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多机种模拟器BizHawk发布新版, 更新如下:
BizHawk 1.7.1
SnesHawk
Close bsnes process when frontend terminates unexpectedly
Add a warning nag before attempting to record movies on the Performance core, and give an option to switch to Compatibility
GenesisHawk
Support lua memory events
WonderHawk
Support lua memory events
N64Hawk
Fix flickering on games that do not render on every VI frame, fixes Paper Mario
NesHawk
Support lua emu.setrenderplanes() for quicknes core
SaturnHawk
Fix support for opengl rendering mode
EmuHawk
Fix bug where input display during movie playback was showing the previous frame instead of the current
Support filter_linear retroshader
Fix freeze if user specifies a crashing retroshader
Fix remembering of column order in Ram Watch, Search, and Cheat dialogs
Fix play movie dialog
Support .ws extension in the Open Rom dialog
Improved ffmpeg detection
BizHawk 1.7.0
New Core: Wonderswan (and WS Color), cygne (ported from mednafen)
New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes
Emuhawk
Open GL Rendering, and dropped support for directx and GDI+
New Display options, including Aspect Ratio correction
Support mapping hotkeys and input to mouse input and escape key
Toggle sound hotkey
Fix - Don't pass deterministic emulation flag when not in movie mode
Numerous fixes to default joypad buttons
Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg
Clarify some rom loading error handling, especially in PCE-CD
Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely, TASers should enable this if using high resolutions while TASing!)
Show currently loaded core in the status bar (including profile information for bsnes)
Improved input dislay - show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons
Fix weird sticky input bug
Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core
Trace Logger - Fix blank lines in saving to file or clipboard on some platforms
Cheats - Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
Log Window - support Ctrl+C for Copy Selection
Hex Editor - fix exceptions thrown when freezing multi-byte addresses
Controller Config - add a Clear button
Added .YMV importer.
Movies
Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)
Store all sync related settings in movies, and load them automatically when loading a movie
Fix loop offset feature
Save the core name into the header
Play Movie dialog
Faster preloading of movie data
Match current game hash not current game name
Add an Edit context menu item
Don't crash on headers with duplicate keys, don't throw an exception when movie fails to parse
Lua Console
Refresh button
Lua Functions List - add search filter
Add a New Script button
Don't ask to save changes when user only toggles lua scripts
Lua Library
Add event.onexit()
Add joypad.setfrommnemonicstr()
Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)
Add movie.getinputasmnemonic()
Add bizstring.split()
memory/mainmemory libraries - add range checking and warnings when attempting out of range read/writes
Change memory.getmemorydomainlist() to return a lua table instead of a string
gui.text() - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else
Fix typo, memory.write_u8 instead of a duplicate memory.write_s8
Fix event.onframebefore/after being bypassed when turboing (shift+TAB)
Fix event.framestart() - ability to set buttons
console.log() - support multiple parameters, and don't add an extra blank line
Make print() an alias of console.log()
Add console.write() and console.writeline()
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object
Add movie.fps()
Add movie timer lua script that will display the clock time of a movie
fix client.frameskip(), client.setwindowsize(), client.speedmode()
Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()
Fix joypad.set()
Remove gui.alert()
Add emu.setregister() - implemented in Atari 2600, 7800, Ti-83, sms/sg-1000/gg
Lua Functions list - strongly type parameters, and show optional paramters and default values
Virtual Pad
Analog sticks - when a movie is active show the previous frame's line
Analog sticks - add max value boxes
Support single vs multi-player mode toggling, and put single as the default
Support Dual Gameboy
Make clear button also clear the analog control
Ram Search
Fix float searches and float display
Show warnings about attempted reading outside a memory domain's size
Ram Watch
Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
Show warnings about attempted reading outside a memory domain's size
Fix Poke parsing error
Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
Fix Duplicate watch bug
Dual GB XML Creator
"Use Current Rom for all" button (If rom is not inside an archive) for easy XML creation
Ask before overwriting an existing file
Automatically load file after saving
N64Hawk
Fix movie playback (was busted in the 1.6.1 release)
Controller settings for enabling/disabling controllers and setting Pak type (or set to no Pak)
Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)
Add support for the Z64 Rsp Plugin
Add circular range constraint option, and set by default (better mimics real N64 analog stick range)
Fix 0 x 0 video size on startup
SNESHawk
Make performance core the default (movie makers should switch to compatibility mode!)
Add Accuracy core profile option
NesHawk
Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)
WARNING: peripherals are not yet supported in movie recordings!
Add Region override
Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)
Make full_nes_palette.nes test work
Change defalt palette to a "more accurate" one rather than legacy supporting the FCEUX palette
Support Mappers 30 and 31
Tracelogger - fix nondeterminism problems
NES PPU Viewer - Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers
fix desync bug when using reset or power and frame precise save/loadstate
PceHawk
Note: Previous savestates have become invalid
Tiler Viewer tool
Code/Data Logger tool
Support lua - event.onmemoryexecute/read/write methods
Add Cart Battery Ram memory domain
SmsHawk
Note: Previous savestates have become invalid, and sync changes have occured!
VDP Viewer tool
Support SMS Bios
Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
Implement Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
Add Region to GameInfo
Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen
Improve rendering accuracy of left-column blanking.
Fix issue with when Sprite Overflow fires.
rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
implement VDP/PSG IO port mirroring. passes some additional VDP tests
Fix Ernie Els Golf GG (has on-cart volatile ram)
Support "External Cart Ram" mapper for SG1000 (Castle and Othello)
Support Super Boy 3
Support terebi oekaki mapper emulation
Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
Add option to make 3d games playable. some are actually interesting. sega does what nintendont
Atari2600Hawk
Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync
PAL support (including PAL detection heuristics)
Secam support
Mapper heuristics (now correctly determines mapper on games not in the game database)
Implement the DPC mapper (Pitfall II), add DPC memory domain
Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840
Implement Super Charger (AR mapper)
Implement multi-cart mappers (togglign games is done via Hard Reset)
Fix mappers 3E, E7, 3F
Support Hard Reset (and ability to record in movies)
Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains
Fix aspect ratio (no longer using a 320x262 hack)
Implement Cart Ram memory domain
Support setting top line, bottom line, and background color
In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db
GBHawk
New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE
Support setting the initial RTC time in movies
Support chaining the RTC to user system clock, when not in movie mode.
Make RTC run at the correct 59.7fps (instead of 60fps)
Fix crash on input display for dual gameboy
GenesisHawk
VDP Viewer tool
Support lua emu.getregister(s)
Gmv importer - support 6-Button controller
Atari7800Hawk
Record Pal flag into movies
TI83Hawk
Note: Previous savestates have become invalid
Palette Config and new default palette
http://tasvideos.org/Bizhawk.html
http://sourceforge.net/projects/bizhawk |
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