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GBA模拟器mGBA发布新版, 更新如下:
Features:
Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
I/O viewer
Booting of multiboot images
Customization of GIF recording
Libretro: Cheat code support
Support for GLSL shaders
ROM information view
Support for VBA-style cheat codes
Savestates now store creation timestamps
Key autofire
Libretro: Allow blocking opposing directional input
OpenEmu core for OS X
Libretro: Settings for using BIOS and skipping intro
Libretro: Customizable idle loop removal
Implemented cycle counting for sprite rendering
Cleaner, unified settings window
Added a setting for pausing when the emulator is not in focus
Customizable paths for save games, save states, screenshots and patches
Controller hotplugging
Ability to store save games and active cheats within savestates
Bugfixes:
ARM7: Fix sign of unaligned LDRSH
ARM7: Fix decoding of some ARM ALU instructions with shifters
Debugger: Fix watchpoints in gdb
GBA: Fix warnings when creating and loading savestates
GBA: Fix Iridion II savetype
GBA BIOS: Fix misaligned CpuSet
GBA Cheats: Fix cheats setting the Action Replay version
GBA Hardware: Fix GPIO on big endian
GBA Memory: Fix DMA register writing behavior
GBA Memory: Fix DMAs triggering two cycles early
Libretro: Fix aspect ratio
Qt: Fix some potential crashes with the gamepad mapping
Qt: Fix keys being mapped incorrectly when loading configuration file
Util: Fix PowerPC PNG read/write pixel order
Util: Fix excessive memory allocation when decoding a PNG
VFS: Fix VFileReadline and remove _vfdReadline
Misc:
All: Improved PowerPC support
All: Fix some undefined behavior warnings
ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
GBA: Implement bad I/O register loading
GBA: Allow jumping to OAM and palette RAM
GBA BIOS: Finish implementing RegisterRamReset
GBA Config: Add “override” layer for better one-time configuration
GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
GBA Memory: Use a dynamically sized mask for ROM memory
GBA Memory: Implement several unimplemented memory access types
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