|
|

楼主 |
发表于 2009-11-8 14:47:50
|
显示全部楼层
这是我手中源码Apu.cpp的内容,敬请赐教:
( h- u: ^: |. C$ j7 k* Y(由于很多专用术语和算法机理都不明白,所以看不大懂……)
# q, e; v1 y2 M( L P2 m' m8 G6 d! `//////////////////////////////////////////////////////////////////////////
0 v: N+ L. X* @! {// //
$ K( G8 V6 [3 r# ?: F// NES APU core //' Z6 R" ^& `$ Q" l( ?! u: ?4 W) ]. T
// Norix /// I8 y7 i$ g G& I
// written 2002/06/27 //& q2 x3 |, ^9 G2 N8 V' [1 N2 @' q
// last modify ----/--/-- //9 _" Z0 f. ~( E) w& O2 i
//////////////////////////////////////////////////////////////////////////
L0 Q) i! A) V" `# ]+ Z#include "DebugOut.h". j8 J C, C$ x% s6 a p
#include "App.h"3 r) k4 e+ F- z$ ~, ]& n: J/ w/ @
#include "Config.h"
7 E K) b; g; g" K+ ]
6 @/ C5 W0 \& R- Y6 F5 Q! }- Z#include "nes.h"
- i- V: Q7 q2 f5 o% q1 H0 {4 o#include "mmu.h"' G& u' }4 ~ F5 k8 S4 T7 M
#include "cpu.h"* z4 ]" P* B2 ?1 x1 J. f1 \
#include "ppu.h"
$ z7 E6 E3 K8 |9 V8 D. L) Q#include "rom.h"" W. n1 z; n0 ~ k N
#include "apu.h" F( t! d! T8 m" D6 n
9 D: x) W3 U+ \, x4 P
// Volume adjust% i* N7 R% I8 t9 t
// Internal sounds
4 J' L' e0 y& ?/ x#define RECTANGLE_VOL (0x0F0)
0 C2 q( o6 A8 N#define TRIANGLE_VOL (0x130)# Z" t/ m1 l6 {( t. N; P
#define NOISE_VOL (0x0C0)9 [: U* z d$ ?4 d( W( ?& }; Q
#define DPCM_VOL (0x0F0). V" p9 X$ |, R* l) H4 {
// Extra sounds
; p& v( S5 ^7 x7 n- \) i- X#define VRC6_VOL (0x0F0)
- h! |5 g u2 k$ O' H' q3 w% w#define VRC7_VOL (0x130)1 F( \9 y+ i0 t9 a
#define FDS_VOL (0x0F0)8 V2 @7 g! k1 a, [6 e$ f
#define MMC5_VOL (0x0F0)4 \- T! H% N- \# T* u. G& c% v- o
#define N106_VOL (0x088)" n* r1 ~% F, V/ S5 Q: P( @
#define FME7_VOL (0x130)
/ b5 _# Z4 Z* N, F$ o- M1 e- d
; M/ v$ j! W/ IAPU::APU( NES* parent )
1 w' o# P4 T; |) Z0 q{
# J6 k8 b, o. T ^ exsound_select = 0;
$ t5 p2 c% g6 K
+ @& j/ ?% Y/ E" X4 k c nes = parent;
( u' K" r3 I; ~: h @% J1 W3 U internal.SetParent( parent );
8 O m& y- ]# l% {5 X- _
" O" B( p( ~2 y last_data = last_diff = 0;
1 A, ~% q: w. ]# C+ Z$ h: f; v% {: k
7 G4 \1 F. g e2 X4 ~ ZEROMEMORY( m_SoundBuffer, sizeof(m_SoundBuffer) );1 y* v" a4 {& b' N* b
3 F: {6 Q! P' J' H& E6 N% P/ }& ~ ZEROMEMORY( lowpass_filter, sizeof(lowpass_filter) );6 Z1 ?+ R2 D( B5 z( v" m. V# Q- ?, o
ZEROMEMORY( &queue, sizeof(queue) );2 f, |6 B. s3 p+ ^3 z) O* n
ZEROMEMORY( &exqueue, sizeof(exqueue) );
/ ]( U! k! q) d! E' M
+ z1 z: U; G4 c2 X0 x, ?: |8 @ for( INT i = 0; i < 16; i++ ) {
) n( r8 ]* V* d ~! I4 M i m_bMute = TRUE;$ \7 `2 P8 f$ v+ s8 m/ W- R* t! m+ e
}& x) Z/ p3 }+ ~2 |2 L: U5 _1 Z/ a
}
/ P% S0 B( k% F9 V' ]
, |: R4 W4 H, pAPU::~APU()6 c, U/ |! @ c3 e/ m# k
{
0 Y+ n7 }4 k7 b& v3 _5 A7 Q2 ^}5 r2 r( d$ I- m$ N7 J
4 c2 H, p) }! I2 ?& V
void APU::SetQueue( INT writetime, WORD addr, BYTE data )
! w, ~7 @( f+ |) u" ^: i{% o/ ]# W- r: s! E% N2 I
queue.data[queue.wrptr].time = writetime;
, M: p1 T. q X6 G& T queue.data[queue.wrptr].addr = addr;
' r$ H5 y( `: g% f+ d& N J, h: I queue.data[queue.wrptr].data = data;
! M7 a' G, N* W4 x. _: u: F/ v queue.wrptr++;/ k. ]# ]* }$ R3 P
queue.wrptr&=QUEUE_LENGTH-1;
6 b P8 ^ m' H8 _0 \ if( queue.wrptr == queue.rdptr ) {
6 \: y d# U0 N7 @ DEBUGOUT( "queue overflow.\n" );
+ H, H1 `- _. h( g: }* E }' H$ z" p. b1 r' S3 h P. I
}
6 o2 m+ N! V( m0 n4 ^8 A
9 q5 C' t: }, \4 I' q# qBOOL APU::GetQueue( INT writetime, QUEUEDATA& ret )
7 x% f! Q1 N% t. h! ^+ S{
; {. S: L# D) A' ^. I! g if( queue.wrptr == queue.rdptr ) {" E) f# c1 ^/ O& [! N& m# m
return FALSE;
4 E/ h: _- V7 m2 h/ W d8 @( y }+ o; f7 q! ~! D# K8 Q- C- ~
if( queue.data[queue.rdptr].time <= writetime ) {8 V# s' I `7 N- T7 C: k* X* E
ret = queue.data[queue.rdptr];
% u; \% n0 a% F2 }- J# G queue.rdptr++;% p, V1 _: U5 a/ {: p% ?4 r# m# ?
