EMU618社区

 找回密码
 立即注册
搜索
查看: 665|回复: 1

[新闻] DeSmuME WIP 0.8.0 Beta-2 build 08-09-23

[复制链接]

该用户从未签到

发表于 2008-9-24 16:01:34 | 显示全部楼层 |阅读模式
是个开放源代码的nds模拟器,仅次于No$gba和iDeaS

General/Core:
- Added gfx3d module which emulates the whole GE as part of the core emu. Moved the windows/cocoa OGLRender to the
   emu core and replace ogl_collector. Now every platform shares the same 3d code. [zeromus]
- Add in some crude interpolation in the SPU (conditionally compiled) so that I can bear to listen to it. [zeromus]
- Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).
   The savestate format is changed, but from now on it is in principle more resilient (it will continue to break though) [zeromus]
- Remove 16MB of WRAM at 0x01****** from arm9. Maped to unusued instead. What was this? [zeromus]
- Add early code for OSD [CrazyMax]

Windows port:
- Added a bunch of crazy templates to the cpu and mmu which speed up a the emu little by optimizing variable accesses [zeromus]
- Add an arm9 cpu load average calculator [zeromus]
- Fix a bug in texture transformation mode 1 [zeromus]
- Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
- Fix resizing, rotate & aspect ration of main window. Add save window position and parameters [CrazyMax]
- Rewrite all debug tools (autoupdate work now) [CrazyMax]

http://sites.google.com/site/desmumewip/

该用户从未签到

发表于 2008-9-24 18:43:50 | 显示全部楼层
汲汲。。。不抱太大希望~
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|国治模拟精品屋 ( 沪ICP备15012945号-1 )

GMT+8, 2024-11-19 11:21 , Processed in 1.083984 second(s), 19 queries , Gzip On.

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表