 3)
Fixing an optimization bug (regression) related to DDraw textures (Grand Prix 3)
Fixing some internal bugs / minor leak here and there
Compiler toolset upgrade

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