|
多机种模拟器Mednafen发布新版
支持机种
Atari Lynx [lynx]
GameBoy (Color) [gb]
GameBoy Advance [gba]
Neo Geo Pocket (Color) [ngp]
Nintendo Entertainment System/Famicom [nes]
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx [pce]
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx [pce_fast]
PC-FX [pcfx]
Sega Game Gear [gg]
Sega Genesis/MegaDrive [md]
Sega Master System [sms]
Sony PlayStation [psx]
Super Nintendo Entertainment System/Super Famicom [snes]
Virtual Boy [vb]
WonderSwan [wswan]
更新如下:
-- 0.9.36.2: --
June 25, 2014:
SNES: Save extra input device state in save states that the bsnes core fails to save.
Removed computationally-expensive and unnecessary(it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
SNES: Hooked up Super Scope emulation.
June 24, 2014:
PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.
June 23, 2014:
MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
MD: Fixed prototype for cart mapper 16-bit write function.
MD: Cleaned up debug printf()s.
PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.
PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.
-- 0.9.36.1: --
June 22, 2014:
Fixed a bug that could cause an assert() to trigger under certain circumstances when the scale2x/scale3x/scale4x special scaler is used with SNES emulation.
PSX: Fixed a major SPU emulation regression in 0.9.36 that completely broke sample playback on a channel when the playback rate was set near the maximum.
PSX: Fixed noise emulation playback frequency calculation(particularly for the lowest noise playback frequencies), per tests on a PS1. It's unlikely to have any audible effect on games, though.
-- 0.9.36: --
June 17, 2014:
PSX: Rewrote SPU ADPCM decoding code per tests on a PS1; fixes the early voice cutoff problem in "Thousand Arms", and possibly some other games as well. Seems to fix the post-battle quasi-random lockup problem in the Japanese version of Tales of Destiny.
June 15, 2014:
WonderSwan: Added experimental, undocumented support for interfacing with trap15's WonderFence program, which provides MobileWonderGate emulation; controlled via settings "wswan.excomm" and "wswan.excomm.path". This support is currently only available on UN*X-like platforms.
WonderSwan: Added SRAM size calculation for the raw header value of 0x05(used by MobileWonderGate).
WonderSwan: Corrected the SRAM size calculation for the raw header value of 0x04(used by Dicing Knight and Judgement Silversword).
WonderSwan: Rewrote RTC emulation code to avoid runtime use of C library time functions(fixing potential desync issues when using netplay and input-recording movies), and fixed the time initialization code to reflect the current local time instead of UTC.
June 14, 2014:
PSX: Implemented experimental support for save states.
PSX: Rewrote MDEC execution loop; the MDEC emulation model still is far from perfect, though. Fixes the lockup during the intro FMV of a corrupt copy of "Dragon Knight 4" that's floating around the Internet.
June 10, 2014:
Ripped out incomplete "snes_perf" emulation module, and ripped out the unimplemented PC emulation stub module.
June 9, 2014:
PSX: Improvements to SPU volume sweep emulation accuracy per tests on a PS1. Fixes sound/music wonkiness in "WipEout 3".
June 6, 2014:
PSX: Minor improvements to MDEC YCbCr to RGB color conversion accuracy, per tests on a PS1.
http://mednafen.sourceforge.net/
模拟器是命令行操作的,其论坛有相关的前端工具 |
|