queue.rdptr&=QUEUE_LENGTH-1;
% g+ y$ a* d r) d return TRUE;& g. t! z$ B6 F9 q( J" q$ F
}
" @) x& F' {% ]5 R0 c return FALSE;
6 m5 y% ]9 d Z7 ^5 d$ `}
2 u$ F3 m Q% V# c2 [9 h, I5 Z5 R) X/ x0 G& B2 ?4 q9 L
void APU::SetExQueue( INT writetime, WORD addr, BYTE data )
8 ?1 ?1 n" n& V. @{2 J6 Y7 ~ ~0 P* B( l& D
exqueue.data[exqueue.wrptr].time = writetime;
7 }5 p2 D- q0 |4 o/ x1 M exqueue.data[exqueue.wrptr].addr = addr;- D. y0 H8 |. M* W6 z! Y
exqueue.data[exqueue.wrptr].data = data;
9 [8 u# }5 ~) M" g. W$ P6 `% \2 { exqueue.wrptr++;# @# ~; U" b7 @& [ ]
exqueue.wrptr&=QUEUE_LENGTH-1;
# `0 {7 U" ~! o1 {. X if( exqueue.wrptr == exqueue.rdptr ) {# q$ ]* M& X! `6 N7 t/ T. o) ~$ s
DEBUGOUT( "exqueue overflow.\n" );( d; B- g& Q- g$ I" r
}
1 X- {( L. j- H' n" D}
# o" S$ y5 A& a3 z9 S3 M; G5 n
9 M% C% l% u" }3 mBOOL APU::GetExQueue( INT writetime, QUEUEDATA& ret )" v& |8 v0 L* o$ q0 A$ U
{
$ h; d, G$ X. }( B2 I* E if( exqueue.wrptr == exqueue.rdptr ) {2 z) X! O) s3 e& k- @
return FALSE;
e2 Y. t! ~* i$ W0 l/ L! `8 ~ }
% u4 d6 Z2 B7 b. { if( exqueue.data[exqueue.rdptr].time <= writetime ) {0 q) v9 _9 L! q
ret = exqueue.data[exqueue.rdptr];) T( L# M+ D( K" W
exqueue.rdptr++;; G- f V! C E" B D2 |
exqueue.rdptr&=QUEUE_LENGTH-1;
P7 T- R7 W- Q9 X# W9 ` return TRUE;
8 b! ~# [" C' ~: J% ~6 D8 j$ o; a }9 O4 w4 w6 c; J% {( _
return FALSE;6 n9 g4 q o w+ X* J
}1 k* p. Q! f5 ~& |1 d N" |
; n; _3 V2 `3 B) N& B; Rvoid APU::QueueClear()& k; i1 o7 l w) ?6 ?9 x
{7 K- l ?0 y+ X: I* W
ZEROMEMORY( &queue, sizeof(queue) );
' N W! {* C2 Q ZEROMEMORY( &exqueue, sizeof(exqueue) );2 o! C) E, B% y9 d* @/ V) N) i
}
x2 B. o5 J$ W: \! \' B! t6 V2 ~8 C; @0 K& B; \& o" A/ F% o
void APU::QueueFlush()
0 K# G* ` Z9 w& g. X; Y{
6 o1 y2 }2 q, Z9 I5 V0 o. \ while( queue.wrptr != queue.rdptr ) {
6 ]! _' a+ p$ F* Z WriteProcess( queue.data[queue.rdptr].addr, queue.data[queue.rdptr].data );
9 M0 A8 o/ A! d6 z8 i n. M6 ^ queue.rdptr++;/ o+ F, f! a; {' |
queue.rdptr&=QUEUE_LENGTH-1;; {3 L2 I( u2 A- ]; e' ?
}, [" A: u) C$ E, V/ y$ K- w" ^0 z
1 }5 W% R i+ S$ q2 H# W% c- L6 o while( exqueue.wrptr != exqueue.rdptr ) {1 y; c5 \5 ?* C! C1 x- `# r6 {1 j# k
WriteExProcess( exqueue.data[exqueue.rdptr].addr, exqueue.data[exqueue.rdptr].data );
/ i. _. H/ w7 e1 X" a- [, X exqueue.rdptr++;/ I% Q* F' b* K d& l2 d
exqueue.rdptr&=QUEUE_LENGTH-1;
6 q1 { ~; R' f3 r# i ~6 ~$ Z2 t- A }2 a0 M+ g f" a+ @( X8 r
}4 w$ _6 M! G* C6 \
) W! H8 j! N! O- F1 |! Kvoid APU::SoundSetup()1 P: l( u" X' S3 R% i
{
6 E6 i8 Z# f- ~3 X FLOAT fClock = nes->nescfg->CpuClock;
; E _7 n" n/ K3 B# s5 P6 _; o- l INT nRate = (INT)Config.sound.nRate;
4 f- ]/ Y9 ?) ?) K7 [: P internal.Setup( fClock, nRate );- K+ T: I( q+ c( x) b9 P
vrc6.Setup( fClock, nRate );8 H3 q& `! k$ @4 l
vrc7.Setup( fClock, nRate );2 j" h3 Z& t! \& D: h. \
mmc5.Setup( fClock, nRate );% O* k* x. j& Z" N2 v) Y
fds.Setup ( fClock, nRate );' b: d; K! T, [6 u
n106.Setup( fClock, nRate );
% q5 `: S+ g( y0 D8 q: A9 r9 y fme7.Setup( fClock, nRate );8 E% s7 m7 x5 P8 A, D, Q, `
}8 c9 ~ N; ^/ `) |
: a0 U1 \/ a) t) e: M. @2 n
void APU::Reset()2 u# k0 q) z( c
{
$ S' |+ S4 E2 i* U7 C* o; L ZEROMEMORY( &queue, sizeof(queue) );7 r( N0 X/ B1 a/ A
ZEROMEMORY( &exqueue, sizeof(exqueue) );
% g0 k" S) Y: ]$ G) _3 A* p" J7 p: N0 N1 m4 D! h: N3 F: ^
elapsed_time = 0;
) e$ i" }+ h" K6 ^5 z
; s* }- f) s B$ } FLOAT fClock = nes->nescfg->CpuClock;2 }3 E8 k8 k9 o
INT nRate = (INT)Config.sound.nRate;0 U! M; R, }9 g2 x! a: H0 b
internal.Reset( fClock, nRate );, h7 z3 i/ ?2 L* @' G4 G- D
vrc6.Reset( fClock, nRate );
3 v* T: V" @: q vrc7.Reset( fClock, nRate );
+ C, R7 E# W5 m3 G# s) Z b/ B mmc5.Reset( fClock, nRate );
" \* H I8 R/ f+ d! m fds.Reset ( fClock, nRate );/ s1 v/ j. K& Y, e# W
