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本帖最后由 money_114 于 2011-3-17 13:03 编辑
FC模拟器UberNES发布新版,更新如下:
# Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards
# Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)
# Added screen curvature/fishbowl post-processing effect
* Ray-traced rendering simulates curve of old CRT glass screens
* Software-based implementation; works in GDI and DirectDraw
# Added "oversampler" post-processing effect
* "Native" NES output can be scaled to proper 4:3 aspect ratio
* Can optionally crop edges of NES display to hide rendering artifacts
# Added scanline post-processing effect
* Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler
# Render color depth can now be specified independent of desktop color depth
# Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling
# Users can now fast-forward games they are playing
# Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections
# Improved performance and stability of NSF player
# Emulation now consumes much less CPU
# Improved joystick support
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