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[新闻] 多机种模拟器BizHawk 1.7.1发布

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发表于 2014-6-9 19:58:35 | 显示全部楼层 |阅读模式



多机种模拟器BizHawk发布新版, 更新如下:

BizHawk 1.7.1

    SnesHawk
        Close bsnes process when frontend terminates unexpectedly
        Add a warning nag before attempting to record movies on the Performance core, and give an option to switch to Compatibility

    GenesisHawk
        Support lua memory events

    WonderHawk
        Support lua memory events

    N64Hawk
        Fix flickering on games that do not render on every VI frame, fixes Paper Mario

    NesHawk
        Support lua emu.setrenderplanes() for quicknes core

    SaturnHawk
        Fix support for opengl rendering mode

    EmuHawk
        Fix bug where input display during movie playback was showing the previous frame instead of the current
        Support filter_linear retroshader
        Fix freeze if user specifies a crashing retroshader
        Fix remembering of column order in Ram Watch, Search, and Cheat dialogs
        Fix play movie dialog
        Support .ws extension in the Open Rom dialog
        Improved ffmpeg detection


BizHawk 1.7.0

    New Core: Wonderswan (and WS Color), cygne (ported from mednafen)
    New Core: Add quicknes as an alternative to neshawk, by default for supported boards, quicknes will load instead of neshawk. Note: advanced features such as lua hooks are not supported on quicknes

    Emuhawk
        Open GL Rendering, and dropped support for directx and GDI+
        New Display options, including Aspect Ratio correction
        Support mapping hotkeys and input to mouse input and escape key
        Toggle sound hotkey
        Fix - Don't pass deterministic emulation flag when not in movie mode
        Numerous fixes to default joypad buttons
        Fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg
        Clarify some rom loading error handling, especially in PCE-CD
        Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely, TASers should enable this if using high resolutions while TASing!)
        Show currently loaded core in the status bar (including profile information for bsnes)
        Improved input dislay - show immediate input, show previus frame when movie loaded, and different color for auto-hold buttons
        Fix weird sticky input bug
        Extension preferences dialog for ambiguous rom types such as .bin, also if loading one of these without being set, a dialog will pop up allowing you to pick the core
        Trace Logger - Fix blank lines in saving to file or clipboard on some platforms
        Cheats - Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
        Log Window - support Ctrl+C for Copy Selection
        Hex Editor - fix exceptions thrown when freezing multi-byte addresses
        Controller Config - add a Clear button
        Added .YMV importer.

        Movies
            Fix savestate anchored movies (was broken for N64 and SNES, and unknown other scenarios)
            Store all sync related settings in movies, and load them automatically when loading a movie
            Fix loop offset feature
            Save the core name into the header

        Play Movie dialog
            Faster preloading of movie data
            Match current game hash not current game name
            Add an Edit context menu item
            Don't crash on headers with duplicate keys, don't throw an exception when movie fails to parse

        Lua Console
            Refresh button
            Lua Functions List - add search filter
            Add a New Script button
            Don't ask to save changes when user only toggles lua scripts

        Lua Library
            Add event.onexit()
            Add joypad.setfrommnemonicstr()
            Add memory.readbyterange(), memory.writebyterange() (previously only implemented in mainmemory library)
            Add movie.getinputasmnemonic()
            Add bizstring.split()
            memory/mainmemory libraries - add range checking and warnings when attempting out of range read/writes
            Change memory.getmemorydomainlist() to return a lua table instead of a string
            gui.text() - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText() do anything else
            Fix typo, memory.write_u8 instead of a duplicate memory.write_s8
            Fix event.onframebefore/after being bypassed when turboing (shift+TAB)
            Fix event.framestart() - ability to set buttons
            console.log() - support multiple parameters, and don't add an extra blank line
            Make print() an alias of console.log()
            Add console.write() and console.writeline()
            Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object
            Add movie.fps()
            Add movie timer lua script that will display the clock time of a movie
            fix client.frameskip(), client.setwindowsize(), client.speedmode()
            Add a gameinfo library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions()
            Fix joypad.set()
            Remove gui.alert()
            Add emu.setregister() - implemented in Atari 2600, 7800, Ti-83, sms/sg-1000/gg
            Lua Functions list - strongly type parameters, and show optional paramters and default values

        Virtual Pad
        Analog sticks - when a movie is active show the previous frame's line
        Analog sticks - add max value boxes
        Support single vs multi-player mode toggling, and put single as the default
        Support Dual Gameboy
        Make clear button also clear the analog control

        Ram Search
            Fix float searches and float display
            Show warnings about attempted reading outside a memory domain's size

        Ram Watch
            Set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
            Show warnings about attempted reading outside a memory domain's size
            Fix Poke parsing error
            Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
            Fix Duplicate watch bug

        Dual GB XML Creator
            "Use Current Rom for all" button (If rom is not inside an archive) for easy XML creation
            Ask before overwriting an existing file
            Automatically load file after saving