n106.Reset( fClock, nRate );2 ~; ?; }9 r4 N4 Z! y
fme7.Reset( fClock, nRate );/ l# p2 ~$ ^6 V
8 e' i/ r/ U3 v& T SoundSetup();1 h" J C' g$ a/ V, M
}
+ a: @% _$ Q4 |+ M" H$ |' }; }; W' _& u9 A
void APU::SelectExSound( BYTE data )4 |. k0 X4 |0 v& Y8 H4 Q
{
* w% `5 Y7 V7 u exsound_select = data;
' T" P% d$ c' v% X* X3 T}
$ c; i! X8 k1 W9 B- x; g6 I
& \7 V5 ]: q7 J) v9 ]3 bBYTE APU::Read( WORD addr )/ m4 J, Z6 o$ K% ]' I/ [* p
{
1 d1 A' u+ h7 `, ?. U return internal.SyncRead( addr );
. y: f! d) k0 ?}
4 {; [9 d, O5 z$ a# I/ l6 N# E* Z' c# c+ X K w
void APU::Write( WORD addr, BYTE data )
u z! L- [" Y$ y- M w{, b9 \8 `% C7 x) w0 t+ J, v1 V
// $4018偼VirtuaNES屌桳億乕僩3 P7 v0 u9 k, H
if( addr >= 0x4000 && addr <= 0x401F ) {
# ?* V( z, Q$ J: Z: L* X internal.SyncWrite( addr, data );
( O$ C- x. R r- X SetQueue( nes->cpu->GetTotalCycles(), addr, data );
5 f/ o9 S3 q" K0 T" X B+ P }1 H/ ?; u. P1 Z( ^
}
" K; |5 _ d) s$ Y* T+ V0 R: f0 O: V M1 f& c% B
BYTE APU::ExRead( WORD addr )
- d3 O" P7 w4 d0 j. y{
( z, k d" s* e4 [( i( [BYTE data = 0;
' Y3 O, T% A& w% I( h9 O5 s* ^2 Y/ D. z d6 I, v5 D8 w% h
if( exsound_select & 0x10 ) {
5 S) i# v) {1 ^, P if( addr == 0x4800 ) {
% Z( ? L' V0 H6 t2 ?3 M5 o: F* U SetExQueue( nes->cpu->GetTotalCycles(), 0, 0 );0 I# f7 e8 [% z) K" G1 W
}' f5 A% u& E i! r2 [" A+ H6 r
}# E) _% u. R* j9 C7 h( g L* k
if( exsound_select & 0x04 ) {2 @3 B4 H V2 f a1 s
if( addr >= 0x4040 && addr < 0x4100 ) {$ _5 J: `4 e6 O; W; H- L
data = fds.SyncRead( addr );
' Y3 G6 M7 @' l) Q7 |9 M' E& O1 O }+ i+ I, f$ v, o- D+ T Y% n
}5 J$ A2 d0 l) Z* Q2 W9 I
if( exsound_select & 0x08 ) {8 K2 V0 G9 s8 u9 e7 V/ i# l5 {+ H7 s2 G
if( addr >= 0x5000 && addr <= 0x5015 ) {
: I. P, @& Q& ~ K/ E data = mmc5.SyncRead( addr );
4 ]9 t) k9 m, y; a: \/ b! B. @3 d }
) E2 A! Q- V, |9 J }
9 N9 t+ N5 o) p/ ]$ D) ^3 C
1 I% Z9 R0 M- E, Q h9 H* f return data;, t: t3 [+ h% v9 e3 f# i4 I o2 P# k
}
% Q: R2 i5 @ x$ P5 _3 d
9 \4 { ^/ Q9 O& R5 vvoid APU::ExWrite( WORD addr, BYTE data )
4 A; X9 l& n! ~: j( e{
5 s5 |: ?) X. n1 g) U SetExQueue( nes->cpu->GetTotalCycles(), addr, data );
" L4 l% Q* _- u
1 C5 E+ V: k: W+ T' H if( exsound_select & 0x04 ) {4 a2 e! c: f4 w0 K
if( addr >= 0x4040 && addr < 0x4100 ) {
6 f* \" ]# v/ q+ V fds.SyncWrite( addr, data );
& f$ Q* ]1 D! F y; M, Y) R b1 p }
& A9 X, g$ a' O8 u7 B3 A8 o }
0 C1 H* b& g! l _. O! X% E0 I) ]
. S3 t0 @+ i4 |/ C8 B5 W if( exsound_select & 0x08 ) {& z' B: a- }/ H3 Z+ p
if( addr >= 0x5000 && addr <= 0x5015 ) {$ R) L/ @7 d4 [
mmc5.SyncWrite( addr, data );
; r! g" h( k/ O, j! } h }" O) i% c* n6 J
}
) ? m3 d( K. D5 ]+ W}
4 s6 w0 Q* k- G3 g+ h. J
+ ?9 i H) q9 A0 p" g! u/ u7 \void APU::Sync()5 o( x1 M4 G) k. R; m# D7 @8 L
{2 s! B( M3 ^0 Y3 o) o. o4 l: V: Z
}9 ]5 d Z1 Z+ e' q1 D
$ }/ \" d0 T6 `1 h" hvoid APU::SyncDPCM( INT cycles )
+ W+ n1 v$ a! [5 F{
3 i/ `) x( o+ z; f. _* M" r internal.Sync( cycles );
" l N% l0 p( M
+ D) }# Q- V M( \4 _ if( exsound_select & 0x04 ) {
3 V; q$ t* c/ [8 G5 |4 M& X fds.Sync( cycles );: x3 ~+ a( l- K. |' Q
}7 u+ l! R' q7 M, ~+ t
if( exsound_select & 0x08 ) {, W7 B& e# L, N9 P6 L& x
mmc5.Sync( cycles );* ^9 q7 B1 x$ G- Q" V* _
}
) ]2 N# c9 v6 }& Y+ K}
$ V8 ]6 k( H) Q, {
, l' V" ^6 T2 ^% k/ Svoid APU::WriteProcess( WORD addr, BYTE data )0 W2 \: Y5 |7 K7 M: t N0 D/ j% k
{8 i8 t1 `: f5 W' U) s
// $4018偼VirtuaNES屌桳億乕僩$ d" h, q6 \/ c9 c* ]7 @
if( addr >= 0x4000 && addr <= 0x401F ) {/ G8 o& N3 N7 e
internal.Write( addr, data );
# _& `; ]. ^+ `0 C. P; H* e }
% Q/ k% n0 y9 | h+ @$ A}* ^" h c* h" |+ _
4 W' k/ A0 y' v- f
void APU::WriteExProcess( WORD addr, BYTE data )! o) |# J+ f3 M) E/ y. L- k, }
{
0 b9 z2 ^% i! D4 |8 v if( exsound_select & 0x01 ) {# p" ]& l5 D# }+ G& x% M/ z$ G
vrc6.Write( addr, data );
