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本帖最后由 money_114 于 2013-7-8 09:22 编辑
N64模拟器Mupen64Plus发布新版,更新如下:
All Modules
New: MS Visual Studio 2012 project files
Makefiles: support for ARM, PPC, and MINGW architectures
Makefiles: support for cross-compiling (MXE win32 builds under Unix)
Support (building from source) for new SDL 2.0 library
Audio-SDL Plugin
Add support for resampling with speexdsp library
Add more resampling quality options
Bugfix: Don't assume OSS is installed in all linux systems.
Make SDL volume handling the default, since OSS is no longer included in the kernel.
Minor refactoring of volume handling code.
Console-UI Front End Application
Only build system changes
Core Emulator Library
Fixes for various games (DK64, Zelda, Blast Corps)
Add Ari64's dynamic recompiler for x86 (32-bit) and ARM
Improved PJ64 savestate loading
Support video window resizing (with help from video plugin and front-end application)
Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot
Many various code cleanups in core from casualjames
Debugger code cleanup
Input-SDL Plugin
Re-write auto-configuration logic to be more user friendly. Add new 'mode' parameter.
Support for 6 new joysticks
Work-around for buggy xboxdrv which results in no rumble
Bugfix: crash when rumble used with controller #4
Video-Glide64mk2 Plugin
Brand new video plugin which has been ported to Mupen64Plus
Video-Rice Plugin
Support for resizable video window
Add support to build and run with OpenGL ES 2.0
Improve hi-resolution texture loading support
Fix texture CRC calculation for non-x86 (or NO_ASM) platforms
RSP-HLE Plugin
Add support for MusyX ucode detection
Support JPEG decoding used in Pokemon Stadium Japan
Lots of refactoring to clean up code
http://code.google.com/p/mupen64plus/
模拟器使用命令行控制, 可以到这选择适合自己的前端工具
http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins
新加了Glide64mk2插件,好像是支持dat压缩格式的高清纹理包,但我不知道怎么用
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