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[SS模拟器] Ymir v0.2.0

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[LV.Master]伴坛终老

发表于 4 小时前 | 显示全部楼层 |阅读模式
Changes
New features and improvements
App: Added option to check for updates on startup. Also added manual update check action. (#110)
Build: Create macOS app bundle. (#591; @tegaidogun)
Cart: Add 6 MiB development DRAM cartridge, required by the Heart of Darkness prototype. (#584)
CD Block: Implemented optional low-level emulation mode. Requires valid CD Block ROMs and has considerable performance cost, but fixes numerous issues when enabled:
Gunbird music no longer stops when pausing and resuming the game (#625)
Mr. Bones is now 100% stable (#494)
Pocket Fighter's audio and video are now in sync (#222)
X-Men: Children of the Atom no longer hangs on the loading screen (#488)
X-Men vs. Street Fighter and Marvel vs. Street Fighter no longer hang at the end of the Capcom logo (#507)
Several games now boot properly:
Primal Rage (USA) (#225)
Hop Step Idol (#512)
Hissatsu Pachinko Collection (#536)
DonPachi (#475)
Shichuu Suimei Pitagraph (#549)
Deroon Dero Dero (#501)
Sol Divide (#470)
... and probably more
GameDB: Apply game-specific settings directly in the emulator core rather that from the frontend.
GameDB: Include Heart of Darkness prototype to automatically insert the 6 MiB development DRAM cartridge, allowing it to go in-game. (#584)
GameDB: Introduce flag to force fast bus timings to work around issues with X-Men/Marvel Super Heroes vs. Street Fighter. (#507)
GameDB: Support for using disc hashes to the database in addition to product codes.
M68K, SH2: Implement approximate bus access timings. Fixes softlocks in Resident Evil, Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen, and Densha de Go. (#41, #42, #333, #523)
Media: Support WAVE audio tracks.
SH2: Cycle count DMAC transfers. Necessary for CD Block LLE.
SH2: Optimize watchpoint checks to reduce performance penalty when debug tracing is enabled.
SMPC: Preinitialize OREG31 to 0xF0 to avoid lockup when attempting to boot the dev kit BIOS. (#612)
VDP2: Added CRAM palette viewer/editor.
VDP2: Added debug overlays: single layer view, layer stack, window states, RBG0 rotation parameters, color calculations, and shadows.
Fixes
App: Avoid crash if the <profile>/roms/cart folder is deleted while the emulator is running and the user loads a game that needs to load a cartridge from that folder.
CD Block: Properly initialize internal filesystem state and remove unnecessarily strict save state check. Fixes crashes related to the rewind buffer.
GUI: Limit maximum size of various windows.
Media: Allow loading CHDs that don't contain raw sector data, such as those created from ISOs.
Media: Restrict ISO loader to files with the .iso extension to prevent users from loading .bin files instead of the .cue files.
Media: Tracks now include the unit sizes along with sector sizes, only needed for CHDs.
Rewind: Allow varying the size of the state struct. Fixes occasional crashes when rewinding.
SCU: Delay immediate transfer interrupt signals based on the transfer length. Fixes multiple hang/freeze/crash issues:
Advanced V.G. (#227)
Angel Graffiti S - Anata e no Profile (#461)
Arcade Gears Vol. 1 - Pu-Li-Ru-La (#468)
DeJig games (#399, #541)
Dream Square - Hinagata Akiko (#361)
Ferox prototype (#609)
GeGeGe no Kitarou - Gentou Kaikitan (#396)
Gekka no Kishi - Ouryuu-sen (#353)
Goiken Muyou - Anarchy in the Nippon (#556)
Horror Tour (#319)
Kuro no Danshou - The Literary Fragment (#610)
Mahou Shoujo Pretty Samy - Heart no Kimochi (#431)
Marie no Atelier Ver. 1.3 - Salburg no Renkinjutsushi (#619)
Mario Mushano no Chou Shougi Juku - Mario Mushano's Hyper Shogi School (#430)
Nonomura Byouin no Hitobito (#436)
Pastel Muses (#380)
Tenchi Muyou Rensa Hitsuyou (#339)
Several homebrew apps (#620, #626)
SCU: Make DMA transfers interruptible to support LLE CD Block interactions.
VDP1: Adjust Y coordinate framebuffer offsets for erase process based on TVMR.TVM. Fixes erase glitches in Grandia when using transparent meshes.
VDP2: Bitmap delays only occur if the timings are mapped to different VRAM chips, not banks. Fixes right team name plate being shifted left during game intro in 3D Baseball. (#593
VDP2: Clear framebuffer when switching resolutions. Fixes single-frame artifacts in multiple games that switch modes without clearing the screen.
VDP2: Shift one cell of 2x2 character patterns which have illegal access cycles. Fixes garbled text in Shichuu Suimei Pitagraph. (#549)
VDP2: Use line color calculation ratio when LNCL is inserted on top of a layer that uses color calculations. Fixes text dialog background in Find Love 2 - The Prologue. (#618)
VDP2: Use TVMD.DISP from threaded state if rendering with dedicated VDP2 thread. Fixes black stripes on the bottom of the screen in Bug! (#623)

https://github.com/StrikerX3/Ymir/releases
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