" U8 m1 i* g \! L9 O }# L8 |+ W N! h: q$ x
if( exsound_select & 0x02 ) {
6 w; t- i/ D r ^8 n. ] vrc7.Write( addr, data );9 |1 I: l9 Y; }& d2 L
}0 `( j) ^) m5 |) Q9 y: r
if( exsound_select & 0x04 ) {; }8 k w$ U. V4 M+ G$ X
fds.Write( addr, data );
5 }3 }- Y3 P4 C }
' ^9 o# d/ r; w5 ^5 R# h- L' P if( exsound_select & 0x08 ) {7 Q5 y- o/ }* w
mmc5.Write( addr, data ); X% c; z4 p' _ @
}/ s0 F" m% d% y7 J4 E
if( exsound_select & 0x10 ) {
9 Y$ Q% p( C* d) O if( addr == 0x0000 ) {0 L" M7 T% A6 V& o3 m# j
BYTE dummy = n106.Read( addr );$ H( }" U. ?0 W8 M
} else {
7 M7 E& x6 W4 |5 ?3 `( [2 W. w( g n106.Write( addr, data );
, ?# d, B! U' ^/ G6 \7 g" e/ m- m }7 b; x" t7 M& s4 L
}
- D3 g# q3 [+ G- z/ H% p" u, [ if( exsound_select & 0x20 ) {8 R' F9 w+ _# w, f/ `
fme7.Write( addr, data );
1 t g, F& O( B: u/ f; _ }
% `7 u4 E! [$ G( d2 ^8 x}
( Q! W4 C# K& [0 _& a# P
7 } N( a- I- i7 B7 ?2 Dvoid APU::Process( LPBYTE lpBuffer, DWORD dwSize )
( U, S$ z h9 i# M{! D7 H$ h! d: O' N
INT nBits = Config.sound.nBits;1 C3 ~$ d ]7 I u& `" k
DWORD dwLength = dwSize / (nBits/8);' ^1 j1 y' D0 c c5 s4 X F$ j
INT output;
/ ?/ ]* ]: f$ ~7 x; i/ iQUEUEDATA q;% P. k6 r. t9 l1 e' s" x: E
DWORD writetime;1 y2 Y' `8 a+ W: `2 L# Y2 W( S
9 Z1 a# w; }% z! } i% cLPSHORT pSoundBuf = m_SoundBuffer;' @) T% n K) D6 u
INT nCcount = 0;
* P! k/ r) w, m9 q' e) h, d6 \) b$ j& g+ ^
INT nFilterType = Config.sound.nFilterType;
/ C7 R8 R3 s2 O E; R) Z$ x5 C% |: U+ M/ g
if( !Config.sound.bEnable ) {% P2 G! S4 U; D
::FillMemory( lpBuffer, dwSize, (BYTE)(Config.sound.nRate==8?128:0) );
, U9 g# |! J9 s& ^$ w+ L8 t2 Q: O0 i return;
' x, B; Y7 \/ x' f }5 g0 B1 k8 u, w
' f% Z$ H/ H; |) S) T$ s
// Volume setup
, ~: @2 h$ t. j" A/ \- ` // 0:Master. \! _2 D: v9 x
// 1:Rectangle 1
# w" Y, u. G; y // 2:Rectangle 2- o1 M/ ?+ Z" {9 R; \' d
// 3:Triangle
0 W; d% v3 ?/ \# @, O // 4:Noise
4 W+ f+ Y9 I% a# D0 x) S // 5:DPCM
' z, c/ b% Q& F$ a7 [ // 6:VRC6
5 f2 J$ F2 Z9 x; h // 7:VRC7
+ G& b7 l p, Z- m' _, c$ t // 8:FDS; W9 Z" O7 I; W2 u" h
// 9:MMC5
) b: t$ ~* G0 Y6 {' [ // 10:N106! F9 x: c/ ]# @+ _
// 11:FME7
4 L' y" A* l, N( \% o0 S8 q, ? INT vol[24];
, |; U# H3 q4 f& E3 c! Q BOOL* bMute = m_bMute;
; g% i F3 y. v+ ]( Q# g- j) \% ?% G SHORT* nVolume = Config.sound.nVolume;
5 O2 |5 L1 C% \- n! U* z+ a- Y8 [: N; `( T; D/ Y
INT nMasterVolume = bMute[0]?nVolume[0]:0;
H- S* W, \' }1 \; C$ j3 D& L7 T3 G: p- l# I; s+ l
// Internal/ [4 O) ^, a+ R+ C
vol[ 0] = bMute[1]?(RECTANGLE_VOL*nVolume[1]*nMasterVolume)/(100*100):0;9 a* c: h9 q' j) T
vol[ 1] = bMute[2]?(RECTANGLE_VOL*nVolume[2]*nMasterVolume)/(100*100):0;
8 ~# h9 N( P/ ?7 S' I- W5 q vol[ 2] = bMute[3]?(TRIANGLE_VOL *nVolume[3]*nMasterVolume)/(100*100):0;) b8 B& b- H" k. x( o
vol[ 3] = bMute[4]?(NOISE_VOL *nVolume[4]*nMasterVolume)/(100*100):0;
2 d/ s0 M4 r* V% n4 k: i, ]0 \ vol[ 4] = bMute[5]?(DPCM_VOL *nVolume[5]*nMasterVolume)/(100*100):0;& x3 [& g/ X; z7 } h
6 b; X' v6 R* G. W& N% g // VRC6
5 U+ o e4 Z* t6 F. S vol[ 5] = bMute[6]?(VRC6_VOL*nVolume[6]*nMasterVolume)/(100*100):0;
* m; f! s. D" Q2 _& d vol[ 6] = bMute[7]?(VRC6_VOL*nVolume[6]*nMasterVolume)/(100*100):0;3 E# `+ |$ H+ L: M% U1 Z
vol[ 7] = bMute[8]?(VRC6_VOL*nVolume[6]*nMasterVolume)/(100*100):0;
2 V3 T, C" x, E. G7 w
3 R5 s2 z6 v4 ^1 T6 T& B& N! G // VRC7
% H$ d9 C+ s$ j3 Z% N" G vol[ 8] = bMute[6]?(VRC7_VOL*nVolume[7]*nMasterVolume)/(100*100):0;
^4 E# e5 h3 O& M7 h/ x& K( `
w" ^' u! |( C% F& u- t4 s // FDS' s4 R* D' ^5 B9 k
vol[ 9] = bMute[6]?(FDS_VOL*nVolume[8]*nMasterVolume)/(100*100):0;- L. l& B4 F; h! F- L
' X; G; S/ n5 U% ]- J // MMC5
; l6 u ?$ s/ T: a# n& C. m vol[10] = bMute[6]?(MMC5_VOL*nVolume[9]*nMasterVolume)/(100*100):0;
0 h1 J8 E; @' ^ vol[11] = bMute[7]?(MMC5_VOL*nVolume[9]*nMasterVolume)/(100*100):0;) U- `. n2 }$ c. @
