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[新闻] NDS模拟器DeSmuME 0.9.1发布

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发表于 2009-2-9 15:34:55 | 显示全部楼层 |阅读模式


NDS模拟器DeSmuME发布新版,更新如下:

0.9 -> 0.9.1
General/Core:
enh: GBA slot emulation  [CrazyMax]
  - Rumble support (windows only)
  - GBA game
enh: Mic support (windows only?) [luigi__]
enh: Preliminary cheats system [CrazyMax]
enh: Savestates invalidated, as more variables have been added.
bug: Added PSG white noise [luigi__]
bug: fix arm/thumb ROR [zeromus]
bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
bug: Much work on FIFOs, still not finished [CrazyMax]
bug: Many fixes to dma [zeromus, CrazyMax]
bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]

Graphics:
bug: Added sprite blending [luigi__]
bug: more correct mosaic effects, still imperfect [zeromus]
bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
bug: fix crashes in some affine BG [zeromus]
bug: Implement some pos test function [luigi__]
bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
bug: fix texture coordinate generation, including environment mapping [zeromus]
bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
bug: Improvements to 3d h-scrolling [luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: Add optional fragment shading pipeline (more precision) [luigi__]
bug: Fix bug where some sprites got cut of on x=255 [zeromus]
bug: Implement GXSTAT register [CrazyMax]

Windows:
bug: resizing and rotating work in vista [luigi__]
enh: 0 frameskip now lets emulator run at excess speed [zeromus]

Mac OS X Port:
bug: left key setting no longer gets confused with the right key [jeff]
enh: more keys can be mapped

http://sourceforge.net/project/showfiles.php?group_id=164579


这个模拟器我一直用的是SVN版,想比之下SVN版比原版要出色

[ 本帖最后由 money_114 于 2009-2-9 15:41 编辑 ]

签到天数: 2 天

[LV.1]初来乍到

发表于 2009-2-9 16:33:45 | 显示全部楼层
这个....

更新很勤奋 继续观摩 :)

签到天数: 6 天

[LV.2]偶尔看看I

发表于 2009-2-9 19:03:38 | 显示全部楼层
新版支持了GBA游戏模拟(汗),支持麦克风,存档功能改进。
然后这个官方版里面的作者差不多都是非官方CrazyMax‘s MOD DeSmuM。

CrazyMax
zeromus
luigi__]

CrazyMax‘s MOD DeSmuM 的版本 基本上天天都在更新 以上

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发表于 2009-2-9 19:14:10 | 显示全部楼层
DeSmuME貌似是现在对OG传说支持最好的一款模拟器

签到天数: 2 天

[LV.1]初来乍到

发表于 2009-2-9 20:35:21 | 显示全部楼层
:kiss: 期待能超越NO$GBA

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 楼主| 发表于 2009-2-9 20:42:14 | 显示全部楼层

回复 5楼 的帖子

此模拟器在某些游戏中的效果早已超过NO$GBA,原来还希望iDeaS能超越NO$GBA,现在看来DeSmuME更有希望
当然我试的是SVN

[ 本帖最后由 money_114 于 2009-2-9 20:44 编辑 ]

签到天数: 6 天

[LV.2]偶尔看看I

发表于 2009-2-9 21:08:19 | 显示全部楼层
刚刚看了下
CrazyMax‘s MOD DeSmuM  的 SVN REV的主版号  V0.9.2

现在 官方版和非官方版 差不多 都是同几个人在弄

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 楼主| 发表于 2009-2-9 21:35:35 | 显示全部楼层

回复 7楼 的帖子

所以我比较喜欢SVN,原开发人员,最近爆发了,更新很频繁,兼容性得到了很大的改善
就几个OP太卡了,暗黑龙和光之剑的模拟和NO$GBA一个问题,上屏字幕无法显示
还有就是过不了刻印的wifi检查,总是卡在开始画面:'(
继续等待更新...

[ 本帖最后由 money_114 于 2009-2-9 21:42 编辑 ]

签到天数: 1 天

[LV.1]初来乍到

发表于 2009-2-11 07:48:17 | 显示全部楼层
SVN版?你发的是吗?

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发表于 2009-2-15 23:34:34 | 显示全部楼层
不知道兼容性如何:(

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发表于 2010-7-20 22:41:36 | 显示全部楼层
目前还是坚持NOGBA
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