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本帖最后由 money_114 于 2011-2-20 23:44 编辑
FC模拟器Nintendulator 0.975 beta新版:
February 6, 2011
A rather embarrassing flaw has turned up within Nintendulator's NTSC palette generator, resulting in colors being significantly out of phase. This flaw has now been corrected.
February 3, 2011
Nintendulator's region handling support has been overhauled, and provisional support for the "Dendy" NTSC/PAL hybrid has been added.
Additionally, partial widescreen support has been added to fullscreen mode - based on your primary monitor's current resolution, Nintendulator will try to use one of several appropriate fullscreen resolutions to prevent the image from being stretched horizontally, falling back to 640x480 if none of them work.
January 31, 2011
Four new mappers have been added: 82, 101, 155, and 206. Mapper 184 has been fixed so it actually works, and Mapper 185 has been dropped to "Nearly" compatibility since 2 of its 9 games seemingly don't work.
January 30, 2011
Nintendulator no longer makes use of inline assembly for CPU emulation optimization - in fact, I've managed to further optimize the existing C++ code to make it even faster.
Support has been added for mappers 209-211, all of which are variants of already supported mappers.
January 26, 2011
To anybody who might be curious, I've just confirmed that the latest ANSI build of Nintendulator actually does run on Windows 95 with DirectX 8; however, that does not mean that you should do such a thing. Nintendulator 0.980, whenever it is released, will be the final version to include ANSI builds.
Nintendulator's mapper interface has been updated to make the MapperInfo "Load" callback return a boolean to indicate success, primarily so that the Famicom Disk System mapper can indicate failure if it is unable to load DISKSYS.ROM. The mapper interface version is not being updated with this change, as it has already been updated once in version 0.975 (back on November 26, 2010).
January 25, 2011
Nintendulator's builtin .NES header editor has been updated with proper NES 2.0 support, largely imported from a standalone header editor I wrote back in 2006
http://www.qmtpro.com/~nes/nintendulator/ |
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