vol[12] = bMute[8]?(MMC5_VOL*nVolume[9]*nMasterVolume)/(100*100):0;3 N! k W/ m7 s( @3 Q
, m @& @- A/ c- M, ]
// N106
$ g$ c8 l/ J9 Y1 w7 c vol[13] = bMute[ 6]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;
# C# \1 B- W. q% ?9 \4 c1 p vol[14] = bMute[ 7]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;
; I* |, d% a( Q vol[15] = bMute[ 8]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;; q& ?- J# ^$ M, y" X. b5 ~2 T
vol[16] = bMute[ 9]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;1 I7 |+ V5 w$ u- U& o9 |, I
vol[17] = bMute[10]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;: W. x& T$ @# ^ e1 }# j
vol[18] = bMute[11]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;
/ h$ t% O7 q9 l" s) z# U. U vol[19] = bMute[12]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;
: [9 s* ^: o6 m vol[20] = bMute[13]?(N106_VOL*nVolume[10]*nMasterVolume)/(100*100):0;
- _3 I* t4 C! g" f2 m A) C. ~6 A6 g
// FME7! o, g3 K2 z3 Q6 n! F& M4 u
vol[21] = bMute[6]?(FME7_VOL*nVolume[11]*nMasterVolume)/(100*100):0;. @( s0 ]& J: }$ y1 f0 m
vol[22] = bMute[7]?(FME7_VOL*nVolume[11]*nMasterVolume)/(100*100):0;9 [4 \. x& [* W& \: ]/ V
vol[23] = bMute[8]?(FME7_VOL*nVolume[11]*nMasterVolume)/(100*100):0;
) {# J8 E- T6 W5 B' X7 Z2 b# V
// double cycle_rate = ((double)FRAME_CYCLES*60.0/12.0)/(double)Config.sound.nRate;* v0 W. E9 t/ ~# ~8 S: m
double cycle_rate = ((double)nes->nescfg->FrameCycles*60.0/12.0)/(double)Config.sound.nRate;
6 _" {( A2 V0 l3 W5 H* x- W2 R% ^3 a
9 N. ~6 a1 e# k d/ w6 K; l i$ w' D // CPU僒僀僋儖悢偑儖乕僾偟偰偟傑偭偨帪偺懳嶔張棟
4 d6 e! F2 V2 R4 H if( elapsed_time > nes->cpu->GetTotalCycles() ) {, g2 c# X- v# Y; V- s& w9 d
QueueFlush();
9 K. v$ e2 `0 N; e; v }
: q5 u$ Z; d8 u" d0 r
$ R" K# y$ N# v z, d; g5 ~, N) g1 I+ A while( dwLength-- ) {
+ a; f* M5 ]$ V" f4 R writetime = (DWORD)elapsed_time;
% l" t4 O9 ~: I) ^3 O5 z
+ j! k& F+ ]0 W0 I! P6 } while( GetQueue( writetime, q ) ) {
7 x, ~# q1 C- I7 S( G5 i8 N# x WriteProcess( q.addr, q.data );
k7 ?8 k& j2 Z! K }
9 m4 {1 V3 a6 b7 H. D' h7 s' d) ]7 F6 g) D% m) c/ h
while( GetExQueue( writetime, q ) ) {; I. I! B% _4 r) c+ N g# S$ i
WriteExProcess( q.addr, q.data );" B3 F! {! W+ p
}
+ c2 u2 O5 x5 y2 J3 c, u- t/ a" l* E1 i+ u
// 0-4:internal 5-7:VRC6 8:VRC7 9:FDS 10-12:MMC5 13-20:N106 21-23:FME7
+ v+ l; `6 N/ `! ?$ J6 B3 T2 Y output = 0;
: m$ }" W G' z! o output += internal.Process( 0 )*vol[0];0 \/ a( O3 f1 p& w1 A
output += internal.Process( 1 )*vol[1];
( B( j- E5 d2 a( E output += internal.Process( 2 )*vol[2];
1 A% O; Q3 f, h6 _$ z output += internal.Process( 3 )*vol[3];
4 L8 o2 e! Z W) D output += internal.Process( 4 )*vol[4];, c; W7 `! `! r3 D* R, J+ T) I7 R
+ [; {* T0 l* I" J0 `. E* Z" b if( exsound_select & 0x01 ) {
, G' U0 Y5 u7 ` P5 n/ ]4 i output += vrc6.Process( 0 )*vol[5];# t$ f. e+ Y; r7 N" z
output += vrc6.Process( 1 )*vol[6];$ Q% Q2 }: Y7 q9 T- v7 v8 x
output += vrc6.Process( 2 )*vol[7];4 E, P* {2 {& h% A
}+ v0 d( k* G/ |
if( exsound_select & 0x02 ) {! V8 F& ^" f" W) e. \
output += vrc7.Process( 0 )*vol[8];7 C5 H V1 w& N5 p
}
9 f# B& [' D2 {2 D7 ^8 G' o4 h- s4 Q if( exsound_select & 0x04 ) {
3 O( A* ]4 Y. Y3 j9 }5 a6 V output += fds.Process( 0 )*vol[9];
& z0 o% v8 ^5 y, w }0 Q. f3 P2 L5 Y; ?$ z
if( exsound_select & 0x08 ) {
& \* U* q9 _ @" y: l output += mmc5.Process( 0 )*vol[10];1 r0 o8 T m5 V K, z6 n) r
output += mmc5.Process( 1 )*vol[11];( x* B( C3 F$ X% S4 @& ~- F; W
output += mmc5.Process( 2 )*vol[12];
2 e- H; @+ d! p }$ ~4 U! H+ C! @" d: n
if( exsound_select & 0x10 ) {8 p* ?1 Q. P9 D, T. h
output += n106.Process( 0 )*vol[13];) j6 K, b4 J: `
output += n106.Process( 1 )*vol[14];) Q1 t% l: G% b( D
output += n106.Process( 2 )*vol[15];* T2 T, t+ \ ^1 S5 x7 K