    N64Hawk
        Fix movie playback (was busted in the 1.6.1 release)
        Controller settings for enabling/disabling controllers and setting Pak type (or set to no Pak)
        Add support for Cpu Type (default is still DynaRec, movie makers should be setting this to Pure Interpetter when recording movies!)
        Add support for the Z64 Rsp Plugin
        Add circular range constraint option, and set by default (better mimics real N64 analog stick range)
        Fix 0 x 0 video size on startup

    SNESHawk
        Make performance core the default (movie makers should switch to compatibility mode!)
        Add Accuracy core profile option

    NesHawk
        Add Peripheral support (Zapper, Fourscore, Arkanoid Paddle, and Famicom peripherals)
            WARNING: peripherals are not yet supported in movie recordings!
        Add Region override
        Add Board Properties settings dialog (for tweaking the default startup values of mapper variables)
        Make full_nes_palette.nes test work
        Change defalt palette to a "more accurate" one rather than legacy supporting the FCEUX palette
        Support Mappers 30 and 31
        Tracelogger - fix nondeterminism problems
        NES PPU Viewer - Update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
        Speed up new controller routines, significant overall speedup in occasional (bad) games that constantly poll the controllers
        fix desync bug when using reset or power and frame precise save/loadstate

    PceHawk
        Note: Previous savestates have become invalid
        Tiler Viewer tool
        Code/Data Logger tool
        Support lua - event.onmemoryexecute/read/write methods
        Add Cart Battery Ram memory domain

    SmsHawk
        Note: Previous savestates have become invalid, and sync changes have occured!
        VDP Viewer tool
        Support SMS Bios
        Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
        Implement Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
        Add Region to GameInfo
        Improved TMS-mode sprite render, fixes Bank Panic (SG1000) intro screen
        Improve rendering accuracy of left-column blanking.
        Fix issue with when Sprite Overflow fires.
        rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
        implement VDP/PSG IO port mirroring. passes some additional VDP tests
        Fix Ernie Els Golf GG (has on-cart volatile ram)
        Support "External Cart Ram" mapper for SG1000 (Castle and Othello)
        Support Super Boy 3
        Support terebi oekaki mapper emulation
        Support Korean mappers, fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
        Add option to make 3d games playable. some are actually interesting. sega does what nintendont

    Atari2600Hawk
        Fix frame timing infrastructure, all frames are now the same length. This is a SYNC BREAKING change, movies for earlier releases will no longer sync
        PAL support (including PAL detection heuristics)
        Secam support
        Mapper heuristics (now correctly determines mapper on games not in the game database)
        Implement the DPC mapper (Pitfall II), add DPC memory domain
        Implement mappers FE, SB, FA2, EFSC, F8SC, F6SC, F4SC, 0840
        Implement Super Charger (AR mapper)
        Implement multi-cart mappers (togglign games is done via Hard Reset)
        Fix mappers 3E, E7, 3F
        Support Hard Reset (and ability to record in movies)
        Support memory poke on the System Bus memory domain, and ensure safe memory poke on all domains
        Fix aspect ratio (no longer using a 320x262 hack)
        Implement Cart Ram memory domain
        Support setting top line, bottom line, and background color
        In Rom Details dialog, ability to mark an unknown ROM and have it automatically put in the game db

    GBHawk
        New frame timing that makes all frames equal in length, and movie times accurate. THIS IS A SYNC BREAKING CHANGE
        Support setting the initial RTC time in movies
        Support chaining the RTC to user system clock, when not in movie mode.
        Make RTC run at the correct 59.7fps (instead of 60fps)
        Fix crash on input display for dual gameboy

    GenesisHawk
        VDP Viewer tool
        Support lua emu.getregister(s)
        Gmv importer - support 6-Button controller

    Atari7800Hawk
        Record Pal flag into movies

    TI83Hawk
        Note: Previous savestates have become invalid
        Palette Config and new default palette

http://tasvideos.org/Bizhawk.html
http://sourceforge.net/projects/bizhawk
[发帖际遇]: money_114摆地摊卖菜,占道经营被城管罚款 5 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2014-6-9 23:52:43 | 显示全部楼层
可以模拟好多游戏啊。。。。

签到天数: 632 天

[LV.9]以坛为家II

发表于 2014-6-10 01:06:45 | 显示全部楼层
支持一下.
[发帖际遇]: ABC3637扶老大爷过马路,警察叔叔奖励ABC3637 3 个 柠檬. 幸运榜 / 衰神榜

签到天数: 1296 天

[LV.10]以坛为家III

发表于 2014-6-12 17:31:22 | 显示全部楼层
谢谢,有空研究一下这个多机种的模拟器
[发帖际遇]: qqture2005 在论坛发帖时没有注意,被小偷偷去了 2 个 柠檬. 幸运榜 / 衰神榜
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