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N64模拟器Mupen64Plus发布新版,更新如下:
All Modules
Move from bitbucket (Mercurial) to GitHub
Travis CI integration with GitHub for continuous automated build regression testing
New: MS Visual Studio 2013 project files
Finish integration with SDL2.0, and build against SDL2 by default
Audio-SDL Plugin
Add audioresource support for integration with Linux-based Nemo Mobile OS
Console-UI Front End Application
Update man page document
Add application desktop file and icons
New option: load savestate immediately on emulator startup
Compile-time flag to support building ui-console as a library (used by Android frontend)
Core Emulator Library
Game-specific fixes: Banjo Tooie, Zelda Ocarina of Time, DK64, Hydro Thunder, others
Game-specific override for # of clock cycles per cpu instruction
New Dynarec: Speed improvements, accuracy fixes, build support for MSVC
Cheat fixes for WWF No Mercy, Bomberman Hero, Super Mario 64, and Pokemon Stadium (E)
Major R4300 CPU core refactoring in many subsystems to improve code organization
Rewrite speed limiter code to improve performance and audio synchronization
Separate the logic of the Pure Interpreter from the Cached Interpreter
Regression test improvements
Support for building against OpenGL ES
Build system improvements for ARM / Raspberry Pi
Input-SDL Plugin
SDL2: use SDL1.2 keysyms in the mupen64plus.cfg file Input section for consistency
SDL2: use prioritization to decide among multiple matching auto-config sections (for XInput)
New auto-config sections for: Wiimote Classic, Wii U Gamecube / Pro, MS SideWinder GamePad Pro, 17 others
When Mouse=True but pointer is un-grabbed, fall back to joystick settings for analog x/y
New feature: prevent mouse/trackpad auto-centering behavior by pressing left-Windows key
Video-Glide64mk2 Plugin
Fix colors in compressed fxt1 textures by importing mesa code
Replace patented S3TC algorithm with compatible S2TC
Enable the dump_cache to allow loading of dat files
Bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
Bugfix: Resident Evil II hang
Allow user override of game-specific settings via mupen64plus.cfg
New feature: option to enable full-scene antialiasing
Code cleanup to remove dead section of code
Add OpenGL ES support (2.0)
Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
Fix broken C version of MulMatricesC
New optional frameskip feature, which drops frames instead of rendering if game is going slow
Fix texture pack read failure on some 64-bit platforms
Correct N64 ROM header analysis for PAL/NTSC detection
Bugfix: use memmove() instead of memcpy() for overlapping buffers
Win32: don't set gamma table because it breaks monitor calibration
Video-Rice Plugin
Game-specific hack-fix to show last heart and map arrows in Zelda OoT & MM.
Lots of code cleanup, removal of deprecated code, and simplifications
Modernize OpenGL interfaces, remove code for supporting old opengl versions
Graphics fixes for: Fog, RDP InsertMatrix command
Fix for INI file loading under Windows
Minor OpenGL ES fixes
Add config option to force polygon offset values (fixes artifacts on certains games / renderers)
Bugfix: crash if RiceVideoLinux.ini not found
RSP-HLE Plugin
Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
Support for MusyX microcodes
Improve audio microcode identification
Huge quantity of code cleanups and refactoring to improve organization
Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
Multiple bugfixes in audio processing code
Bugfix: microcode detection could sometimes fail after reset
http://code.google.com/p/mupen64plus/
https://github.com/mupen64plus/mupen64plus-core/releases
模拟器使用命令行控制, 可以到这选择适合自己的前端工具
http://code.google.com/p/mupen64plus/wiki/ThirdPartyPlugins
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