output += n106.Process( 3 )*vol[16];
! w% h7 _7 U& H; E output += n106.Process( 4 )*vol[17];
0 I. E1 @2 }! R$ p& d output += n106.Process( 5 )*vol[18];. X+ [7 ^! ~3 Q) j
output += n106.Process( 6 )*vol[19];
; T+ K1 r+ n) ~ output += n106.Process( 7 )*vol[20];0 G8 D) a8 A' U6 ?% F; s2 z5 D$ f
}
8 n% a0 M# L5 f6 ^( a& l Q if( exsound_select & 0x20 ) {% b9 v- e) T4 w6 {/ L
fme7.Process( 3 ); // Envelope & Noise
; R& Q9 t [+ h7 d: n* Q1 } output += fme7.Process( 0 )*vol[21];2 l7 y, f5 _. j' H; o
output += fme7.Process( 1 )*vol[22];% `5 Z. \5 L' F! O0 h
output += fme7.Process( 2 )*vol[23];
. Y" D* o& m* z/ D+ U5 j }8 _' k' J& f4 v4 J; I: H
2 V& R5 |0 ~! O* X' B0 [
output >>= 8;1 i5 H) |: i8 q2 F% F
) o$ M+ ^# M' u2 P5 u" v5 u7 N3 Y if( nFilterType == 1 ) {4 p& E5 j; _ L- a3 L- [ S
//儘乕僷僗僼傿儖僞乕TYPE 1(Simple)
, q. |9 n$ \$ X. ^) V" a output = (lowpass_filter[0]+output)/2;* t" G. G0 d% p/ q l& n
lowpass_filter[0] = output;
1 E% e- J' H& R } else if( nFilterType == 2 ) {
6 a: c$ C) O/ P //儘乕僷僗僼傿儖僞乕TYPE 2(Weighted type 1)) t+ @& c: H, N: T- }1 ]4 h
output = (lowpass_filter[1]+lowpass_filter[0]+output)/3;* J8 Q# n2 P2 d) a0 U+ N
lowpass_filter[1] = lowpass_filter[0];( l. R2 x+ W3 A# B+ f8 Y
lowpass_filter[0] = output;
! e, u$ S# c- ~8 [3 z/ }7 Z } else if( nFilterType == 3 ) {
9 f- s( A; S4 [9 L& Q' S //儘乕僷僗僼傿儖僞乕TYPE 3(Weighted type 2)
; \ E8 U) |; z6 J( c output = (lowpass_filter[2]+lowpass_filter[1]+lowpass_filter[0]+output)/4;
4 ~( z! K8 P' b& r" s8 j lowpass_filter[2] = lowpass_filter[1];
2 S9 D8 Y- _- b6 C% d6 q lowpass_filter[1] = lowpass_filter[0];
& f- }1 Z! G+ p5 L' ^ lowpass_filter[0] = output;
4 w9 c, X. l k9 U( V! J+ p* p } else if( nFilterType == 4 ) {% Z- u$ r3 S' Z9 p6 [$ Q
//儘乕僷僗僼傿儖僞乕TYPE 4(Weighted type 3)/ s5 |* b2 o& s( H; K, U& q0 Z6 P
output = (lowpass_filter[1]+lowpass_filter[0]*2+output)/4;
* T' ~: F8 e/ c" f# }0 L3 G lowpass_filter[1] = lowpass_filter[0];' ^" S# T# [7 {9 W
lowpass_filter[0] = output;* f: @9 b2 l( o! f- m8 }/ N# M
}
4 O6 i9 _ s4 d& W0 c* T* a* `9 h2 S8 J }0 W9 l
#if 04 k. ?0 e+ z5 O8 `( J, O. T. C
// DC惉暘偺僇僢僩4 Q+ C! c8 o) a- C1 }0 F; o: o
{' g S) ]) B0 y, x1 O
static double ave = 0.0, max=0.0, min=0.0;
# d6 P+ {0 p; w& Q3 t Y: M' ] double delta;2 } U5 b5 T: S4 w
delta = (max-min)/32768.0;
" e. |, E; h# v& r max -= delta;, k( q0 N+ n. ]- V* n
min += delta;
! L3 T% [* r" N8 K7 M5 s o" V if( output > max ) max = output;
5 {2 F, p3 D7 @ if( output < min ) min = output;
- h' {* j: f a6 P4 \; ~0 G ave -= ave/1024.0;! R2 Q. V# o8 V9 u* d2 \8 M
ave += (max+min)/2048.0;1 w2 D8 X F2 ?
output -= (INT)ave;- f2 G% J6 J/ W0 G/ b1 {
}5 H9 g9 y. b$ a8 P1 X% D
#endif8 f& { l$ O1 ~7 A' w
#if 11 q" h% T% J# [+ N; `, R
// DC惉暘偺僇僢僩(HPF TEST)7 [/ N1 y; ~* U3 z0 Y9 M
{4 Y: {1 W3 r- S2 I
// static double cutoff = (2.0*3.141592653579*40.0/44100.0);* q M( h0 u: B" Y. ?6 d
static double cutofftemp = (2.0*3.141592653579*40.0);
3 u8 }1 b: ^9 Z9 l6 @ double cutoff = cutofftemp/(double)Config.sound.nRate;) c- g- k4 ]1 {* j, r4 E* x
static double tmp = 0.0;5 |) I, J. U0 I& f3 q2 }( V
double in, out;6 u6 u0 }& N+ y y2 C% g2 x
- u' h& ]7 Y7 d. L in = (double)output;9 T. P% U* {5 r' ?& _0 | R, D
out = (in - tmp);; g9 e2 `. q r, z4 J
tmp = tmp + cutoff * out;+ p5 B; ~0 [3 F# F _( Y9 Z n; I
E# Q$ j1 Z, X% l1 I output = (INT)out;1 P& M5 P5 m/ z, x& m9 C5 H$ a
}
3 E6 Y$ Y# Q# V/ j; l9 e- z#endif
5 h2 P" | T" y, A3 ^- S) T#if 0
. Y. q3 |8 }- q9 V+ ]6 q7 ] // 僗僷僀僋僲僀僘偺彍嫀(AGC TEST)0 Z: D" B; x* F R8 q! y2 _
{/ j; _# i. x" l9 E( i. q/ v
INT diff = abs(output-last_data);
& t" L/ _; e# ~8 r/ o7 z% Y, l if( diff > 0x4000 ) {! }& I5 M7 s$ T# m1 I. K
output /= 4;
: E& G/ X0 M7 q1 w+ U" a } else 4 `% }0 k( H3 T( U( V
if( diff > 0x3000 ) {
0 q. U+ ~# j! C$ C, i output /= 3;
, { K$ ^- f. i" H+ q1 ?' F* _% h } else
: p: x: u) s( B: g% W/ ^7 Z w if( diff > 0x2000 ) {
# M) @" Y8 h9 |) D3 ` output /= 2;
) k9 j( }: j' o& a8 T }
$ J4 W+ z7 N! P7 E0 L last_data = output; K% {+ G2 \" W$ p. r* M
}
; Y; m/ e/ L& u3 p; H' r0 ^5 I#endif
$ z! w& P% I' f! a( g" R // Limit M8 W }& ^- s! a
if( output > 0x7FFF ) {( l1 Z3 V3 p& C
output = 0x7FFF;# j7 ]4 e! r# x* P5 z
} else if( output < -0x8000 ) {
2 T; |% A1 V! |+ y output = -0x8000;3 y. c4 S; _7 c( ?" ?$ K! j
}
$ f8 y# [5 ]& z5 x5 b
7 `2 S, B; _* J# C( ` if( nBits != 8 ) {
1 E h3 y! H; @3 j$ _ *(SHORT*)lpBuffer = (SHORT)output;
$ G4 ^# o/ A Z3 n) J' m9 k$ S- n lpBuffer += sizeof(SHORT);
5 v4 |: W9 S8 a8 p$ F+ m5 J } else {# F, u y) V- R. ^8 E
*lpBuffer++ = (output>>8)^0x80;
" J/ t) Q. B$ j6 T; h* F4 ` }
- |: e5 y, A* z. \% c* d/ A! P' F9 e9 g8 R- }- f. ]0 z" i
if( nCcount < 0x0100 )
3 L% z3 Z" W e9 o7 q pSoundBuf[nCcount++] = (SHORT)output;- \4 P& K, x( p5 F9 v
4 Q- n2 N0 ?5 w( u6 R
// elapsedtime += cycle_rate;( S; p- c" j' ]1 [4 k+ S! g9 P8 B
elapsed_time += cycle_rate;, }2 \+ b' {" {& T `' `2 b. C/ R
}, y7 m8 H9 \0 N
# p3 w F2 g ~6 j5 j$ l4 n#if 1
: d" i4 ]% X& V6 _9 R3 A0 w if( elapsed_time > ((nes->nescfg->FrameCycles/24)+nes->cpu->GetTotalCycles()) ) {
1 U0 G+ n. \" [& ]! @7 {' a elapsed_time = nes->cpu->GetTotalCycles(); S. }8 i$ ]9 f0 m5 E
}
/ R4 _- ^3 {8 W0 q2 A; i! l if( (elapsed_time+(nes->nescfg->FrameCycles/6)) < nes->cpu->GetTotalCycles() ) {
6 a6 }8 N. A) u8 n( [* c5 }. A7 I elapsed_time = nes->cpu->GetTotalCycles();/ P' l: W1 P9 v# }- C1 R
}
4 _( F0 F0 E5 E5 A8 X$ p7 ]#else
. a* f2 p9 J: S" v4 m elapsed_time = nes->cpu->GetTotalCycles();
# \) |+ E" c; B: `6 n9 M#endif3 w5 M. i! ~- v( g e) \3 b
}! _7 d3 H$ Y* ^
6 k& g1 _8 i F# l// 僠儍儞僱儖偺廃攇悢庢摼僒僽儖乕僠儞(NSF梡)
6 U7 ^- m" t0 c+ p8 r V! ?INT APU::GetChannelFrequency( INT no )% |# s( N0 T1 j- R) |4 M- f* Q
{+ M: n9 R3 l7 v' s7 V& z$ x ^
if( !m_bMute[0] )- r( c& {$ v, f, A) ?3 P
return 0;
& d9 e$ H, h& p$ k1 U% g: J3 {2 H O
// Internal
, k2 N0 V! f; f7 {' K# q if( no < 5 ) {' B4 u# S! M% i! s' m2 a
return m_bMute[no+1]?internal.GetFreq( no ):0;, U; f" g# M* U' a
}& ^) G: c' k0 U$ n \$ Z
// VRC64 W: v! W6 t9 H; S
if( (exsound_select & 0x01) && no >= 0x0100 && no < 0x0103 ) {
. T+ |( _2 u; t2 m3 V# Q7 n return m_bMute[6+(no&0x03)]?vrc6.GetFreq( no & 0x03 ):0; B+ i6 N3 n) C
}4 t4 o# t( ^- g* ^9 p. L/ x
// FDS9 [. x# P8 |$ {; z* c- ?
if( (exsound_select & 0x04) && no == 0x300 ) {7 V' F: g9 a9 s4 T
return m_bMute[6]?fds.GetFreq( 0 ):0;3 A" P& j! A, Y) Q, \
}
: |- y$ Y4 Y( F7 U+ h // MMC5
" X( J, R5 i+ y' C if( (exsound_select & 0x08) && no >= 0x0400 && no < 0x0402 ) {# J. S$ K6 q* H; c: K! z8 t
return m_bMute[6+(no&0x03)]?mmc5.GetFreq( no & 0x03 ):0;5 y2 G+ A3 H4 F$ N! v2 f
}2 @4 k% {# u# a
// N106
1 o3 y( i) c X if( (exsound_select & 0x10) && no >= 0x0500 && no < 0x0508 ) {
" X2 G3 N. r/ g2 x3 {" w6 T return m_bMute[6+(no&0x07)]?n106.GetFreq( no & 0x07 ):0;
( `0 ~" K' ?0 X; i }, Q. z6 E5 {5 J4 f- o) X
// FME71 D* D+ c$ w4 a% _8 ]% T( j
if( (exsound_select & 0x20) && no >= 0x0600 && no < 0x0603 ) {
" E4 L9 v. m" Y5 @, ~+ \3 q return m_bMute[6+(no&0x03)]?fme7.GetFreq( no & 0x03 ):0;
2 e" B6 h9 [' f4 d }2 Y: W6 ?% G, Y C* e# `0 N
// VRC7
2 _7 c/ R* q0 A. X/ c+ g, a! j9 { if( (exsound_select & 0x02) && no >= 0x0700 && no < 0x0709 ) {6 |! f, e4 s% g* H' E( O
return m_bMute[6]?vrc7.GetFreq(no&0x0F):0;
( Q$ l+ O7 y# T( g( O- m5 `" {/ L }
. L. ]! y x8 C% q) O% J return 0;2 ~" t( w! u, ]" k9 i7 ?" J" G
}- C- D& O0 h) |# ]: w
+ Y, S9 e( I; w7 i( h ^ u$ X Q0 y// State Save/Load' f1 e5 J! m; u: ?) e8 L' e# g' q% g
void APU::SaveState( LPBYTE p ); M! ^( }6 y1 E$ X
{; d3 L/ m" u' X5 i; R+ h
#ifdef _DEBUG
( P' N( _( t% P" N$ u8 V3 ]LPBYTE pold = p;
# a; I J8 p. E1 C, N0 S2 T: \. x7 U9 R#endif& h4 |9 a6 I4 O* }
8 j0 k* \3 g& O. b9 v, ~, t // 帪娫幉傪摨婜偝偣傞堊Flush偡傞
8 w7 O( K% n' q) j- D" ` QueueFlush();
# _8 @# F/ s! @, G# b! E
7 i5 m2 J6 u5 s0 o" h' \ internal.SaveState( p );3 n. h+ e: S P8 i2 d
p += (internal.GetStateSize()+15)&(~0x0F); // Padding
4 ]1 Q7 w" N# ?1 @- n2 O z4 Q$ i/ M- u$ z% @
// VRC6
6 J( s* X1 }& Q5 u0 k# Z* I$ {$ I if( exsound_select & 0x01 ) {
H: s: w* ~+ w1 C vrc6.SaveState( p );5 P+ d, E3 U; H& s8 K4 m/ g) Z; s
p += (vrc6.GetStateSize()+15)&(~0x0F); // Padding
; U3 S& ^# e, T }
( Q3 t9 x3 S; \/ o2 M4 {, V // VRC7 (not support)+ g$ |/ b: c- j* e& W
if( exsound_select & 0x02 ) {% W6 }8 D; A* C7 o/ ?* h9 q) x
vrc7.SaveState( p );
4 v8 X- U; O' s2 w s7 z0 D+ _ p += (vrc7.GetStateSize()+15)&(~0x0F); // Padding
7 T4 o: a, U) h7 n }
- }* T, \5 X2 }! ^+ [" M/ p4 _ // FDS
8 w/ @# L) q( `, C& J- } if( exsound_select & 0x04 ) {: E0 e4 m8 s$ [: U$ `! ~. d- E
fds.SaveState( p );
* ?. d' I& L2 O; ^$ e0 S p += (fds.GetStateSize()+15)&(~0x0F); // Padding3 y0 p$ o+ ~$ V8 I
}
) K% {0 ~8 K8 B9 ` t) Z9 ]# P# z. O // MMC56 p; r7 e9 m; V7 z3 o2 R
if( exsound_select & 0x08 ) {
7 ~* G- ]: L% N mmc5.SaveState( p );
+ H: u c: ^* K" V2 g0 ]0 m+ I p += (mmc5.GetStateSize()+15)&(~0x0F); // Padding
- l7 }- z5 A0 g! s7 H }6 f* ?; p8 h: y$ I7 d: n" o
// N106. W. _) \' Y8 G- z
if( exsound_select & 0x10 ) {
% v. ]/ M5 D' e; m1 S" T2 W/ w n106.SaveState( p );8 H) {3 L* [( h
p += (n106.GetStateSize()+15)&(~0x0F); // Padding
3 i+ {0 G, s+ G' `1 K6 Z% h }: `6 W, u; W2 a: K: s% t9 e% Y
// FME7# L& R! Y8 s* F {
if( exsound_select & 0x20 ) {) l' a1 u' q0 @( y" ?- ^
fme7.SaveState( p );
7 a0 b( \: B) M, E. |' { p += (fme7.GetStateSize()+15)&(~0x0F); // Padding
5 ^1 Z) S3 _- [/ x }
8 n* z' @; u4 `) E+ Z. K4 [' ~) U) _7 R6 v
#ifdef _DEBUG
: H0 Q& k6 A3 J5 h6 p W" _ E6 ]DEBUGOUT( "SAVE APU SIZE:%d\n", p-pold );9 \; K) {& Y5 O; s( e. R
#endif; S8 Q( ^" _7 \3 N& ^
}
4 P9 s) q, b. o/ d. F+ W: y' H" G
void APU::LoadState( LPBYTE p )
0 U; N( C, I# s# ?. ~{, P! o8 @+ K* R% J6 G1 |" @
// 帪娫幉傪摨婜偝偣傞堊偵徚偡
1 ]/ S: t/ B, C7 k0 z QueueClear();
2 W7 E& i9 t2 {
- m& k% \: M7 d( ]* L# s internal.LoadState( p );! ~0 ?7 _% P: T' ^2 S; H
p += (internal.GetStateSize()+15)&(~0x0F); // Padding* H8 i: v% u! y9 h
7 ^4 f' s! B, J5 q4 Q
// VRC6
5 R- ^7 L J o5 \( f: G* q if( exsound_select & 0x01 ) {
/ r4 {+ i1 E% |8 H vrc6.LoadState( p );
) F L% k: k) ` p += (vrc6.GetStateSize()+15)&(~0x0F); // Padding
7 _/ T+ Y7 I# B } Y, |1 x" R: H0 R8 d: u4 h
// VRC7 (not support)
g/ J2 R U% r2 Y$ O- b if( exsound_select & 0x02 ) {, [( H! t' P, Y. Z* d" F
vrc7.LoadState( p );
& v$ I( K# H$ t& z8 t3 { p += (vrc7.GetStateSize()+15)&(~0x0F); // Padding
- o) P2 J3 d% U0 F/ i }
$ b, ~; I" S9 O) g! P2 ]9 u // FDS
, m/ W" k4 {& k) X B1 l7 w if( exsound_select & 0x04 ) {
3 z/ G# u. I: ^( Y/ J- z8 ?, Q fds.LoadState( p );& q) v |/ U& _( q3 g
p += (fds.GetStateSize()+15)&(~0x0F); // Padding
+ g% Q% f5 K1 [0 K; ` }
9 C, t$ U+ Q$ r+ K$ V // MMC5& `+ f* y6 \' H/ y, S' X
if( exsound_select & 0x08 ) {
5 g& k& _* Z$ ?( c3 Z6 m mmc5.LoadState( p );' I/ w4 [( Z$ ]$ _
p += (mmc5.GetStateSize()+15)&(~0x0F); // Padding [0 u3 P, I5 D* }+ z
}
3 A/ P( D2 K) {- s( y+ F; X1 Y // N106- @* k5 n6 Y' Q7 x' p. Y
if( exsound_select & 0x10 ) {$ z8 C$ D1 g, b( |6 S
n106.LoadState( p );" _- n0 d& M4 Q; X. y2 J$ y4 t
p += (n106.GetStateSize()+15)&(~0x0F); // Padding
4 Z6 C7 ]3 }: v% `) V+ t }
' ^9 Q) v, m5 k2 r- j% T // FME7- D( x L2 B7 e3 h+ u3 ~. z
if( exsound_select & 0x20 ) {
( E* B! Q# i9 c6 [ fme7.LoadState( p );) x4 z9 ^1 h1 c, o
p += (fme7.GetStateSize()+15)&(~0x0F); // Padding1 E7 s. i* a0 o8 ?1 z. e
}
1 `( z3 G: q4 e} |
|